166 Commits (8aa019d2efcf0295beae51989fe4b419ca50ca17)

Author SHA1 Message Date
  Brian Paul a13fab59ae added more programs 25 years ago
  Brian Paul ede37839ae test texture palettes with multitexture 25 years ago
  Brian Paul 9b5bb5939b Mark Kilgard's reflection/shadow dino demo 25 years ago
  Brian Paul 6b2eab1869 hacked demo to test multi-texture projective textures 25 years ago
  Brian Paul db6aa58267 patched to silence compiler warnings (Martin Lindhe) 25 years ago
  Brian Paul 5605385194 fixed mipmap setup bug 25 years ago
  Gareth Hughes 5f5632c424 Change transformation from ortho to perspective so we get the MGA elt 25 years ago
  Brian Paul 861eb8eb16 update for separate libOSMesa.so lib 25 years ago
  Brian Paul 563d26b247 print number of texture units 25 years ago
  Gareth Hughes 9f568e512f Added trivial CVA test for testing HW driver fastpaths, good for testing 25 years ago
  Brian Paul fda3b1a4b1 added comment explaining why the demo is flawed 25 years ago
  Brian Paul 039bf534aa removed debug printf 25 years ago
  Brian Paul efeddebe81 big overhaul of the demo, works better now 25 years ago
  Gareth Hughes ba58a6665f Change animated apps to double-buffered visuals by default. 25 years ago
  Brian Paul 27a26bfc4b added a glFinish() call 25 years ago
  Brian Paul 6cdf09749c Put a white texel in each corner of each texture. 25 years ago
  Brian Paul 0448488e11 added idle() func, enable fog by default 25 years ago
  Brian Paul e188b6e1f1 added a proper idle() function 25 years ago
  Brian Paul a2d2aed64a use 1.1 glPolygonOffset instead of glPolygonOffsetEXT 25 years ago
  Brian Paul 1100b4daa3 use gray background, memset TempImage to white to help with debugging 25 years ago
  Brian Paul fdf2033bda brighter colors 25 years ago
  Jouk Jansen 55590ee810 Committing in . 25 years ago
  Brian Paul 476609c539 improved to test alpha blending with texture palette 25 years ago
  Brian Paul 22f1ca0131 textured line test 25 years ago
  Brian Paul 4f66498304 added fps output 25 years ago
  Brian Paul 63c113a31b use GL_NEAREST texture filter 25 years ago
  Brian Paul 345a71a9cb set default window pos, changed 4 to GL_RGBA 25 years ago
  Brian Paul cefc42f1ba added FPS calculation 25 years ago
  Brian Paul ae18872bc7 added cursor key info to instructions 25 years ago
  Brian Paul d49b34a233 better FPS calculation 25 years ago
  Brian Paul b8cc150836 terrain demo data 25 years ago
  Brian Paul 4df1f7c7ba better fps computation 25 years ago
  Brian Paul 9d3e5db9fc added dither key option 25 years ago
  Brian Paul 46dbaec56a Use OSMesaCreateContextExt() if using Mesa 3.5 or later 25 years ago
  Brian Paul e8a84a93aa initial check-in 25 years ago
  Brian Paul e8e20ae598 changed default Shininess to 6 25 years ago
  Jouk Jansen 5d3a95714c Committing in . 25 years ago
  Brian Paul f4f4dab25a changed quad vertex colors to be tessellation invariant 25 years ago
  Brian Paul 043654bbfb print UNDEFINED MODE over samples that are undefined in the GL spec 25 years ago
  Brian Paul e716184cae added missing radius multiplication factor to sphere code 25 years ago
  Brian Paul ee2ef90b7f test handling of lots of textures 25 years ago
  Brian Paul c7d1444f9c added GLX multi-thread demo 25 years ago
  Brian Paul cf89b89be8 call glutInit() 25 years ago
  Brian Paul fb88eeee9f use indirect context, added error checking 25 years ago
  Brian Paul c4266ac71e reverted to old tessellator 25 years ago
  Brian Paul 92009554ce added LoadRGBMipmaps2() 25 years ago
  Brian Paul f7688171c4 minor tweaks 25 years ago
  Brian Paul d88f8e9cac initial check-in 25 years ago
  Brian Paul 02e8a03593 fixed compiler warnings 25 years ago
  Brian Paul 9e7f9b3e99 initial check-in 25 years ago