166 Révisions (8aa019d2efcf0295beae51989fe4b419ca50ca17)

Auteur SHA1 Message Date
  Brian Paul 83886a5a7f call glFinish() before getting t1 time il y a 26 ans
  Brian Paul fac5fd258c added -s option to control when glXSwapBuffers() is called il y a 26 ans
  Gareth Hughes 7853901372 Enable double-buffering, count not even multiple of three. il y a 26 ans
  Gareth Hughes 28861b192f Add basic timing information. il y a 26 ans
  Brian Paul a13fab59ae added more programs il y a 26 ans
  Brian Paul ede37839ae test texture palettes with multitexture il y a 26 ans
  Brian Paul 9b5bb5939b Mark Kilgard's reflection/shadow dino demo il y a 26 ans
  Brian Paul 6b2eab1869 hacked demo to test multi-texture projective textures il y a 26 ans
  Brian Paul db6aa58267 patched to silence compiler warnings (Martin Lindhe) il y a 26 ans
  Brian Paul 5605385194 fixed mipmap setup bug il y a 26 ans
  Gareth Hughes 5f5632c424 Change transformation from ortho to perspective so we get the MGA elt il y a 26 ans
  Brian Paul 861eb8eb16 update for separate libOSMesa.so lib il y a 26 ans
  Brian Paul 563d26b247 print number of texture units il y a 26 ans
  Gareth Hughes 9f568e512f Added trivial CVA test for testing HW driver fastpaths, good for testing il y a 26 ans
  Brian Paul fda3b1a4b1 added comment explaining why the demo is flawed il y a 26 ans
  Brian Paul 039bf534aa removed debug printf il y a 26 ans
  Brian Paul efeddebe81 big overhaul of the demo, works better now il y a 26 ans
  Gareth Hughes ba58a6665f Change animated apps to double-buffered visuals by default. il y a 26 ans
  Brian Paul 27a26bfc4b added a glFinish() call il y a 26 ans
  Brian Paul 6cdf09749c Put a white texel in each corner of each texture. il y a 26 ans
  Brian Paul 0448488e11 added idle() func, enable fog by default il y a 26 ans
  Brian Paul e188b6e1f1 added a proper idle() function il y a 26 ans
  Brian Paul a2d2aed64a use 1.1 glPolygonOffset instead of glPolygonOffsetEXT il y a 26 ans
  Brian Paul 1100b4daa3 use gray background, memset TempImage to white to help with debugging il y a 26 ans
  Brian Paul fdf2033bda brighter colors il y a 26 ans
  Jouk Jansen 55590ee810 Committing in . il y a 26 ans
  Brian Paul 476609c539 improved to test alpha blending with texture palette il y a 26 ans
  Brian Paul 22f1ca0131 textured line test il y a 26 ans
  Brian Paul 4f66498304 added fps output il y a 26 ans
  Brian Paul 63c113a31b use GL_NEAREST texture filter il y a 26 ans
  Brian Paul 345a71a9cb set default window pos, changed 4 to GL_RGBA il y a 26 ans
  Brian Paul cefc42f1ba added FPS calculation il y a 26 ans
  Brian Paul ae18872bc7 added cursor key info to instructions il y a 26 ans
  Brian Paul d49b34a233 better FPS calculation il y a 26 ans
  Brian Paul b8cc150836 terrain demo data il y a 26 ans
  Brian Paul 4df1f7c7ba better fps computation il y a 26 ans
  Brian Paul 9d3e5db9fc added dither key option il y a 26 ans
  Brian Paul 46dbaec56a Use OSMesaCreateContextExt() if using Mesa 3.5 or later il y a 26 ans
  Brian Paul e8a84a93aa initial check-in il y a 26 ans
  Brian Paul e8e20ae598 changed default Shininess to 6 il y a 26 ans
  Jouk Jansen 5d3a95714c Committing in . il y a 26 ans
  Brian Paul f4f4dab25a changed quad vertex colors to be tessellation invariant il y a 26 ans
  Brian Paul 043654bbfb print UNDEFINED MODE over samples that are undefined in the GL spec il y a 26 ans
  Brian Paul e716184cae added missing radius multiplication factor to sphere code il y a 26 ans
  Brian Paul ee2ef90b7f test handling of lots of textures il y a 26 ans
  Brian Paul c7d1444f9c added GLX multi-thread demo il y a 26 ans
  Brian Paul cf89b89be8 call glutInit() il y a 26 ans
  Brian Paul fb88eeee9f use indirect context, added error checking il y a 26 ans
  Brian Paul c4266ac71e reverted to old tessellator il y a 26 ans
  Brian Paul 92009554ce added LoadRGBMipmaps2() il y a 26 ans