| @@ -427,7 +427,8 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, | |||
| DBG("Render to DEPTH_STENCIL texture OK\n"); | |||
| } | |||
| else { | |||
| DBG("Render to texture BAD FORMAT %d\n", texImage->TexFormat); | |||
| DBG("Render to texture BAD FORMAT %s\n", | |||
| _mesa_get_format_name(texImage->TexFormat)); | |||
| return GL_FALSE; | |||
| } | |||
| @@ -594,6 +595,9 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) | |||
| /* we only support combined depth/stencil buffers, not separate | |||
| * stencil buffers. | |||
| */ | |||
| DBG("Only supports combined depth/stencil (found %s, %s)\n", | |||
| depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL", | |||
| stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL"); | |||
| fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; | |||
| } | |||
| @@ -605,6 +609,7 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) | |||
| continue; | |||
| if (irb == NULL) { | |||
| DBG("software rendering renderbuffer\n"); | |||
| fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; | |||
| continue; | |||
| } | |||