@@ -86,8 +86,6 @@ set_depth_renderbuffer(struct gl_framebuffer *fb, | |||
fb->_DepthBuffer = rb; | |||
if (rb) { | |||
rb->RefCount++; | |||
ASSERT(rb->_BaseFormat == GL_DEPTH_COMPONENT || | |||
rb->_BaseFormat == GL_DEPTH_STENCIL_EXT); | |||
} | |||
} | |||
@@ -109,8 +107,6 @@ set_stencil_renderbuffer(struct gl_framebuffer *fb, | |||
fb->_StencilBuffer = rb; | |||
if (rb) { | |||
rb->RefCount++; | |||
ASSERT(rb->_BaseFormat == GL_STENCIL_INDEX || | |||
rb->_BaseFormat == GL_DEPTH_STENCIL_EXT); | |||
} | |||
} | |||