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Makefile
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Use SPUs for vertex shader processing
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18 years ago |
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cell_batch.c
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Cell: additional debug code, misc clean-up
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18 years ago |
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cell_batch.h
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Cell: additional debug code, misc clean-up
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18 years ago |
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cell_clear.c
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Cell: emit state in cell_clear_surface() if dirty.
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18 years ago |
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cell_clear.h
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Cell: fix asst. warnings
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18 years ago |
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cell_context.c
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Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformation
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18 years ago |
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cell_context.h
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Use SPUs for vertex shader processing
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18 years ago |
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cell_draw_arrays.c
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Cell: updates to match pipe_buffer changes
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18 years ago |
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cell_draw_arrays.h
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gallium: rename pipe_buffer_handle to pipe_buffer, rework pipebuffer/ code
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18 years ago |
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cell_flush.c
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Cell: If flushing for swapbuffers, wait for frame completion
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18 years ago |
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cell_flush.h
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Cell: fix a recursive flushing bug
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18 years ago |
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cell_render.c
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Cell: send actual vertex size in the render command
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18 years ago |
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cell_render.h
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Cell: basic triangle rendering works.
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18 years ago |
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cell_spu.c
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Cell: generalize the batch buffer code for vertex buffers...
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18 years ago |
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cell_spu.h
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Cell: remove old test code
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18 years ago |
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cell_state.h
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Cell: propogate vertex info to SPUs, use it for attrib interpolation
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18 years ago |
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cell_state_blend.c
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Cell: insert some draw_flush() calls
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18 years ago |
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cell_state_clip.c
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Cell driver state-setter functions, basic tile get/put, glClear.
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18 years ago |
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cell_state_derived.c
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Cell: propogate vertex info to SPUs, use it for attrib interpolation
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18 years ago |
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cell_state_emit.c
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Cell: emit blend state to SPUs
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18 years ago |
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cell_state_emit.h
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Cell: first state object (depth/stencil/alpha) emitted to SPUs
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18 years ago |
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cell_state_fs.c
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Cell: updates to match pipe_buffer changes
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18 years ago |
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cell_state_rasterizer.c
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Cell: whitespace/cleanup
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18 years ago |
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cell_state_sampler.c
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Cell: basic texture mapping
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18 years ago |
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cell_state_surface.c
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Cell: emit framebuffer state like other state
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18 years ago |
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cell_state_vertex.c
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Cell driver state-setter functions, basic tile get/put, glClear.
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18 years ago |
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cell_surface.c
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Cell: remove some old tile code
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18 years ago |
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cell_surface.h
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Cell: Added cell_surface.[ch] files
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18 years ago |
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cell_texture.c
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Cell: add a few null texture tests
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18 years ago |
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cell_texture.h
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Cell: basic texture mapping
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18 years ago |
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cell_vbuf.c
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Cell: compute min index referenced in draw command, use it to reduce size of vertex data payload
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18 years ago |
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cell_vbuf.h
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Cell: initial implementation of vbuf code.
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18 years ago |
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cell_vertex_shader.c
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Use SPUs for vertex shader processing
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18 years ago |
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cell_winsys.c
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Cell driver state-setter functions, basic tile get/put, glClear.
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18 years ago |
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cell_winsys.h
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Cell driver state-setter functions, basic tile get/put, glClear.
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18 years ago |