intel: Allow binding a stencil but not a depth buffer.
Wine's d3d9 visual.c testcase tries this a lot, so I've added some
piglit tests (fbo-nodepth-test, fbo-nostencil-test, fbo-stencil-only)
and enabled it.
nouveau: Unreference state/buffer objects on context/screen destruction.
- unreference state objects so that buffer objects are unreferenced and
eventually destroyed
- free channel at screen's destruction
Based on Krzysztof Smiechowicz's patch.
nouveau: Fix swizzling for copies to rectangular textures
nVidia hardware seems to swizzle rectangular texture (with width !=
height) coordinates by swizzling the lower bits and then adding the
higher bits from the larger dimension.
However, nv04_swizzle_bits ignores width and height and just
interleaves everything.
This causes problems with rectangular POT textures with height or
width 2048 or 4096 (but not 2048x1024 where it works by chance) since
the driver swizzles them in 1024x1024 chunks and gets the start
position for the non-first chunks wrong.
The following patch seems to fix those problems.
I just coded a patch that does this and seems to work fine. It must be
fixed since it breaks OpenGL (or the state tracker can be changed, but
it seems better to do it in the driver).
The patch also fixes NV20 and NV30 in the same way. They compile but
are untested.
I would guess that using the 3D engine is faster for the larger
levels, but the 2D engine is faster for the smaller ones (and lacks
this issue).
CMP and SCS can produce incorrect results if the source and
destination are the same.
This patch should fix the issues.
CMP is fixed by predicating both moves.
SCS by changing the order if the source component is X.
llvmpipe: Unmapping vertex/index buffers does NOT flush draw module anymore.
Not since 6094e79f4e.
Drivers now need to flush draw module explicitely (which explains why
all those previous commits adding draw_flushes calls were necessary).
This is a good thing, but it's tricky to get this right in face of user buffers
(it's not even clear who has the responsibility to flush when a user buffer
is seen -- statetracker or pipe driver), so just force flush (temporarily)
since it's not a bottleneck now.
xlib: Integrate the trace driver with all pipe drivers.
And not just softpipe.
It is particularly convenient to use llvmpipe instead, since it is much
faster. It also allows to use rbug with all xlib drivers.
That is:
- check for no op
- update/flush draw module
- update bound state and mark it as dirty
In particular flushing the draw module is important since it may contain
unflushed primitives which would otherwise be draw with wrong state.
it's a leftover from an early version of geometry shading support.
geometry shaders now encode the primitive size in the PROPERTY token
and don't need special input with their size.