7691 Commits (d689cd0715b3d4e05a76597ad066c27248fca565)
 

Author SHA1 Message Date
  Brian Paul d689cd0715 need to resize the depth/stencil wrappers, if present, in _mesa_resize_framebuffer() 20 years ago
  Brian Paul e957f39f67 need an AllocStorage function for resizes 20 years ago
  Brian Paul 416f09d3e6 Merge from trunk (get RENDER_START, clip code movement) 20 years ago
  Brian Paul 40cc5d36fd assertion fixes 20 years ago
  Brian Paul 62f9613dbc remove some invalid assertions (storage may not yet be allocated for the renderbuffer) 20 years ago
  Brian Paul 7f31255eb2 Support for separate depth and stencil renderbuffers. 20 years ago
  Brian Paul 78382b4bbe Fix a number of issues in the _mesa_extract/insert_stencil() functions. 20 years ago
  Brian Paul bd8e90857c Call check_begin/end_render_texture() whenever the framebuffer binding 20 years ago
  Brian Paul b7cc448ff8 minor clean-up 20 years ago
  Brian Paul 0ea582acbe remove unused var 20 years ago
  Brian Paul 05c824db87 fix some _ActualFormat initializations 20 years ago
  Thomas Hellström 829f6909bd Disable texture memory initialization. 20 years ago
  Brian Paul 34f1ebc72f New functions for manipulating depth/stencil renderbuffers: 20 years ago
  Brian Paul c6e586ee0c Export _mesa_lookup_renderbuffer() and _mesa_lookup_framebuffer() functions. 20 years ago
  Brian Paul 9180d932c6 New _mesa_lookup_texture() function to wrap the hashtable lookup. 20 years ago
  Brian Paul 95df1b67a2 Reorganize the code relating to updating the framebuffer's _DepthBuffer 20 years ago
  Brian Paul bc400c3f30 Lots of updates for new gl_renderbuffer ClassID and _ActualFormat fields. 20 years ago
  Brian Paul 3a3db0e9ec A number of renderbuffer changes: 20 years ago
  Brian Paul 613e395ab8 added -DDEBUG so core mesa debug/ASSERT code is activated (temporary on this branch) 20 years ago
  Brian Paul 86c5de8b85 fix token in assertion 20 years ago
  Brian Paul 44c8c42ab9 GL_EXT_packed_depth_stencil should be off by default 20 years ago
  Brian Paul 31a82a663c When s/w rendering to texture memory, don't invert Y as for regular rendering. 20 years ago
  Keith Whitwell dafdf6512e Use 64 byte-aligned pitches for RBO's 20 years ago
  Keith Whitwell 9caacb015a Add a few assertions, currently hit by fgl_glxgears 20 years ago
  Keith Whitwell 2887770534 Protect depth buffer emit with test for state->depth_region 20 years ago
  Brian Paul fb440c9f82 Need to set hardware viewport params depending on window vs. FBO rendering 20 years ago
  Brian Paul 576c9c310f comments, #if 0 / #endif some apparently unused context fields 20 years ago
  Brian Paul ec1db9db1f In intelReadBuffer() check/update framebuffer completeness. 20 years ago
  Brian Paul e1f70cf5e2 include intel_buffers.h 20 years ago
  Brian Paul a7cdbf5c38 Additional login in intel_draw_buffer() to check if any needed renderbuffers 20 years ago
  Brian Paul fe37adfde3 Added _mesa_finish_render_texture() function and reference counting for 20 years ago
  Brian Paul 315396ac6c Created new intel_buffers.h file with appropriate prototypes. 20 years ago
  Brian Paul a7252f42ae use correct renderbuffer regions in intelClearWithTris() 20 years ago
  Brian Paul bffc66109e fix up some loose ends for render to texture, clean-ups 20 years ago
  Brian Paul 0089c7f4ee Checkpoint: render-to-texture starting to work. Had to turn off stencil 20 years ago
  Brian Paul 54f435340b debug code to enable/disable depth/stencil operations 20 years ago
  Brian Paul 66d887d605 Checkpoint render-to-texture. Doesn't function, but doesn't crash either. 20 years ago
  Brian Paul c6dc5cc8ab update get_teximage_source() to use renderbuffer regions 20 years ago
  Brian Paul e0412bb726 updates to sync with trunk merge 20 years ago
  Brian Paul cc5cbd1bca Merge from CVS trunk (get render-to-texture updates). 20 years ago
  Keith Whitwell 93fbfa5781 Use an rgba image so that hw pbos work. 20 years ago
  Keith Whitwell 30709caad6 Restore animation 20 years ago
  Keith Whitwell a647198f65 Remove old DRM_SOURCE_PATH defn 20 years ago
  Keith Whitwell 7ad6ea6ff2 Call _mesa_update_state() before checking FragmentProgram->_Enabled 20 years ago
  Brian Paul ceee2c45cd Fixed bug in intelClearWithBlit(). If clearing multiple cliprects, the 20 years ago
  Brian Paul 26dc161fde XXX comments 20 years ago
  Brian Paul b176ef05f2 In intelCopyBuffer(), use renderbuffer regions instead of context's region 20 years ago
  Brian Paul 6d6e7a08c7 Fix up intelSwapBuffers: 20 years ago
  Brian Paul eb75ec2349 merge from trunk (additional renderbuffer error checks, debug code) 20 years ago
  Brian Paul 2a8bd4e329 Replace intel_clip_to_framebuffer(), intel_clip_to_drawable(), and 20 years ago