Zack Rusin
55c1894d0a
Add the new test program for fp's.
17 years ago
Zack Rusin
6f111e9c81
Don't generate spurious vs, move the enable a bit to do that.
17 years ago
Zack Rusin
63a9d835ce
Redo the fragment program examples to match vp's
we just load text files instead of compiling tons of small
binaries
18 years ago
Zack Rusin
025b140b2f
Add a simple fps counter to the example
18 years ago
Brian
aef25b1994
set window size to 256x256
17 years ago
Keith Whitwell
b1399a5dd2
gallium: more trivial tests
18 years ago
Keith Whitwell
56bc8d9199
gallium: remove unneeded depth buffer
18 years ago
Michal Krol
918ea5168b
Rename 'mms-config.' to 'mms.config'.
It looks like Windows does not like filenames ending with a dot,
in effect renaming it to 'mms-config'.
18 years ago
michal
a1b4285c5c
Fix fragment shader.
18 years ago
michal
9c22f91030
Optimize fragment program.
18 years ago
José Fonseca
414a933ad2
Ignore generated files.
18 years ago
Zack Rusin
4a4e6f2cab
Implement loops
18 years ago
Zack Rusin
1d26e9c447
Fix nested conditionals
18 years ago
Zack Rusin
e842b5e5ba
Test some functionality of vp using GLSL that pure vp isn't testing.
18 years ago
Brian
2727cfddbf
hack in some code to test loops, break
18 years ago
Brian
9405ec6251
temporary hack to test nested conditionals
18 years ago
Brian
6fbbeed690
use perspective projection, press r/R to rotate the quad
18 years ago
Brian
050837045f
more usage info
18 years ago
Brian
f726ffd060
test flat shading w/ clipping
18 years ago
Brian
bfcc337e38
vars to test 1D/2D textures with linear/nearest filtering
18 years ago
Brian
9f51e181b1
added pixelzoom cmd line opt
18 years ago
Brian
b7693ee559
Draw white square in lower-left corner to test orientation
18 years ago
Brian
34d535ad2c
glRead/DrawPixels test
18 years ago
Brian
c7157065b2
change triangle orientation, fix exit()
18 years ago
root
f71edfa41b
increase texture size to 32x32
18 years ago
Keith Whitwell
90ee7a4144
Gutsy oopses on touch of existing file. Workaround.
18 years ago
Brian
bf64be2268
added clear-scissor.c
18 years ago
Brian
65cc3d29a6
test glClear w/ scissor
18 years ago
Brian
daaee90a26
clamp float colors
18 years ago
Brian
3af7876521
added code to test per-vertex colors
18 years ago
Brian
9110dbd9b2
simple fragment shader test
18 years ago
Brian
ffc633c469
fix logic error, typos
18 years ago
Zhang
76fb808910
Fix a number of MINGW32 issues
18 years ago
Brian
a2e471e05e
press 'f' to toggle front-face winding
18 years ago
Brian
5796056e28
press 's' to toggle smoothing
18 years ago
Brian
86352ff70d
Added colormask, dither, multisample state. Implement colormasking stage.
18 years ago
Brian
34f6243bef
Improve this demo in a few ways.
1. Use more reasonable hither/yon clip planes to make better use of shallow
(16-bit) z buffers.
2. Use different colors on cube faces to help detect Z fighting if it occurs.
3. Report GL_DEPTH_BITS on start-up.
18 years ago
Brian
8db689350d
remove glDepthFunc(GL_LEQUAL) change from prev commit
18 years ago
Brian
985e37eedb
clean-up, comments
18 years ago
Brian
24b68f4184
press 'f' to toggle GL_CCW/GL_CW front face
18 years ago
Brian
9a89cc3b6b
use 'c' to cycle through polygon cull modes
18 years ago
Brian
8733ee9dc9
use cursor keys to translate triangle
18 years ago
Xavier Bachelot
f98bdfca57
call glutInit(), bug 11486
18 years ago
Brian
e8e5d9effe
support more modes, added -f cmd line option
18 years ago
Brian
3b10f50efb
use larger point/sprite size
18 years ago
Brian
05b2297bef
better triangle Z coords
18 years ago
Brian
6a3ed5eb96
Random state-change / primitive rendering. Good for hammering on a driver...
18 years ago
Brian
3c0790ca92
triangles w/ depth test
18 years ago
Brian
03933ad656
don't request GLUT_ALPHA
18 years ago
Brian
9ec2e16223
change clear color
18 years ago