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Force texture download every time to handle lazy texture downloads.

tags/mesa_3_5
Gareth Hughes 24 년 전
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dde2da64b5
1개의 변경된 파일16개의 추가작업 그리고 16개의 파일을 삭제
  1. 16
    16
      progs/demos/texdown.c

+ 16
- 16
progs/demos/texdown.c 파일 보기

@@ -1,18 +1,18 @@
/* $Id: texdown.c,v 1.3 2000/03/29 18:02:52 brianp Exp $ */
/* $Id: texdown.c,v 1.4 2001/02/07 03:04:58 gareth Exp $ */

/*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -148,6 +148,10 @@ MeasureDownloadRate(void)
glPixelTransferf(GL_BLUE_BIAS, 0.0);
}

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glEnable(GL_TEXTURE_2D);

count = 0;
t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
do {
@@ -163,24 +167,20 @@ MeasureDownloadRate(void)
FormatTable[Format].Type, texImage);
}

if (count == 0) {
/* draw a tiny polygon to force texture into texram */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glEnable(GL_TEXTURE_2D);
glBegin(GL_TRIANGLES);
glTexCoord2f(0, 0); glVertex2f(1, 1);
glTexCoord2f(1, 0); glVertex2f(3, 1);
glTexCoord2f(0.5, 1); glVertex2f(2, 3);
glEnd();
glDisable(GL_TEXTURE_2D);
}
/* draw a tiny polygon to force texture into texram */
glBegin(GL_TRIANGLES);
glTexCoord2f(0, 0); glVertex2f(1, 1);
glTexCoord2f(1, 0); glVertex2f(3, 1);
glTexCoord2f(0.5, 1); glVertex2f(2, 3);
glEnd();

t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
time = t1 - t0;
count++;
} while (time < 3.0);

glDisable(GL_TEXTURE_2D);

printf("w*h=%d count=%d time=%f\n", w*h, count, time);
DownloadRate = w * h * count / time;


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