11765 Commits (2c7b74725bfbd0a022ebfada4736d6cb8ac28047)
 

Author SHA1 Message Date
  michal 2c7b74725b Indent. Remove GL dependencies. Simplify. Add rtasm instructions. 18 years ago
  michal b5c14b36ad Add tgsi_sse2. 18 years ago
  Brian cd93682530 remove deleted i915_state_fragprog.c 18 years ago
  Brian 57394f3446 fix a tracking of changed lighting state 18 years ago
  Brian 6ef1bdbdaa add some warnings about bitmaps/copypixels 18 years ago
  keithw e648a86601 disable debug 18 years ago
  keithw d36e01aa94 remove dead file 18 years ago
  keithw 7a1027cd40 have to check I915_HW_SAMPLER when emitting MAP state, because of sampler_enable_flags. 18 years ago
  keithw b4d8be235b sampler state tweaks 18 years ago
  Brian f9a77a3080 Fix user-defined clip planes. They seem to work properly now. 18 years ago
  Brian 6a13caec09 re-enable compute_clipmask() call 18 years ago
  Brian 6998402016 emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as needed 18 years ago
  Keith Whitwell c89502bb4e Fixup include paths after rename 18 years ago
  Keith Whitwell f93a360319 Rename tgsi "core" directory 18 years ago
  Brian c50e054bd4 track more vertex-related state changes 18 years ago
  Brian 7fe0934148 added GL_STENCIL_INDEX8_EXT 18 years ago
  Brian 17598ad591 fix-up stencil buffers 18 years ago
  Brian ac8249d0ed check for null ptr in xm_buffer_unreference() 18 years ago
  Brian 440e794b05 Use vertex_info struct for softpipe - lots of clean-up. 18 years ago
  Brian d4883ee24c remove dead code 18 years ago
  Brian e967b246ec Vertex shader outputs are now tightly packed into the output slots. 18 years ago
  Brian 30236573da Need to copy header->edgeflags to tmp when creating new prim_header. 18 years ago
  Brian c998ce1df0 minor improvement to get_vertex() in-use flag setting 18 years ago
  Brian 38091ef42a fix an edgeflag logic error, see comments 18 years ago
  Brian eef2e35981 fix incorrect vertex index for POLYGON drawing 18 years ago
  Brian d6d995d20c get rid of VERT_RESULT_ usage 18 years ago
  Brian 7d5e7f0319 map Mesa vertex attribs/arrays to TGSI attribs 18 years ago
  Brian d8b16d416d Checkpoint: new vertex/fragment attribute naming 18 years ago
  Brian 83547d1dca TGSI_ATTRIB_ tokens 18 years ago
  Brian 074f07176a define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation functions 18 years ago
  Brian ba50b6958a comment about code duplication 18 years ago
  Brian 399077d760 clean-up comments 18 years ago
  Brian 6d88515190 remove dead/debug code, misc clean-up 18 years ago
  Brian d3eb25c575 Checkpoint commit: i915 texture works, use new vertex_info struct 18 years ago
  Brian 690a9de40b Define a re-usable vertex_info structure to describe vertex layouts. 18 years ago
  Brian ef7c250900 For the time being, interpolate Z in shade_quad() rather in the shader. 18 years ago
  Brian c990d0fd57 Checkpoint: texture image and sampler state handling, plus better vertex format code. 18 years ago
  Brian ace2b98dd3 fix assertions in swizzle() 18 years ago
  Brian 69ab4b23f5 more debug output 18 years ago
  Brian fa8cbc45e8 Need to store vendor and renderer strings in the context. 18 years ago
  Brian e9190ec534 remove old draw_vertices() 18 years ago
  michal e94ea99254 Add deco_caps.c. 18 years ago
  michal 89c0d32b45 First pass on tgsi deco. 18 years ago
  michal 6b6cc4c0fe Include headers. 18 years ago
  michal fa8c74fcc9 New file. 18 years ago
  michal d866e648ae New file. 18 years ago
  Brian be673e9719 Sampler state code now compiles and is built. Not tested yet. 18 years ago
  Brian d45dd5672a added border_color to sampler state 18 years ago
  Brian 8a868919b5 Improved pipe_region/surface_reference() functions 18 years ago
  Brian c0bb4ba9e6 Rework of shader constant buffers. 18 years ago