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/* Test fragment shader */ |
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#include <assert.h> |
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#include <string.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <math.h> |
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#include <GL/gl.h> |
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#include <GL/glut.h> |
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#include <GL/glext.h> |
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#include "extfuncs.h" |
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static GLuint fragShader; |
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static GLuint vertShader; |
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static GLuint program; |
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static GLint win = 0; |
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static GLfloat xpos = 0, ypos = 0; |
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static void |
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Redisplay(void) |
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{ |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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glPushMatrix(); |
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glTranslatef(xpos, ypos, 0); |
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glBegin(GL_TRIANGLES); |
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glVertex2f(-0.9, -0.9); |
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glVertex2f( 0.9, -0.9); |
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glVertex2f( 0, 0.9); |
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glEnd(); |
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glPopMatrix(); |
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glutSwapBuffers(); |
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} |
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static void |
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Reshape(int width, int height) |
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{ |
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glViewport(0, 0, width, height); |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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glOrtho(-1, 1, -1, 1, -1, 1); |
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glMatrixMode(GL_MODELVIEW); |
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glLoadIdentity(); |
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} |
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static void |
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CleanUp(void) |
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{ |
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glDeleteShader_func(fragShader); |
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glDeleteShader_func(vertShader); |
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glDeleteProgram_func(program); |
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glutDestroyWindow(win); |
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} |
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static void |
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Key(unsigned char key, int x, int y) |
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{ |
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(void) x; |
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(void) y; |
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switch(key) { |
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case 27: |
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CleanUp(); |
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exit(0); |
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break; |
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} |
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glutPostRedisplay(); |
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} |
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static void |
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SpecialKey(int key, int x, int y) |
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{ |
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const GLfloat step = 0.1; |
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(void) x; |
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(void) y; |
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switch(key) { |
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case GLUT_KEY_UP: |
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ypos += step; |
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break; |
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case GLUT_KEY_DOWN: |
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ypos -= step; |
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break; |
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case GLUT_KEY_LEFT: |
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xpos -= step; |
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break; |
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case GLUT_KEY_RIGHT: |
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xpos += step; |
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break; |
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} |
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glutPostRedisplay(); |
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} |
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static void |
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LoadAndCompileShader(GLuint shader, const char *text) |
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{ |
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GLint stat; |
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glShaderSource_func(shader, 1, (const GLchar **) &text, NULL); |
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glCompileShader_func(shader); |
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glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat); |
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if (!stat) { |
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GLchar log[1000]; |
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GLsizei len; |
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glGetShaderInfoLog_func(shader, 1000, &len, log); |
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fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log); |
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exit(1); |
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} |
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} |
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static void |
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CheckLink(GLuint prog) |
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{ |
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GLint stat; |
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glGetProgramiv_func(prog, GL_LINK_STATUS, &stat); |
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if (!stat) { |
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GLchar log[1000]; |
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GLsizei len; |
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glGetProgramInfoLog_func(prog, 1000, &len, log); |
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fprintf(stderr, "Linker error:\n%s\n", log); |
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} |
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} |
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static void |
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Init(void) |
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{ |
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/* fragment color is a function of fragment position: */ |
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static const char *fragShaderText = |
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"void main() {\n" |
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" gl_FragColor = gl_FragCoord * vec4(0.005); \n" |
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"}\n"; |
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#if 0 |
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static const char *vertShaderText = |
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"varying vec3 normal;\n" |
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"void main() {\n" |
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" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" |
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" normal = gl_NormalMatrix * gl_Normal;\n" |
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"}\n"; |
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#endif |
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const char *version; |
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version = (const char *) glGetString(GL_VERSION); |
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if (version[0] != '2' || version[1] != '.') { |
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printf("This program requires OpenGL 2.x, found %s\n", version); |
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exit(1); |
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} |
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GetExtensionFuncs(); |
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fragShader = glCreateShader_func(GL_FRAGMENT_SHADER); |
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LoadAndCompileShader(fragShader, fragShaderText); |
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#if 0 |
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vertShader = glCreateShader_func(GL_VERTEX_SHADER); |
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LoadAndCompileShader(vertShader, vertShaderText); |
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#endif |
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program = glCreateProgram_func(); |
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glAttachShader_func(program, fragShader); |
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#if 0 |
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glAttachShader_func(program, vertShader); |
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#endif |
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glLinkProgram_func(program); |
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CheckLink(program); |
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glUseProgram_func(program); |
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assert(glGetError() == 0); |
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glClearColor(0.3f, 0.3f, 0.3f, 0.0f); |
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printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); |
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} |
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int |
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main(int argc, char *argv[]) |
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{ |
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glutInit(&argc, argv); |
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glutInitWindowPosition( 0, 0); |
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glutInitWindowSize(200, 200); |
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); |
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win = glutCreateWindow(argv[0]); |
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glutReshapeFunc(Reshape); |
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glutKeyboardFunc(Key); |
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glutSpecialFunc(SpecialKey); |
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glutDisplayFunc(Redisplay); |
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Init(); |
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glutMainLoop(); |
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return 0; |
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} |
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