Brian Paul
601ce1d624
minor tweaks
24 anni fa
Brian Paul
4d99e5b2e7
also print GL_MAX_TEXTURE_SIZE
24 anni fa
Brian Paul
688601911c
moved glTexEnvi calls to better logical locations
24 anni fa
Keith Whitwell
abd5134965
fixed some GL_POINTS probs
24 anni fa
Brian Paul
300e1056f5
added multitexture support
24 anni fa
Keith Whitwell
b8f9980999
fix a couple of small bugs
24 anni fa
Keith Whitwell
5759f53934
made render path selection more flexible
24 anni fa
Brian Paul
b9f2494bfc
fixed FP underflow problem in kfact computation
24 anni fa
Brian Paul
a41edc31ce
check for tiny values in dir[] vector in calcposobjs(), prevents FP underflows later
24 anni fa
Brian Paul
7b9ff48d02
make sure rotation plugged into sin/cos lookup tables is always positive, fixes FP exception
24 anni fa
Gareth Hughes
c5e907e501
Add new tests.
24 anni fa
Brian Paul
27b0758a94
added -display option
24 anni fa
Brian Paul
73ccfa0e9a
added ShowAlphaBuffer feature - 'a' key
24 anni fa
Brian Paul
08b3ff10d3
added -i and -h options
24 anni fa
Keith Whitwell
18acf6e6f1
Add more options, including '-10','-100' and '-1000' to limit nr of vertices.
24 anni fa
Brian Paul
77ff5e038a
b-key toggles between textures w/ and w/out border
24 anni fa
Brian Paul
373aea11c8
applied David's patch for parsing display's server:screen string
24 anni fa
Gareth Hughes
53933fe9db
More informative display of texture parameters.
24 anni fa
Brian Paul
a767bff929
added rules for readtex.c and readtex.h
24 anni fa
Brian Paul
5479e93031
double buffer by default. if drawSmooth, use 50% alpha at top of polygon
24 anni fa
Brian Paul
8afa9e593b
set initial window pos
24 anni fa
Brian Paul
0a355dc010
clean-up of tunnel demos
24 anni fa
Brian Paul
25a5dc2ea7
moved shadow code into teapot.c
24 anni fa
Brian Paul
0bc933a460
test texture wrap modes
24 anni fa
Brian Paul
63fae71713
added glxgears
24 anni fa
Brian Paul
355da23785
gears using GLX instead of GLUT
24 anni fa
Brian Paul
39557c3921
added silly mesa_hack() function and -b option
24 anni fa
Gareth Hughes
7387394e59
Initial demo of GL_EXT_texture_filter_anisotropic extension.
24 anni fa
Jouk Jansen
df1e73af7a
Modified Files:
Mesa/descrip.mms Mesa/mms-config Mesa/demos/descrip.mms
Mesa/si-glu/include/gluos.h
Mesa/si-glu/libnurbs/internals/bufpool.h
Mesa/si-glu/libnurbs/internals/mysetjmp.h
Mesa/src-glut/descrip.mms
Added Files:
Mesa/si-glu/descrip.mms Mesa/si-glu/mesaglu.opt
changes needed to compile SI-GLU on VMS.
----------------------------------------------------------------------
24 anni fa
Gareth Hughes
fa6be6e77a
Fix compilation with GLU 1.1
24 anni fa
Gareth Hughes
f5328c534d
Make ESC quit.
24 anni fa
Gareth Hughes
16cdc6ab12
Revert back to new tessellator, check version string to be sure we're
running with a valid GLU library.
24 anni fa
Alan Hourihane
e18599a6c3
fix glxinfo to query current display.
24 anni fa
Alan Hourihane
92eac1c765
fix cast
24 anni fa
Brian Paul
a28fa45ab7
test 16-bit/channel rendering
24 anni fa
Brian Paul
d395251b35
GL_EXT_secondary_color test
24 anni fa
Brian Paul
d49081302a
GL_EXT_fog_coord test
24 anni fa
Brian Paul
0221e4d6c8
Now there's four possible display modes:
1. normal, shadowed rendering
2. display depth texture image
3. display depth texture mapped onto scene
4. render grayscale scene where gray level = distance from light source
24 anni fa
Brian Paul
511378b05d
added filtering option, compute shadow tex size from window size
24 anni fa
Brian Paul
0a0595f2d3
added extension #ifdef/#endifs
24 anni fa
Brian Paul
d6c3f73fb4
added shadowtex
24 anni fa
Brian Paul
1399d7650d
demo of GL_SGIX_shadow
24 anni fa
Brian Paul
8a42f6b359
added n-key to toggle nice fog, other minor clean-ups
24 anni fa
Gareth Hughes
dde2da64b5
Force texture download every time to handle lazy texture downloads.
24 anni fa
Brian Paul
125fddc31d
added DestroyHeads() to test clean-up code
24 anni fa
Brian Paul
6140a8c65f
minor tweaks
24 anni fa
Brian Paul
4e3e9ac8fb
added support for 4 texture units
24 anni fa
Brian Paul
2b2e62154d
space-bar = pause animation
24 anni fa
Gareth Hughes
c851646050
Add GL_POINTS as a primitive, including with CVA DrawElements. Useful
for testing non-triangle primitives on hardware driver fastpaths.
24 anni fa
Jouk Jansen
ef68e7bf71
Committing in .
Modified Files:
Mesa/demos/descrip.mms Mesa/src/descrip.mms
Mesa/src/dispatch.c
-Updated VMS compile suppport
-Included glthread.h in dispatch.c to make sure that THREADS is defined if
i.e. PTHREADS is defined in the makefile.
----------------------------------------------------------------------
24 anni fa