Clone of mesa.
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Brian ab9b705c67 Cell: emit blend state to SPUs 18 years ago
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Makefile Use SPUs for vertex shader processing 18 years ago
cell_batch.c Cell: additional debug code, misc clean-up 18 years ago
cell_batch.h Cell: additional debug code, misc clean-up 18 years ago
cell_clear.c Cell: emit state in cell_clear_surface() if dirty. 18 years ago
cell_clear.h Cell: fix asst. warnings 18 years ago
cell_context.c Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformation 18 years ago
cell_context.h Use SPUs for vertex shader processing 18 years ago
cell_draw_arrays.c Cell: updates to match pipe_buffer changes 18 years ago
cell_draw_arrays.h gallium: rename pipe_buffer_handle to pipe_buffer, rework pipebuffer/ code 18 years ago
cell_flush.c Cell: If flushing for swapbuffers, wait for frame completion 18 years ago
cell_flush.h Cell: fix a recursive flushing bug 18 years ago
cell_render.c Cell: send actual vertex size in the render command 18 years ago
cell_render.h Cell: basic triangle rendering works. 18 years ago
cell_spu.c Cell: generalize the batch buffer code for vertex buffers... 18 years ago
cell_spu.h Cell: remove old test code 18 years ago
cell_state.h Cell: propogate vertex info to SPUs, use it for attrib interpolation 18 years ago
cell_state_blend.c Cell: insert some draw_flush() calls 18 years ago
cell_state_clip.c Cell driver state-setter functions, basic tile get/put, glClear. 18 years ago
cell_state_derived.c Cell: propogate vertex info to SPUs, use it for attrib interpolation 18 years ago
cell_state_emit.c Cell: emit blend state to SPUs 18 years ago
cell_state_emit.h Cell: first state object (depth/stencil/alpha) emitted to SPUs 18 years ago
cell_state_fs.c Cell: updates to match pipe_buffer changes 18 years ago
cell_state_rasterizer.c Cell: whitespace/cleanup 18 years ago
cell_state_sampler.c Cell: basic texture mapping 18 years ago
cell_state_surface.c Cell: emit framebuffer state like other state 18 years ago
cell_state_vertex.c Cell driver state-setter functions, basic tile get/put, glClear. 18 years ago
cell_surface.c Cell: remove some old tile code 18 years ago
cell_surface.h Cell: Added cell_surface.[ch] files 18 years ago
cell_texture.c Cell: add a few null texture tests 18 years ago
cell_texture.h Cell: basic texture mapping 18 years ago
cell_vbuf.c Cell: compute min index referenced in draw command, use it to reduce size of vertex data payload 18 years ago
cell_vbuf.h Cell: initial implementation of vbuf code. 18 years ago
cell_vertex_shader.c Use SPUs for vertex shader processing 18 years ago
cell_winsys.c Cell driver state-setter functions, basic tile get/put, glClear. 18 years ago
cell_winsys.h Cell driver state-setter functions, basic tile get/put, glClear. 18 years ago