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@@ -561,24 +561,28 @@ static void drawSample( int x, int y, int w, int h, |
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if ( drawSmooth ) { |
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glShadeModel( GL_SMOOTH ); |
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} |
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else { |
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glShadeModel( GL_FLAT ); |
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glColor4f(1, 1, 1, 1); |
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} |
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if ( drawTextured ) { |
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glEnable( GL_TEXTURE_2D ); |
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} |
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glBegin( GL_QUADS ); |
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glColor4f( 1.0, 0.0, 0.0, 1.0 ); |
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if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 ); |
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glTexCoord2f( 0.0, 0.0 ); |
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glVertex2f( -0.8, -0.8 ); |
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glColor4f( 0.0, 1.0, 0.0, 1.0 ); |
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if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 ); |
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glTexCoord2f( 1.0, 0.0 ); |
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glVertex2f( 0.8, -0.8 ); |
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glColor4f( 0.0, 0.0, 1.0, 1.0 ); |
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if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 1.0 ); |
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glTexCoord2f( 1.0, 1.0 ); |
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glVertex2f( 0.8, 0.8 ); |
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glColor4f( 1.0, 1.0, 1.0, 1.0 ); |
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if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 1.0 ); |
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glTexCoord2f( 0.0, 1.0 ); |
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glVertex2f( -0.8, 0.8 ); |
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glEnd(); |