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@@ -0,0 +1,88 @@ |
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/* |
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* glRead/DrawPixels test |
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*/ |
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#define GL_GLEXT_PROTOTYPES |
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#include <stdio.h> |
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#include <string.h> |
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#include <stdlib.h> |
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#include <GL/glut.h> |
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static int Width = 250, Height = 250; |
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static void Init(void) |
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{ |
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fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
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fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); |
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fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); |
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glClearColor(0.3, 0.1, 0.3, 0.0); |
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} |
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static void Reshape(int width, int height) |
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{ |
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Width = width / 2; |
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Height = height; |
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/* draw on left half (we'll read that area) */ |
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glViewport(0, 0, Width, height); |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); |
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glMatrixMode(GL_MODELVIEW); |
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} |
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static void Key(unsigned char key, int x, int y) |
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{ |
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switch (key) { |
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case 27: |
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exit(0); |
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default: |
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return; |
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} |
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glutPostRedisplay(); |
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} |
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static void Draw(void) |
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{ |
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GLfloat *image = (GLfloat *) malloc(Width * Height * 4 * sizeof(GLfloat)); |
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glClear(GL_COLOR_BUFFER_BIT); |
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glBegin(GL_TRIANGLES); |
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glColor3f(.8,0,0); |
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glVertex3f(-0.9, -0.9, -30.0); |
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glColor3f(0,.9,0); |
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glVertex3f( 0.9, -0.9, -30.0); |
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glColor3f(0,0,.7); |
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glVertex3f( 0.0, 0.9, -30.0); |
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glEnd(); |
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glReadPixels(0, 0, Width, Height, GL_RGBA, GL_FLOAT, image); |
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printf("Pixel(0,0) = %f, %f, %f, %f\n", |
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image[0], image[1], image[2], image[3]); |
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/* draw to right half of window */ |
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glWindowPos2iARB(Width, 0); |
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glDrawPixels(Width, Height, GL_RGBA, GL_FLOAT, image); |
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free(image); |
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glutSwapBuffers(); |
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} |
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int main(int argc, char **argv) |
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{ |
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glutInit(&argc, argv); |
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glutInitWindowPosition(0, 0); |
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glutInitWindowSize(Width*2, Height); |
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glutInitDisplayMode(GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE); |
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if (glutCreateWindow(argv[0]) == GL_FALSE) { |
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exit(1); |
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} |
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Init(); |
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glutReshapeFunc(Reshape); |
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glutKeyboardFunc(Key); |
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glutDisplayFunc(Draw); |
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glutMainLoop(); |
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return 0; |
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} |