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added support for 4 texture units

tags/mesa_3_5
Brian Paul 24 år sedan
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4e3e9ac8fb
1 ändrade filer med 11 tillägg och 6 borttagningar
  1. 11
    6
      progs/tests/projtex.c

+ 11
- 6
progs/tests/projtex.c Visa fil

@@ -31,7 +31,7 @@
#define M_PI 3.14159265358979323846
#endif

#define MAX_TEX 2
#define MAX_TEX 4
int NumTextures = 1;

int winWidth, winHeight;
@@ -55,7 +55,9 @@ GLboolean linearFilter = GL_TRUE;

char *texFilename[MAX_TEX] = {
"../images/girl.rgb",
"../images/tile.rgb"
"../images/tile.rgb",
"../images/bw.rgb",
"../images/reflect.rgb"
};


@@ -649,9 +651,9 @@ initialize(void)
for (i = 0; i < NumTextures; i++) {
ActiveTexture(GL_TEXTURE0_ARB + i);

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);

glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
glTexGenfv(GL_S, GL_EYE_PLANE, eyePlaneS);
@@ -680,10 +682,12 @@ display(void)
for (i = 0; i < NumTextures; i++) {
glPushMatrix();
glLoadIdentity();
#if 0
if (i & 1)
glRotatef(angle, axis[0], axis[1], axis[2]);
else
glRotatef(angle*2, axis[0], axis[1], axis[2]);
#endif
glRotatef(angle*(i+1), axis[0], axis[1], axis[2]);

glMultMatrixf((GLfloat *) textureXform[i]);
glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *) textureXform[i]);
@@ -997,6 +1001,7 @@ main(int argc, char **argv)
if (argc > 1) {
NumTextures = atoi(argv[1]);
}
assert(NumTextures <= MAX_TEX);

glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
(void) glutCreateWindow("projtex");

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