Zack Rusin
55c1894d0a
Add the new test program for fp's.
il y a 17 ans
Zack Rusin
6f111e9c81
Don't generate spurious vs, move the enable a bit to do that.
il y a 17 ans
Zack Rusin
63a9d835ce
Redo the fragment program examples to match vp's
we just load text files instead of compiling tons of small
binaries
il y a 18 ans
Zack Rusin
025b140b2f
Add a simple fps counter to the example
il y a 18 ans
Brian
aef25b1994
set window size to 256x256
il y a 17 ans
Keith Whitwell
b1399a5dd2
gallium: more trivial tests
il y a 18 ans
Keith Whitwell
56bc8d9199
gallium: remove unneeded depth buffer
il y a 18 ans
Michal Krol
918ea5168b
Rename 'mms-config.' to 'mms.config'.
It looks like Windows does not like filenames ending with a dot,
in effect renaming it to 'mms-config'.
il y a 18 ans
michal
a1b4285c5c
Fix fragment shader.
il y a 18 ans
michal
9c22f91030
Optimize fragment program.
il y a 18 ans
José Fonseca
414a933ad2
Ignore generated files.
il y a 18 ans
Zack Rusin
4a4e6f2cab
Implement loops
il y a 18 ans
Zack Rusin
1d26e9c447
Fix nested conditionals
il y a 18 ans
Zack Rusin
e842b5e5ba
Test some functionality of vp using GLSL that pure vp isn't testing.
il y a 18 ans
Brian
2727cfddbf
hack in some code to test loops, break
il y a 18 ans
Brian
9405ec6251
temporary hack to test nested conditionals
il y a 18 ans
Brian
6fbbeed690
use perspective projection, press r/R to rotate the quad
il y a 18 ans
Brian
050837045f
more usage info
il y a 18 ans
Brian
f726ffd060
test flat shading w/ clipping
il y a 18 ans
Brian
bfcc337e38
vars to test 1D/2D textures with linear/nearest filtering
il y a 18 ans
Brian
9f51e181b1
added pixelzoom cmd line opt
il y a 18 ans
Brian
b7693ee559
Draw white square in lower-left corner to test orientation
il y a 18 ans
Brian
34d535ad2c
glRead/DrawPixels test
il y a 18 ans
Brian
c7157065b2
change triangle orientation, fix exit()
il y a 18 ans
root
f71edfa41b
increase texture size to 32x32
il y a 18 ans
Keith Whitwell
90ee7a4144
Gutsy oopses on touch of existing file. Workaround.
il y a 18 ans
Brian
bf64be2268
added clear-scissor.c
il y a 18 ans
Brian
65cc3d29a6
test glClear w/ scissor
il y a 18 ans
Brian
daaee90a26
clamp float colors
il y a 18 ans
Brian
3af7876521
added code to test per-vertex colors
il y a 18 ans
Brian
9110dbd9b2
simple fragment shader test
il y a 18 ans
Brian
ffc633c469
fix logic error, typos
il y a 18 ans
Zhang
76fb808910
Fix a number of MINGW32 issues
il y a 18 ans
Brian
a2e471e05e
press 'f' to toggle front-face winding
il y a 18 ans
Brian
5796056e28
press 's' to toggle smoothing
il y a 18 ans
Brian
86352ff70d
Added colormask, dither, multisample state. Implement colormasking stage.
il y a 18 ans
Brian
34f6243bef
Improve this demo in a few ways.
1. Use more reasonable hither/yon clip planes to make better use of shallow
(16-bit) z buffers.
2. Use different colors on cube faces to help detect Z fighting if it occurs.
3. Report GL_DEPTH_BITS on start-up.
il y a 18 ans
Brian
8db689350d
remove glDepthFunc(GL_LEQUAL) change from prev commit
il y a 18 ans
Brian
985e37eedb
clean-up, comments
il y a 18 ans
Brian
24b68f4184
press 'f' to toggle GL_CCW/GL_CW front face
il y a 18 ans
Brian
9a89cc3b6b
use 'c' to cycle through polygon cull modes
il y a 18 ans
Brian
8733ee9dc9
use cursor keys to translate triangle
il y a 18 ans
Xavier Bachelot
f98bdfca57
call glutInit(), bug 11486
il y a 18 ans
Brian
e8e5d9effe
support more modes, added -f cmd line option
il y a 18 ans
Brian
3b10f50efb
use larger point/sprite size
il y a 18 ans
Brian
05b2297bef
better triangle Z coords
il y a 18 ans
Brian
6a3ed5eb96
Random state-change / primitive rendering. Good for hammering on a driver...
il y a 18 ans
Brian
3c0790ca92
triangles w/ depth test
il y a 18 ans
Brian
03933ad656
don't request GLUT_ALPHA
il y a 18 ans
Brian
9ec2e16223
change clear color
il y a 18 ans