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Replaced ctx->Point.Size with ctx->Point._Size

Replaced ctx->Point.UserSize with ctx->Point.Size
tags/mesa_3_5
Brian Paul 25 years ago
parent
commit
24a32627d9
4 changed files with 23 additions and 23 deletions
  1. 3
    3
      src/mesa/main/context.c
  2. 5
    5
      src/mesa/main/get.c
  3. 4
    4
      src/mesa/main/points.c
  4. 11
    11
      src/mesa/swrast/s_points.c

+ 3
- 3
src/mesa/main/context.c View File

@@ -1,4 +1,4 @@
/* $Id: context.c,v 1.104 2000/11/13 20:02:56 keithw Exp $ */
/* $Id: context.c,v 1.105 2000/11/15 16:38:40 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -1153,14 +1153,14 @@ init_attrib_groups( GLcontext *ctx )

/* Point group */
ctx->Point.SmoothFlag = GL_FALSE;
ctx->Point.UserSize = 1.0;
ctx->Point.Size = 1.0;
ctx->Point._Size = 1.0;
ctx->Point.Params[0] = 1.0;
ctx->Point.Params[1] = 0.0;
ctx->Point.Params[2] = 0.0;
ctx->Point._Attenuated = GL_FALSE;
ctx->Point.MinSize = 0.0;
ctx->Point.MaxSize = (GLfloat) MAX_POINT_SIZE;
ctx->Point.MaxSize = ctx->Const.MaxPointSize;
ctx->Point.Threshold = 1.0;

/* Polygon group */

+ 5
- 5
src/mesa/main/get.c View File

@@ -1,4 +1,4 @@
/* $Id: get.c,v 1.39 2000/10/30 13:32:00 keithw Exp $ */
/* $Id: get.c,v 1.40 2000/11/15 16:38:40 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -661,7 +661,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = INT_TO_BOOL(ctx->Pixel.MapStoSsize);
break;
case GL_POINT_SIZE:
*params = FLOAT_TO_BOOL(ctx->Point.UserSize);
*params = FLOAT_TO_BOOL(ctx->Point.Size);
break;
case GL_POINT_SIZE_GRANULARITY:
*params = FLOAT_TO_BOOL(ctx->Const.PointSizeGranularity );
@@ -1852,7 +1852,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) ctx->Pixel.MapStoSsize;
break;
case GL_POINT_SIZE:
*params = (GLdouble) ctx->Point.UserSize;
*params = (GLdouble) ctx->Point.Size;
break;
case GL_POINT_SIZE_GRANULARITY:
*params = (GLdouble) ctx->Const.PointSizeGranularity;
@@ -3044,7 +3044,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = (GLfloat) ctx->Pixel.MapStoSsize;
break;
case GL_POINT_SIZE:
*params = (GLfloat) ctx->Point.UserSize;
*params = (GLfloat) ctx->Point.Size;
break;
case GL_POINT_SIZE_GRANULARITY:
*params = (GLfloat) ctx->Const.PointSizeGranularity;
@@ -4212,7 +4212,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = ctx->Pixel.MapStoSsize;
break;
case GL_POINT_SIZE:
*params = (GLint) ctx->Point.UserSize;
*params = (GLint) ctx->Point.Size;
break;
case GL_POINT_SIZE_GRANULARITY:
*params = (GLint) ctx->Const.PointSizeGranularity;

+ 4
- 4
src/mesa/main/points.c View File

@@ -1,4 +1,4 @@
/* $Id: points.c,v 1.21 2000/11/13 20:02:56 keithw Exp $ */
/* $Id: points.c,v 1.22 2000/11/15 16:38:40 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -52,9 +52,9 @@ _mesa_PointSize( GLfloat size )
return;
}

if (ctx->Point.UserSize != size) {
ctx->Point.UserSize = size;
ctx->Point.Size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize);
if (ctx->Point.Size != size) {
ctx->Point.Size = size;
ctx->Point._Size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize);
ctx->_TriangleCaps &= ~DD_POINT_SIZE;
if (size != 1.0)
ctx->_TriangleCaps |= DD_POINT_SIZE;

