166 Commits (8aa019d2efcf0295beae51989fe4b419ca50ca17)

Autor SHA1 Mensagem Data
  Brian Paul 83886a5a7f call glFinish() before getting t1 time 26 anos atrás
  Brian Paul fac5fd258c added -s option to control when glXSwapBuffers() is called 26 anos atrás
  Gareth Hughes 7853901372 Enable double-buffering, count not even multiple of three. 26 anos atrás
  Gareth Hughes 28861b192f Add basic timing information. 26 anos atrás
  Brian Paul a13fab59ae added more programs 26 anos atrás
  Brian Paul ede37839ae test texture palettes with multitexture 26 anos atrás
  Brian Paul 9b5bb5939b Mark Kilgard's reflection/shadow dino demo 26 anos atrás
  Brian Paul 6b2eab1869 hacked demo to test multi-texture projective textures 26 anos atrás
  Brian Paul db6aa58267 patched to silence compiler warnings (Martin Lindhe) 26 anos atrás
  Brian Paul 5605385194 fixed mipmap setup bug 26 anos atrás
  Gareth Hughes 5f5632c424 Change transformation from ortho to perspective so we get the MGA elt 26 anos atrás
  Brian Paul 861eb8eb16 update for separate libOSMesa.so lib 26 anos atrás
  Brian Paul 563d26b247 print number of texture units 26 anos atrás
  Gareth Hughes 9f568e512f Added trivial CVA test for testing HW driver fastpaths, good for testing 26 anos atrás
  Brian Paul fda3b1a4b1 added comment explaining why the demo is flawed 26 anos atrás
  Brian Paul 039bf534aa removed debug printf 26 anos atrás
  Brian Paul efeddebe81 big overhaul of the demo, works better now 26 anos atrás
  Gareth Hughes ba58a6665f Change animated apps to double-buffered visuals by default. 26 anos atrás
  Brian Paul 27a26bfc4b added a glFinish() call 26 anos atrás
  Brian Paul 6cdf09749c Put a white texel in each corner of each texture. 26 anos atrás
  Brian Paul 0448488e11 added idle() func, enable fog by default 26 anos atrás
  Brian Paul e188b6e1f1 added a proper idle() function 26 anos atrás
  Brian Paul a2d2aed64a use 1.1 glPolygonOffset instead of glPolygonOffsetEXT 26 anos atrás
  Brian Paul 1100b4daa3 use gray background, memset TempImage to white to help with debugging 26 anos atrás
  Brian Paul fdf2033bda brighter colors 26 anos atrás
  Jouk Jansen 55590ee810 Committing in . 26 anos atrás
  Brian Paul 476609c539 improved to test alpha blending with texture palette 26 anos atrás
  Brian Paul 22f1ca0131 textured line test 26 anos atrás
  Brian Paul 4f66498304 added fps output 26 anos atrás
  Brian Paul 63c113a31b use GL_NEAREST texture filter 26 anos atrás
  Brian Paul 345a71a9cb set default window pos, changed 4 to GL_RGBA 26 anos atrás
  Brian Paul cefc42f1ba added FPS calculation 26 anos atrás
  Brian Paul ae18872bc7 added cursor key info to instructions 26 anos atrás
  Brian Paul d49b34a233 better FPS calculation 26 anos atrás
  Brian Paul b8cc150836 terrain demo data 26 anos atrás
  Brian Paul 4df1f7c7ba better fps computation 26 anos atrás
  Brian Paul 9d3e5db9fc added dither key option 26 anos atrás
  Brian Paul 46dbaec56a Use OSMesaCreateContextExt() if using Mesa 3.5 or later 26 anos atrás
  Brian Paul e8a84a93aa initial check-in 26 anos atrás
  Brian Paul e8e20ae598 changed default Shininess to 6 26 anos atrás
  Jouk Jansen 5d3a95714c Committing in . 26 anos atrás
  Brian Paul f4f4dab25a changed quad vertex colors to be tessellation invariant 26 anos atrás
  Brian Paul 043654bbfb print UNDEFINED MODE over samples that are undefined in the GL spec 26 anos atrás
  Brian Paul e716184cae added missing radius multiplication factor to sphere code 26 anos atrás
  Brian Paul ee2ef90b7f test handling of lots of textures 26 anos atrás
  Brian Paul c7d1444f9c added GLX multi-thread demo 26 anos atrás
  Brian Paul cf89b89be8 call glutInit() 26 anos atrás
  Brian Paul fb88eeee9f use indirect context, added error checking 26 anos atrás
  Brian Paul c4266ac71e reverted to old tessellator 26 anos atrás
  Brian Paul 92009554ce added LoadRGBMipmaps2() 26 anos atrás