Mesa/src/tnl/t_context.c Mesa/src/tnl/t_debug.c
Mesa/src/tnl/t_pipeline.c
Some updates to silence warnings on my VMS-machine
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Mesa/macos/src-gli/MDD.h Mesa/macos/src-gli/mgliContext.c
Mesa/macos/src-gli/mgliContext.h
Mesa/macos/src-gli/mgliError.c Mesa/src/D3D/D3DMESA.H
Mesa/src/D3D/D3Dvbrender.c Mesa/src/D3D/NullProcs.c
Mesa/src/S3/S3mesa.c
Some more files with capitals.
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Mesa/src/Allegro/amesa.c Mesa/src/DOS/dosmesa.c
Mesa/src/FX/fxdd.c Mesa/src/FX/fxdrv.h
Mesa/src/FX/fxfastpath.c
Mesa/src/GGI/include/ggi/mesa/ggimesa.h
Mesa/src/OSmesa/osmesa.c Mesa/src/SVGA/svgamesa.c
Mesa/src/Trace/tr_control.c Mesa/src/Windows/wgl.c
Mesa/src/X/xmesaP.h Mesa/src/X86/3dnow.c Mesa/src/X86/katmai.c
Mesa/src/X86/x86.c
Removed Files:
Mesa/src/mms_depend
Oops,... all files containing Caps in directory name or file name were
missing in my types->mtypes commit.
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Mesa/src/descrip.mms Mesa/src/swrast/s_lines.c
VMS compile support
Added some Type casts to avoid warnings
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Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.
Completely removed the dirty texture object list. Set texObj->Complete
to GL_FALSE to indicate dirty.
Made point/line/triangle/quad SWvertex parameters const.
Minor code clean-ups.
Patches to compile Mesa on VMS.
-Updated for new directory tree
-Now compile with PTHREADS on
The patch in glthread.h is temporarily. The include file src/types.h
conflicts with the system defined types.h. In future the mesa supplied one
should be renamed.
Modified Files:
Mesa/include/GL/vms_x_fix.h Mesa/src/descrip.mms
Mesa/src/glthread.h Mesa/src/mms_depend
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Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that
might be useful to multiple software t&l
implementations, and is used by core mesa to
manage the Model, Project, etc matrices.
tnl: The real transform & lighting code from core mesa,
including everything from glVertex3f through vertex
buffer handling, transformation, clipping, lighting
and handoff to a driver for rasterization.
The interfaces of these can be further tightened up, but the basic
splitting up of state and code move is done.
Cleanup of derived state calculation prior to seperating software T&L
into a new directory. Specifically the handling of changes to lighting
lighting space (light in model vs. light in eye) have been revamped.
Moved several derived values used only by swrast into that directory.
Removed direct calls to swrast_flush() from vbrender.c -- pushed into
ctx->Driver.RenderFinish.
Optimized flat-shading case in swrast_setup.