891 Révisions (bc1fc7d6739476748c902a79dcf1676b0ddc17fd)

Auteur SHA1 Message Date
  Zack Rusin 55c1894d0a Add the new test program for fp's. il y a 17 ans
  Zack Rusin 6f111e9c81 Don't generate spurious vs, move the enable a bit to do that. il y a 17 ans
  Zack Rusin 63a9d835ce Redo the fragment program examples to match vp's il y a 18 ans
  Zack Rusin 025b140b2f Add a simple fps counter to the example il y a 18 ans
  Brian aef25b1994 set window size to 256x256 il y a 17 ans
  Keith Whitwell b1399a5dd2 gallium: more trivial tests il y a 18 ans
  Keith Whitwell 56bc8d9199 gallium: remove unneeded depth buffer il y a 18 ans
  Michal Krol 918ea5168b Rename 'mms-config.' to 'mms.config'. il y a 18 ans
  michal a1b4285c5c Fix fragment shader. il y a 18 ans
  michal 9c22f91030 Optimize fragment program. il y a 18 ans
  José Fonseca 414a933ad2 Ignore generated files. il y a 18 ans
  Zack Rusin 4a4e6f2cab Implement loops il y a 18 ans
  Zack Rusin 1d26e9c447 Fix nested conditionals il y a 18 ans
  Zack Rusin e842b5e5ba Test some functionality of vp using GLSL that pure vp isn't testing. il y a 18 ans
  Brian 2727cfddbf hack in some code to test loops, break il y a 18 ans
  Brian 9405ec6251 temporary hack to test nested conditionals il y a 18 ans
  Brian 6fbbeed690 use perspective projection, press r/R to rotate the quad il y a 18 ans
  Brian 050837045f more usage info il y a 18 ans
  Brian f726ffd060 test flat shading w/ clipping il y a 18 ans
  Brian bfcc337e38 vars to test 1D/2D textures with linear/nearest filtering il y a 18 ans
  Brian 9f51e181b1 added pixelzoom cmd line opt il y a 18 ans
  Brian b7693ee559 Draw white square in lower-left corner to test orientation il y a 18 ans
  Brian 34d535ad2c glRead/DrawPixels test il y a 18 ans
  Brian c7157065b2 change triangle orientation, fix exit() il y a 18 ans
  root f71edfa41b increase texture size to 32x32 il y a 18 ans
  Keith Whitwell 90ee7a4144 Gutsy oopses on touch of existing file. Workaround. il y a 18 ans
  Brian bf64be2268 added clear-scissor.c il y a 18 ans
  Brian 65cc3d29a6 test glClear w/ scissor il y a 18 ans
  Brian daaee90a26 clamp float colors il y a 18 ans
  Brian 3af7876521 added code to test per-vertex colors il y a 18 ans
  Brian 9110dbd9b2 simple fragment shader test il y a 18 ans
  Brian ffc633c469 fix logic error, typos il y a 18 ans
  Zhang 76fb808910 Fix a number of MINGW32 issues il y a 18 ans
  Brian a2e471e05e press 'f' to toggle front-face winding il y a 18 ans
  Brian 5796056e28 press 's' to toggle smoothing il y a 18 ans
  Brian 86352ff70d Added colormask, dither, multisample state. Implement colormasking stage. il y a 18 ans
  Brian 34f6243bef Improve this demo in a few ways. il y a 18 ans
  Brian 8db689350d remove glDepthFunc(GL_LEQUAL) change from prev commit il y a 18 ans
  Brian 985e37eedb clean-up, comments il y a 18 ans
  Brian 24b68f4184 press 'f' to toggle GL_CCW/GL_CW front face il y a 18 ans
  Brian 9a89cc3b6b use 'c' to cycle through polygon cull modes il y a 18 ans
  Brian 8733ee9dc9 use cursor keys to translate triangle il y a 18 ans
  Xavier Bachelot f98bdfca57 call glutInit(), bug 11486 il y a 18 ans
  Brian e8e5d9effe support more modes, added -f cmd line option il y a 18 ans
  Brian 3b10f50efb use larger point/sprite size il y a 18 ans
  Brian 05b2297bef better triangle Z coords il y a 18 ans
  Brian 6a3ed5eb96 Random state-change / primitive rendering. Good for hammering on a driver... il y a 18 ans
  Brian 3c0790ca92 triangles w/ depth test il y a 18 ans
  Brian 03933ad656 don't request GLUT_ALPHA il y a 18 ans
  Brian 9ec2e16223 change clear color il y a 18 ans