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textured line test

tags/mesa_3_5
Brian Paul 24 years ago
parent
commit
22f1ca0131
1 changed files with 196 additions and 0 deletions
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/* $Id: texline.c,v 1.1 2000/09/30 18:48:33 brianp Exp $ */

/*
* Test textured lines.
*
* Brian Paul
* September 2000
*/


#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
#include "../util/readtex.c" /* I know, this is a hack. */

#define TEXTURE_FILE "../images/girl.rgb"

static GLboolean Antialias = GL_FALSE;
static GLboolean Animate = GL_TRUE;
static GLboolean Texture = GL_TRUE;
static GLfloat LineWidth = 1.0;

static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
static GLfloat DYrot = 1.0;


static void Idle( void )
{
if (Animate) {
Zrot += DYrot;
glutPostRedisplay();
}
}


static void Display( void )
{
GLfloat x, t;

glClear( GL_COLOR_BUFFER_BIT );

glPushMatrix();
glRotatef(Xrot, 1.0, 0.0, 0.0);
glRotatef(Yrot, 0.0, 1.0, 0.0);
glRotatef(Zrot, 0.0, 0.0, 1.0);

glColor3f(1, 1, 1);
glBegin(GL_LINES);
for (t = 0.0; t <= 1.0; t += 0.0125) {
x = t * 2.0 - 1.0;
glTexCoord2f(t, 0.0); glVertex2f(x, -1.0);
glTexCoord2f(t, 1.0); glVertex2f(x, 1.0);
}
glEnd();

glPopMatrix();

glutSwapBuffers();
}


static void Reshape( int width, int height )
{
GLfloat ar = (float) width / height;
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -ar, ar, -1.0, 1.0, 10.0, 100.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, -12.0 );
}


static void Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 'a':
Antialias = !Antialias;
if (Antialias) {
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
else {
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
break;
case 't':
Texture = !Texture;
if (Texture)
glEnable(GL_TEXTURE_2D);
else
glDisable(GL_TEXTURE_2D);
break;
case 'w':
LineWidth -= 0.25;
if (LineWidth < 0.25)
LineWidth = 0.25;
glLineWidth(LineWidth);
break;
case 'W':
LineWidth += 0.25;
if (LineWidth > 8.0)
LineWidth = 8.0;
glLineWidth(LineWidth);
break;
case ' ':
Animate = !Animate;
if (Animate)
glutIdleFunc(Idle);
else
glutIdleFunc(NULL);
break;
case 27:
exit(0);
break;
}
printf("Width %f\n", LineWidth);
glutPostRedisplay();
}


static void SpecialKey( int key, int x, int y )
{
float step = 3.0;
(void) x;
(void) y;

switch (key) {
case GLUT_KEY_UP:
Xrot += step;
break;
case GLUT_KEY_DOWN:
Xrot -= step;
break;
case GLUT_KEY_LEFT:
Yrot += step;
break;
case GLUT_KEY_RIGHT:
Yrot -= step;
break;
}
glutPostRedisplay();
}


static void Init( int argc, char *argv[] )
{
glEnable(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);

glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
printf("Error: couldn't load texture image\n");
exit(1);
}

if (argc > 1 && strcmp(argv[1], "-info")==0) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
}


int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowSize( 400, 300 );

glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );

glutCreateWindow(argv[0] );

Init(argc, argv);

glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );
glutDisplayFunc( Display );
glutIdleFunc( Idle );

glutMainLoop();
return 0;
}

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