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@@ -200,10 +200,8 @@ r200FillInModes( unsigned pixel_bits, unsigned depth_bits, |
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GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */ |
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}; |
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int depth_buffer_modes[2][2] = { |
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{ 0, 0 }, |
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{ 0, 0 } |
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}; |
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int depth_buffer_modes[2][2]; |
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depth_buffer_modes[0][0] = depth_bits; |
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depth_buffer_modes[1][0] = depth_bits; |
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@@ -212,6 +210,7 @@ r200FillInModes( unsigned pixel_bits, unsigned depth_bits, |
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* with a stencil buffer. It will be a sw fallback, but some apps won't |
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* care about that. |
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*/ |
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depth_buffer_modes[0][1] = 0; |
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depth_buffer_modes[1][1] = (stencil_bits == 0) ? 8 : stencil_bits; |
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depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1; |
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@@ -238,8 +237,8 @@ r200FillInModes( unsigned pixel_bits, unsigned depth_bits, |
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/* Mark the visual as slow if there are "fake" stencil bits. |
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*/ |
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for ( m = modes ; m != NULL ; m = m->next ) { |
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if ( m->stencilBits != stencil_bits ) { |
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m->visualRating = GLX_SLOW_CONFIG; |
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if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) { |
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m->visualRating = GLX_SLOW_CONFIG; |
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} |
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} |
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