9195 Commits (e4e66476a90cca291b562dd48ef55258e1c690f4)
 

Author SHA1 Message Date
  Brian e4e66476a9 remove debug code 18 years ago
  Brian f43eac3ed8 remove swizzle param from new_var() 18 years ago
  Brian 8a2368edce rewrite additional matrix-related functions to reduce register needs 19 years ago
  Brian 89a3bafe04 rewrite mat4 * mat4 operator to use fewer temps 19 years ago
  Brian 272622a2e0 do bounds check in _slang_push_var_table(), added comment 19 years ago
  Brian 2585b74e19 rewrite matrix constructors 19 years ago
  Brian 4864aaeb02 handle var size > 4 in _slang_pop_var_table() 19 years ago
  Brian f4e345c1a8 minor fprintf() change 19 years ago
  Brian eb0c478b17 Rewrite a bunch of constructors. It's now important that the first 19 years ago
  Brian 3a3bb953b6 _slang_gen_function_call_name() now tries to adapt function calls (expand 19 years ago
  Brian eabb7e66bd New _slang_adapt_call() function. 19 years ago
  Brian 397b807ad5 code clean-up, re-org. Added IR_F_TO_I support. 19 years ago
  Brian bb53124fca added IR_F_TO_I, update comments 19 years ago
  Brian 0bad236cfb Added OPCODE_INT to convert 4 floats to 4 ints. 19 years ago
  Brian 46a9241248 add texturing, other options 19 years ago
  Brian 811f54fa75 Fix/clean-up a number of things related to variable/temporary allocation. 19 years ago
  Brian 552a65e454 Implement codegen for the selection operator ( b ? x : y ) 19 years ago
  Brian 3596903068 fix typo 19 years ago
  Brian 271d504ed7 draw a box, press 'a' to animate 19 years ago
  Brian 9d0ae967d4 added some VerteAttrib funcs 19 years ago
  Brian f44ba11815 Added toyball and bumpmap tests using shaders from the OpenGL Shading Language (orange) book. 19 years ago
  Brian 9b5dc1358a when automatically binding vertex attributes, start with attrib 1, not 0 19 years ago
  Brian 4f027a33b9 remove dead code 19 years ago
  Brian 0f91310bf3 comments 19 years ago
  Brian d90c655b05 implement logical or, xor, not 19 years ago
  Brian 99e788fe56 some additional vector constructors 19 years ago
  Brian 156e583a35 fix _slang_gen_subscript() for the case when a simple vector is accessed as an array: convert index to a swizzle/writemask 19 years ago
  Brian 0d55346156 Use arrow keys to pan and z/Z to zoom in/out to explore the fractal. 19 years ago
  Brian 2ccd264695 Added new directory of GL shading language demos: glsl 19 years ago
  Brian f6507157e2 Reimplement the post-increment/decrement functions. 19 years ago
  Brian c410994653 Implement the ++var and --var operators, improve some constructors. 19 years ago
  Brian 0a097675f1 added vec3 constructor code 19 years ago
  Brian 82258b7af3 added IR_ELEMENT 19 years ago
  Brian 04ac15fd80 checkpoint: ++, -- and && operators 19 years ago
  Brian 83d3ff590d Redo the way array indexes are handled. Resolve storage location at code emit time, not codegen time. 19 years ago
  Brian c807169888 remove old globals 19 years ago
  Brian a5bbe206a8 comments 19 years ago
  Brian 8de3dc1701 Move some global vars into slang_assemble_ctx. 19 years ago
  Brian 4f5901b265 fix the subassig, mulassign and divassign cases 19 years ago
  Brian 629fd78f79 clean-up slang_allocate_storage() 19 years ago
  Brian 64414ea0e9 added glUniform1fv_func, glUniform2fv_func 19 years ago
  Brian 691ed5e54b Rework code related to temp register allocation, both for user variables 19 years ago
  Brian 5daa99d2a4 slang_variable_scope now stores array of pointers to slang_variables. 19 years ago
  Brian 97c7937c65 added another vec4 constructor, updated += operator 19 years ago
  Brian 95a441112e Fix a problem with inlined "return" statements. Make some attempt to free temporaries. 19 years ago
  Brian 063f3f7fc4 disable some code that'll eventually go away 19 years ago
  Brian 749ed66549 new vec3 constructor, replace float_add w/ vec4_add 19 years ago
  Brian c8e148e38c tweak output 19 years ago
  Brian c0c31024a3 checkpoint: codegen for global vars/constants now working 19 years ago
  Brian 88e2dbfd10 checkpoint: codegen for global vars w/ initializers 19 years ago