122 Commits (8afa9e593b603583a61a147009d14dfaaa68e617)

Author SHA1 Message Date
  Brian Paul 8afa9e593b set initial window pos 24 years ago
  Brian Paul 0a355dc010 clean-up of tunnel demos 24 years ago
  Brian Paul 25a5dc2ea7 moved shadow code into teapot.c 24 years ago
  Gareth Hughes 7387394e59 Initial demo of GL_EXT_texture_filter_anisotropic extension. 24 years ago
  Jouk Jansen df1e73af7a Modified Files: 24 years ago
  Gareth Hughes fa6be6e77a Fix compilation with GLU 1.1 24 years ago
  Gareth Hughes f5328c534d Make ESC quit. 24 years ago
  Gareth Hughes 16cdc6ab12 Revert back to new tessellator, check version string to be sure we're 24 years ago
  Brian Paul 0221e4d6c8 Now there's four possible display modes: 24 years ago
  Brian Paul 511378b05d added filtering option, compute shadow tex size from window size 24 years ago
  Brian Paul 0a0595f2d3 added extension #ifdef/#endifs 24 years ago
  Brian Paul d6c3f73fb4 added shadowtex 24 years ago
  Brian Paul 1399d7650d demo of GL_SGIX_shadow 24 years ago
  Brian Paul 8a42f6b359 added n-key to toggle nice fog, other minor clean-ups 24 years ago
  Gareth Hughes dde2da64b5 Force texture download every time to handle lazy texture downloads. 24 years ago
  Brian Paul 2b2e62154d space-bar = pause animation 25 years ago
  Gareth Hughes c851646050 Add GL_POINTS as a primitive, including with CVA DrawElements. Useful 25 years ago
  Jouk Jansen ef68e7bf71 Committing in . 25 years ago
  pesco d1ff1f6798 * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util. 25 years ago
  Brian Paul 83886a5a7f call glFinish() before getting t1 time 25 years ago
  Gareth Hughes 28861b192f Add basic timing information. 25 years ago
  Brian Paul 861eb8eb16 update for separate libOSMesa.so lib 25 years ago
  Brian Paul 563d26b247 print number of texture units 25 years ago
  Brian Paul 27a26bfc4b added a glFinish() call 25 years ago
  Brian Paul 0448488e11 added idle() func, enable fog by default 25 years ago
  Brian Paul e188b6e1f1 added a proper idle() function 25 years ago
  Brian Paul 1100b4daa3 use gray background, memset TempImage to white to help with debugging 25 years ago
  Brian Paul fdf2033bda brighter colors 25 years ago
  Jouk Jansen 55590ee810 Committing in . 25 years ago
  Brian Paul 476609c539 improved to test alpha blending with texture palette 25 years ago
  Brian Paul 4f66498304 added fps output 25 years ago
  Brian Paul 63c113a31b use GL_NEAREST texture filter 25 years ago
  Brian Paul 345a71a9cb set default window pos, changed 4 to GL_RGBA 25 years ago
  Brian Paul cefc42f1ba added FPS calculation 25 years ago
  Brian Paul ae18872bc7 added cursor key info to instructions 25 years ago
  Brian Paul d49b34a233 better FPS calculation 25 years ago
  Brian Paul b8cc150836 terrain demo data 25 years ago
  Brian Paul 4df1f7c7ba better fps computation 25 years ago
  Brian Paul 9d3e5db9fc added dither key option 25 years ago
  Brian Paul 46dbaec56a Use OSMesaCreateContextExt() if using Mesa 3.5 or later 25 years ago
  Brian Paul e8e20ae598 changed default Shininess to 6 25 years ago
  Jouk Jansen 5d3a95714c Committing in . 25 years ago
  Brian Paul f4f4dab25a changed quad vertex colors to be tessellation invariant 25 years ago
  Brian Paul 043654bbfb print UNDEFINED MODE over samples that are undefined in the GL spec 25 years ago
  Brian Paul e716184cae added missing radius multiplication factor to sphere code 25 years ago
  Brian Paul cf89b89be8 call glutInit() 25 years ago
  Brian Paul c4266ac71e reverted to old tessellator 25 years ago
  Brian Paul f7688171c4 minor tweaks 25 years ago
  Brian Paul d88f8e9cac initial check-in 25 years ago
  Brian Paul 02e8a03593 fixed compiler warnings 25 years ago