7691 Révisions (d689cd0715b3d4e05a76597ad066c27248fca565)
 

Auteur SHA1 Message Date
  Brian Paul d689cd0715 need to resize the depth/stencil wrappers, if present, in _mesa_resize_framebuffer() il y a 20 ans
  Brian Paul e957f39f67 need an AllocStorage function for resizes il y a 20 ans
  Brian Paul 416f09d3e6 Merge from trunk (get RENDER_START, clip code movement) il y a 20 ans
  Brian Paul 40cc5d36fd assertion fixes il y a 20 ans
  Brian Paul 62f9613dbc remove some invalid assertions (storage may not yet be allocated for the renderbuffer) il y a 20 ans
  Brian Paul 7f31255eb2 Support for separate depth and stencil renderbuffers. il y a 20 ans
  Brian Paul 78382b4bbe Fix a number of issues in the _mesa_extract/insert_stencil() functions. il y a 20 ans
  Brian Paul bd8e90857c Call check_begin/end_render_texture() whenever the framebuffer binding il y a 20 ans
  Brian Paul b7cc448ff8 minor clean-up il y a 20 ans
  Brian Paul 0ea582acbe remove unused var il y a 20 ans
  Brian Paul 05c824db87 fix some _ActualFormat initializations il y a 20 ans
  Thomas Hellström 829f6909bd Disable texture memory initialization. il y a 20 ans
  Brian Paul 34f1ebc72f New functions for manipulating depth/stencil renderbuffers: il y a 20 ans
  Brian Paul c6e586ee0c Export _mesa_lookup_renderbuffer() and _mesa_lookup_framebuffer() functions. il y a 20 ans
  Brian Paul 9180d932c6 New _mesa_lookup_texture() function to wrap the hashtable lookup. il y a 20 ans
  Brian Paul 95df1b67a2 Reorganize the code relating to updating the framebuffer's _DepthBuffer il y a 20 ans
  Brian Paul bc400c3f30 Lots of updates for new gl_renderbuffer ClassID and _ActualFormat fields. il y a 20 ans
  Brian Paul 3a3db0e9ec A number of renderbuffer changes: il y a 20 ans
  Brian Paul 613e395ab8 added -DDEBUG so core mesa debug/ASSERT code is activated (temporary on this branch) il y a 20 ans
  Brian Paul 86c5de8b85 fix token in assertion il y a 20 ans
  Brian Paul 44c8c42ab9 GL_EXT_packed_depth_stencil should be off by default il y a 20 ans
  Brian Paul 31a82a663c When s/w rendering to texture memory, don't invert Y as for regular rendering. il y a 20 ans
  Keith Whitwell dafdf6512e Use 64 byte-aligned pitches for RBO's il y a 20 ans
  Keith Whitwell 9caacb015a Add a few assertions, currently hit by fgl_glxgears il y a 20 ans
  Keith Whitwell 2887770534 Protect depth buffer emit with test for state->depth_region il y a 20 ans
  Brian Paul fb440c9f82 Need to set hardware viewport params depending on window vs. FBO rendering il y a 20 ans
  Brian Paul 576c9c310f comments, #if 0 / #endif some apparently unused context fields il y a 20 ans
  Brian Paul ec1db9db1f In intelReadBuffer() check/update framebuffer completeness. il y a 20 ans
  Brian Paul e1f70cf5e2 include intel_buffers.h il y a 20 ans
  Brian Paul a7cdbf5c38 Additional login in intel_draw_buffer() to check if any needed renderbuffers il y a 20 ans
  Brian Paul fe37adfde3 Added _mesa_finish_render_texture() function and reference counting for il y a 20 ans
  Brian Paul 315396ac6c Created new intel_buffers.h file with appropriate prototypes. il y a 20 ans
  Brian Paul a7252f42ae use correct renderbuffer regions in intelClearWithTris() il y a 20 ans
  Brian Paul bffc66109e fix up some loose ends for render to texture, clean-ups il y a 20 ans
  Brian Paul 0089c7f4ee Checkpoint: render-to-texture starting to work. Had to turn off stencil il y a 20 ans
  Brian Paul 54f435340b debug code to enable/disable depth/stencil operations il y a 20 ans
  Brian Paul 66d887d605 Checkpoint render-to-texture. Doesn't function, but doesn't crash either. il y a 20 ans
  Brian Paul c6dc5cc8ab update get_teximage_source() to use renderbuffer regions il y a 20 ans
  Brian Paul e0412bb726 updates to sync with trunk merge il y a 20 ans
  Brian Paul cc5cbd1bca Merge from CVS trunk (get render-to-texture updates). il y a 20 ans
  Keith Whitwell 93fbfa5781 Use an rgba image so that hw pbos work. il y a 20 ans
  Keith Whitwell 30709caad6 Restore animation il y a 20 ans
  Keith Whitwell a647198f65 Remove old DRM_SOURCE_PATH defn il y a 20 ans
  Keith Whitwell 7ad6ea6ff2 Call _mesa_update_state() before checking FragmentProgram->_Enabled il y a 20 ans
  Brian Paul ceee2c45cd Fixed bug in intelClearWithBlit(). If clearing multiple cliprects, the il y a 20 ans
  Brian Paul 26dc161fde XXX comments il y a 20 ans
  Brian Paul b176ef05f2 In intelCopyBuffer(), use renderbuffer regions instead of context's region il y a 20 ans
  Brian Paul 6d6e7a08c7 Fix up intelSwapBuffers: il y a 20 ans
  Brian Paul eb75ec2349 merge from trunk (additional renderbuffer error checks, debug code) il y a 20 ans
  Brian Paul 2a8bd4e329 Replace intel_clip_to_framebuffer(), intel_clip_to_drawable(), and il y a 20 ans