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changed quad vertex colors to be tessellation invariant

tags/mesa_3_5
Brian Paul 25 years ago
parent
commit
f4f4dab25a
1 changed files with 8 additions and 4 deletions
  1. 8
    4
      progs/demos/texenv.c

+ 8
- 4
progs/demos/texenv.c View File

@@ -561,24 +561,28 @@ static void drawSample( int x, int y, int w, int h,
if ( drawSmooth ) {
glShadeModel( GL_SMOOTH );
}
else {
glShadeModel( GL_FLAT );
glColor4f(1, 1, 1, 1);
}
if ( drawTextured ) {
glEnable( GL_TEXTURE_2D );
}

glBegin( GL_QUADS );
glColor4f( 1.0, 0.0, 0.0, 1.0 );
if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 );
glTexCoord2f( 0.0, 0.0 );
glVertex2f( -0.8, -0.8 );

glColor4f( 0.0, 1.0, 0.0, 1.0 );
if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 );
glTexCoord2f( 1.0, 0.0 );
glVertex2f( 0.8, -0.8 );

glColor4f( 0.0, 0.0, 1.0, 1.0 );
if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 1.0 );
glTexCoord2f( 1.0, 1.0 );
glVertex2f( 0.8, 0.8 );

glColor4f( 1.0, 1.0, 1.0, 1.0 );
if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 1.0 );
glTexCoord2f( 0.0, 1.0 );
glVertex2f( -0.8, 0.8 );
glEnd();

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