166 Комити (8aa019d2efcf0295beae51989fe4b419ca50ca17)

Аутор SHA1 Порука Датум
  Brian Paul 83886a5a7f call glFinish() before getting t1 time пре 25 година
  Brian Paul fac5fd258c added -s option to control when glXSwapBuffers() is called пре 25 година
  Gareth Hughes 7853901372 Enable double-buffering, count not even multiple of three. пре 25 година
  Gareth Hughes 28861b192f Add basic timing information. пре 25 година
  Brian Paul a13fab59ae added more programs пре 25 година
  Brian Paul ede37839ae test texture palettes with multitexture пре 25 година
  Brian Paul 9b5bb5939b Mark Kilgard's reflection/shadow dino demo пре 25 година
  Brian Paul 6b2eab1869 hacked demo to test multi-texture projective textures пре 25 година
  Brian Paul db6aa58267 patched to silence compiler warnings (Martin Lindhe) пре 25 година
  Brian Paul 5605385194 fixed mipmap setup bug пре 25 година
  Gareth Hughes 5f5632c424 Change transformation from ortho to perspective so we get the MGA elt пре 25 година
  Brian Paul 861eb8eb16 update for separate libOSMesa.so lib пре 25 година
  Brian Paul 563d26b247 print number of texture units пре 25 година
  Gareth Hughes 9f568e512f Added trivial CVA test for testing HW driver fastpaths, good for testing пре 25 година
  Brian Paul fda3b1a4b1 added comment explaining why the demo is flawed пре 25 година
  Brian Paul 039bf534aa removed debug printf пре 25 година
  Brian Paul efeddebe81 big overhaul of the demo, works better now пре 25 година
  Gareth Hughes ba58a6665f Change animated apps to double-buffered visuals by default. пре 25 година
  Brian Paul 27a26bfc4b added a glFinish() call пре 25 година
  Brian Paul 6cdf09749c Put a white texel in each corner of each texture. пре 25 година
  Brian Paul 0448488e11 added idle() func, enable fog by default пре 25 година
  Brian Paul e188b6e1f1 added a proper idle() function пре 25 година
  Brian Paul a2d2aed64a use 1.1 glPolygonOffset instead of glPolygonOffsetEXT пре 25 година
  Brian Paul 1100b4daa3 use gray background, memset TempImage to white to help with debugging пре 25 година
  Brian Paul fdf2033bda brighter colors пре 25 година
  Jouk Jansen 55590ee810 Committing in . пре 25 година
  Brian Paul 476609c539 improved to test alpha blending with texture palette пре 25 година
  Brian Paul 22f1ca0131 textured line test пре 25 година
  Brian Paul 4f66498304 added fps output пре 25 година
  Brian Paul 63c113a31b use GL_NEAREST texture filter пре 25 година
  Brian Paul 345a71a9cb set default window pos, changed 4 to GL_RGBA пре 25 година
  Brian Paul cefc42f1ba added FPS calculation пре 25 година
  Brian Paul ae18872bc7 added cursor key info to instructions пре 25 година
  Brian Paul d49b34a233 better FPS calculation пре 25 година
  Brian Paul b8cc150836 terrain demo data пре 25 година
  Brian Paul 4df1f7c7ba better fps computation пре 25 година
  Brian Paul 9d3e5db9fc added dither key option пре 25 година
  Brian Paul 46dbaec56a Use OSMesaCreateContextExt() if using Mesa 3.5 or later пре 25 година
  Brian Paul e8a84a93aa initial check-in пре 25 година
  Brian Paul e8e20ae598 changed default Shininess to 6 пре 25 година
  Jouk Jansen 5d3a95714c Committing in . пре 25 година
  Brian Paul f4f4dab25a changed quad vertex colors to be tessellation invariant пре 25 година
  Brian Paul 043654bbfb print UNDEFINED MODE over samples that are undefined in the GL spec пре 25 година
  Brian Paul e716184cae added missing radius multiplication factor to sphere code пре 25 година
  Brian Paul ee2ef90b7f test handling of lots of textures пре 25 година
  Brian Paul c7d1444f9c added GLX multi-thread demo пре 25 година
  Brian Paul cf89b89be8 call glutInit() пре 25 година
  Brian Paul fb88eeee9f use indirect context, added error checking пре 25 година
  Brian Paul c4266ac71e reverted to old tessellator пре 25 година
  Brian Paul 92009554ce added LoadRGBMipmaps2() пре 25 година