| @@ -128,8 +128,8 @@ FAQ: | |||
| Q) What is NUL driver good for, if I don't get any output at all? | |||
| A) For debugging. The NUL driver is very much like OSMesa. Everything is | |||
| done just the same as VESA/VGA drivers, only it doesn't touches your | |||
| video hardware. You can query the actual buffer by issuing: | |||
| done just the same as VESA/VGA drivers, only it doesn't touch your video | |||
| hardware. You can query the actual buffer by issuing: | |||
| DMesaGetIntegerv(DMESA_GET_BUFFER_ADDR, &buffer); | |||
| and dump it to a file. | |||
| @@ -129,7 +129,7 @@ void APIENTRY glutIdleFunc (GLUTidleCB func) | |||
| void APIENTRY glutTimerFunc (unsigned int millis, GLUTtimerCB func, int value) | |||
| { | |||
| static GLUTSShotCB g_sscb[MAX_SSHOT_CB]; | |||
| static int virgin = GL_TRUE; | |||
| static GLboolean virgin = GL_TRUE; | |||
| int i; | |||
| int ttl; | |||
| @@ -1216,7 +1216,7 @@ SECTION _DATA public align=16 class=DATA use32 flat | |||
| #define LES(a, b) les b, a | |||
| #define LFS(a, b) lfs b, a | |||
| #define LGS(a, b) lgs b, a | |||
| #define LSS(a, b) lss b, a | |||
| #define LSS(a, b) lss b, P_(a) | |||
| #define LLDT(a) lldt a | |||
| #define LMSW(a) lmsw a | |||
| #define LOCK lock | |||