+ 11
- 11
src/mesa/swrast/s_points.c View File

@@ -1,4 +1,4 @@
/* $Id: s_points.c,v 1.4 2000/11/13 20:02:57 keithw Exp $ */
/* $Id: s_points.c,v 1.5 2000/11/15 16:38:40 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -111,7 +111,7 @@ static void
general_ci_point( GLcontext *ctx, SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
const GLint isize = (GLint) (ctx->Point.Size + 0.5F);
const GLint isize = (GLint) (ctx->Point._Size + 0.5F);
GLint radius = isize >> 1;

GLint x0, x1, y0, y1;
@@ -156,7 +156,7 @@ static void
general_rgba_point( GLcontext *ctx, SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
GLint isize = (GLint) (ctx->Point.Size + 0.5F);
GLint isize = (GLint) (ctx->Point._Size + 0.5F);
GLint radius = isize >> 1;

GLint x0, x1, y0, y1;
@@ -216,7 +216,7 @@ textured_rgba_point( GLcontext *ctx, SWvertex *vert )
GLint x = (GLint) vert->win[0];
GLint y = (GLint) vert->win[1];
GLint z = (GLint) (vert->win[2]);
GLint isize = (GLint) (ctx->Point.Size + 0.5F);
GLint isize = (GLint) (ctx->Point._Size + 0.5F);

GLfixed fog = FloatToFixed( vert->fog );

@@ -289,7 +289,7 @@ multitextured_rgba_point( GLcontext *ctx, SWvertex *vert )
GLint ix, iy;
GLfloat texcoord[MAX_TEXTURE_UNITS][4];
GLint radius, u;
GLint isize = (GLint) (ctx->Point.Size + 0.5F);
GLint isize = (GLint) (ctx->Point._Size + 0.5F);

GLfixed fog = FloatToFixed( vert->fog );

@@ -364,7 +364,7 @@ antialiased_rgba_point( GLcontext *ctx, SWvertex *vert )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct pixel_buffer *PB = swrast->PB;
const GLfloat radius = ctx->Point.Size * 0.5F;
const GLfloat radius = ctx->Point._Size * 0.5F;
const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
const GLfloat rmax = radius + 0.7071F;
const GLfloat rmin2 = MAX2(0.0, rmin * rmin);
@@ -505,7 +505,7 @@ static void
dist_atten_general_ci_point( GLcontext *ctx, SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
const GLfloat psize = ctx->Point.Size;
const GLfloat psize = ctx->Point._Size;
GLfloat dist = attenuation_distance( ctx, vert->eye );
GLint x0, x1, y0, y1;
GLint ix, iy;
@@ -557,7 +557,7 @@ static void
dist_atten_general_rgba_point( GLcontext *ctx, SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
const GLfloat psize = ctx->Point.Size;
const GLfloat psize = ctx->Point._Size;
GLfloat dist = attenuation_distance( ctx, vert->eye );
GLint x0, x1, y0, y1;
GLint ix, iy;
@@ -617,7 +617,7 @@ dist_atten_textured_rgba_point( GLcontext *ctx, SWvertex *vert )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct pixel_buffer *PB = swrast->PB;
const GLfloat psize = ctx->Point.Size;
const GLfloat psize = ctx->Point._Size;
GLfloat dist = attenuation_distance( ctx, vert->eye );

const GLint x = (GLint) vert->win[0];
@@ -710,7 +710,7 @@ dist_atten_antialiased_rgba_point( GLcontext *ctx, SWvertex *vert )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct pixel_buffer *PB = swrast->PB;
const GLfloat psize = ctx->Point.Size;
const GLfloat psize = ctx->Point._Size;
GLfloat dist = attenuation_distance( ctx, vert->eye );

if (ctx->Texture._ReallyEnabled) {
@@ -918,7 +918,7 @@ _swrast_choose_point( GLcontext *ctx )
swrast->Point = textured_rgba_point;
}
}
else if (ctx->Point.Size==1.0) {
else if (ctx->Point._Size == 1.0) {
/* size=1, any raster ops */
if (rgbmode)
swrast->Point = size1_rgba_point;

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