| @@ -561,24 +561,28 @@ static void drawSample( int x, int y, int w, int h, | |||
| if ( drawSmooth ) { | |||
| glShadeModel( GL_SMOOTH ); | |||
| } | |||
| else { | |||
| glShadeModel( GL_FLAT ); | |||
| glColor4f(1, 1, 1, 1); | |||
| } | |||
| if ( drawTextured ) { | |||
| glEnable( GL_TEXTURE_2D ); | |||
| } | |||
| glBegin( GL_QUADS ); | |||
| glColor4f( 1.0, 0.0, 0.0, 1.0 ); | |||
| if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 ); | |||
| glTexCoord2f( 0.0, 0.0 ); | |||
| glVertex2f( -0.8, -0.8 ); | |||
| glColor4f( 0.0, 1.0, 0.0, 1.0 ); | |||
| if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 ); | |||
| glTexCoord2f( 1.0, 0.0 ); | |||
| glVertex2f( 0.8, -0.8 ); | |||
| glColor4f( 0.0, 0.0, 1.0, 1.0 ); | |||
| if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 1.0 ); | |||
| glTexCoord2f( 1.0, 1.0 ); | |||
| glVertex2f( 0.8, 0.8 ); | |||
| glColor4f( 1.0, 1.0, 1.0, 1.0 ); | |||
| if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 1.0 ); | |||
| glTexCoord2f( 0.0, 1.0 ); | |||
| glVertex2f( -0.8, 0.8 ); | |||
| glEnd(); | |||