4168 次代码提交 (cac8d425a8147210dafaa25cefd7becb9e23c446)
 

作者 SHA1 备注 提交日期
  Felix Kuehling cac8d425a8 Corrected the maximum vertex size argument of _tnl_init_vertices. 21 年前
  Felix Kuehling c6338e60ff Reorganized hardware state data structures and state emission. Don't track 21 年前
  Brian Paul 4923e1926a Remove clamp parameter from _mesa_unpack_color_span_float(). Pass the 21 年前
  Brian Paul 94f9d4c0dd minor clean-ups 21 年前
  Brian Paul 833d96aa91 consolidate image transfer operations in new _mesa_apply_rgba_transfer_ops() function 21 年前
  Brian Paul 8cfd08b613 rename some span pack/unpack functions for better uniformity 21 年前
  Brian Paul d0582776a6 move _swrast_texture_table_lookup() to _mesa_lookup_rgba_chan() 21 年前
  Brian Paul 456734aa0a consolidate some code 21 年前
  Brian Paul aaad687d51 replace color table FloatTable boolean with Type enum 21 年前
  Brian Paul d14da2d5ae paltex demo from recent texcombine changes. Minor clean-ups 21 年前
  Michel Dänzer e2df3d01af Only print message about disabling HW TCL if the chip supports it in the 21 年前
  Ian Romanick 1cb11ce1c5 Create all the right modes for 16-bit screens. 22 年前
  Ian Romanick ad1e06fafe Fix a problem with 24-bit screens. Modes with 0 stencil bits were 22 年前
  Brian Paul db79b5683c move _mesa_load_state_parameters() to state validation stage 22 年前
  Brian Paul 579ea7ff7a fix PK2H, UP2H, PK2US bugs 22 年前
  Brian Paul fca9121a21 check for null paramList 22 年前
  Brian Paul e6149fac64 check for invalid fragment program in glDrawPixels, glCopyPixels and glBitmap 22 年前
  Brian Paul 1ef3d3a758 check for invalid vertex/fragment program in glBegin 22 年前
  Brian Paul 04207ab7e2 fix another glDrawArrays indexing bug, jump through _glapi_Dispatch functions 22 年前
  Brian Paul 09a4f915d3 fix library naming glitches (bug 904867) 22 年前
  Brian Paul c8957aa896 Fix C/C++ calling conventions problem (Bug 904854) 22 年前
  Felix Kuehling 89d04e4623 Set ctx->Const.MaxTexture[Image/Coord]Units correctly. Fixes corruption in q3. 22 年前
  Felix Kuehling 76283a9079 Adapt the VERT_SET/COPY/SAVE/RESTORE_RGBA/SPEC macros to copy with all savage vertex formats. 22 年前
  Felix Kuehling 229654d815 Forgot to remove savagevb.h in last commit. 22 年前
  Felix Kuehling d9a0330872 Converted vertex setup to use t_vertex.[ch]. 22 年前
  Ian Romanick 795f1faf81 Create all the right modes for 16-bit screens. 22 年前
  Brian Paul 04bcaac383 added _tnl_allow_vertex/pixel_fog() calls 22 年前
  Felix Kuehling 21893e56e0 Call _tnl_allow_pixel/vertex_fog in savageCreateContext. (Brian Paul) 22 年前
  Brian Paul 54056db8db use ABS(Z) when computing blend factors 22 年前
  Brian Paul 20e25ca50a call _tnl_allow_pixel/vertex_fog() funcs 22 年前
  Brian Paul 8d407300c2 turns out we probably need a _tnl_allow_pixel_fog() function afterall 22 年前
  Brian Paul 4d5dddd125 jump through dispatch table instead of calling gl functions directly 22 年前
  Brian Paul 9d1ff8c1bb fix incorrect texcoord attribute index 22 年前
  Brian Paul 2615e81620 added some GLAPIENTRY keywords, minor clean-ups 22 年前
  Brian Paul 4a048e5e48 s/transform/tnl/ 22 年前
  Brian Paul 0adce8f7c7 upgraded to version 22 22 年前
  Brian Paul 1e3d868ffb Yet another revision of _ae_update_state(). Issue both conventional AND 22 年前
  Brian Paul 0f1e19c03c added some const keywords 22 年前
  Brian Paul ffa7eff9ff glDrawArrays loop was wrong 22 年前
  Brian Paul cf20f8cc3f updates from Erdi Chen 22 年前
  Brian Paul 537f42e240 fix typo (Matt Case) 22 年前
  Ian Romanick c00fbd55ba The available GLX version is now logged in addition to the client 22 年前
  Dave Airlie 001dc022fc delete the textures 22 年前
  Felix Kuehling 263581bba4 Imported the Savage DRI driver from the savage-2-0-0-branch of DRI CVS 22 年前
  Brian Paul 6e450f22bb some minor tweaks 22 年前
  Daniel Borca 2aa84490c0 fixed some typos 22 年前
  Ian Romanick 304d3aa9cb Refactored several variables out of XMesaVisual in favor of identical 22 年前
  Brian Paul e01370271e recent bug fixes/changes (fog, glArrayElement, triangle rasterization) 22 年前
  Brian Paul 0733dbb011 A few more tweaks to fog code. 22 年前
  Brian Paul 4e41eb1061 compute fog coord in eye space, not clip space 22 年前