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Cell: propogate vertex info to SPUs, use it for attrib interpolation

tags/mesa_20090313
Brian 17 years ago
parent
commit
235da629dc

+ 4
- 3
src/mesa/pipe/cell/common.h View File

@@ -64,6 +64,7 @@
#define CELL_CMD_BATCH 6
#define CELL_CMD_STATE_DEPTH_STENCIL 7
#define CELL_CMD_STATE_SAMPLER 8
#define CELL_CMD_STATE_VERTEX_INFO 9


#define CELL_NUM_BATCH_BUFFERS 3
@@ -103,11 +104,11 @@ struct cell_command_clear_surface

struct cell_command_render
{
uint opcode;
uint prim_type;
uint opcode; /**< CELL_CMD_RENDER */
uint prim_type; /**< PIPE_PRIM_x */
uint num_verts;
uint vertex_size; /**< bytes per vertex */
uint dummy; /* XXX this dummy field works around a compiler bug */
uint dummy; /* XXX this dummy field works around a compiler bug */
uint num_indexes;
const void *vertex_data;
const ushort *index_data;

+ 1
- 0
src/mesa/pipe/cell/ppu/cell_state.h View File

@@ -19,6 +19,7 @@
#define CELL_NEW_VERTEX 0x1000
#define CELL_NEW_VS 0x2000
#define CELL_NEW_CONSTANTS 0x4000
#define CELL_NEW_VERTEX_INFO 0x8000




+ 5
- 0
src/mesa/pipe/cell/ppu/cell_state_derived.c View File

@@ -30,6 +30,7 @@
#include "pipe/draw/draw_context.h"
#include "pipe/draw/draw_vertex.h"
#include "cell_context.h"
#include "cell_batch.h"
#include "cell_state.h"
#include "cell_state_emit.h"

@@ -85,6 +86,7 @@ calculate_vertex_layout( struct cell_context *cell )
assert(src >= 0);
draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_POS, src);


/*
* Loop over fragment shader inputs, searching for the matching output
* from the vertex shader.
@@ -126,6 +128,9 @@ calculate_vertex_layout( struct cell_context *cell )
}

draw_compute_vertex_size(vinfo);

/* XXX only signal this if format really changes */
cell->dirty |= CELL_NEW_VERTEX_INFO;
}



+ 6
- 0
src/mesa/pipe/cell/ppu/cell_state_emit.c View File

@@ -49,4 +49,10 @@ cell_emit_state(struct cell_context *cell)
cell_batch_append(cell, cell->sampler[0],
sizeof(struct pipe_sampler_state));
}

if (cell->dirty & CELL_NEW_VERTEX_INFO) {
uint cmd = CELL_CMD_STATE_VERTEX_INFO;
cell_batch_append(cell, &cmd, 4);
cell_batch_append(cell, &cell->vertex_info, sizeof(struct vertex_info));
}
}

+ 16
- 3
src/mesa/pipe/cell/spu/spu_main.c View File

@@ -390,6 +390,17 @@ cmd_state_sampler(const struct pipe_sampler_state *state)
}


static void
cmd_state_vertex_info(const struct vertex_info *vinfo)
{
if (Debug)
printf("SPU %u: VERTEX_INFO num_attribs=%u\n", spu.init.id,
vinfo->num_attribs);
memcpy(&spu.vertex_info, vinfo, sizeof(*vinfo));
}



static void
cmd_finish(void)
{
@@ -472,7 +483,6 @@ cmd_batch(uint opcode)
/* Tell PPU we're done copying the buffer to local store */
release_batch_buffer(buf);


for (pos = 0; pos < usize; /* no incr */) {
switch (buffer[pos]) {
case CELL_CMD_FRAMEBUFFER:
@@ -509,10 +519,13 @@ cmd_batch(uint opcode)
pos += (1 + sizeof(struct pipe_depth_stencil_alpha_state) / 4);
break;
case CELL_CMD_STATE_SAMPLER:
cmd_state_sampler((struct pipe_sampler_state *)
&buffer[pos+1]);
cmd_state_sampler((struct pipe_sampler_state *) &buffer[pos+1]);
pos += (1 + sizeof(struct pipe_sampler_state) / 4);
break;
case CELL_CMD_STATE_VERTEX_INFO:
cmd_state_vertex_info((struct vertex_info *) &buffer[pos+1]);
pos += (1 + sizeof(struct vertex_info) / 4);
break;
default:
printf("SPU %u: bad opcode: 0x%x\n", spu.init.id, buffer[pos]);
ASSERT(0);

+ 4
- 0
src/mesa/pipe/cell/spu/spu_main.h View File

@@ -30,6 +30,7 @@


#include "pipe/cell/common.h"
#include "pipe/draw/draw_vertex.h"
#include "pipe/p_state.h"


@@ -59,6 +60,9 @@ struct spu_global
struct pipe_depth_stencil_alpha_state depth_stencil;
struct pipe_blend_state blend;
struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];

struct vertex_info vertex_info;

/* XXX more state to come */

} ALIGN16_ATTRIB;

+ 19
- 27
src/mesa/pipe/cell/spu/spu_tri.c View File

@@ -42,7 +42,7 @@
* Simplified types taken from other parts of Gallium
*/
struct vertex_header {
float data[2][4]; /* pos and color */
float data[0][4];
};

struct prim_header {
@@ -727,40 +727,32 @@ static void tri_persp_coeff( struct setup_stage *setup,
*/
static void setup_tri_coefficients( struct setup_stage *setup )
{
#if 0
const enum interp_mode *interp = setup->softpipe->vertex_info.interp_mode;
unsigned slot, j;

/* z and w are done by linear interpolation:
*/
tri_linear_coeff(setup, 0, 2);
tri_linear_coeff(setup, 0, 3);
#if 1
uint i;

/* setup interpolation for all the remaining attributes:
*/
for (slot = 1; slot < setup->quad.nr_attrs; slot++) {
switch (interp[slot]) {
for (i = 0; i < spu.vertex_info.num_attribs; i++) {
switch (spu.vertex_info.interp_mode[i]) {
case INTERP_NONE:
break;
case INTERP_POS:
tri_linear_coeff(setup, i, 2, 3); /* slot 0, z */
/* XXX interp W if PERSPECTIVE... */
break;
case INTERP_CONSTANT:
for (j = 0; j < NUM_CHANNELS; j++)
const_coeff(setup, slot, j);
break;
/* fall-through */
case INTERP_LINEAR:
for (j = 0; j < NUM_CHANNELS; j++)
tri_linear_coeff(setup, slot, j);
break;

tri_linear_coeff(setup, i, 0, 4); /* slot 1, color */
break;
case INTERP_PERSPECTIVE:
for (j = 0; j < NUM_CHANNELS; j++)
tri_persp_coeff(setup, slot, j);
break;

break;
default:
/* invalid interp mode */
assert(0);
ASSERT(0);
}
}
#else
ASSERT(spu.vertex_info.interp_mode[0] == INTERP_POS);
ASSERT(spu.vertex_info.interp_mode[1] == INTERP_LINEAR ||
spu.vertex_info.interp_mode[1] == INTERP_CONSTANT);
tri_linear_coeff(setup, 0, 2, 3); /* slot 0, z */
tri_linear_coeff(setup, 1, 0, 4); /* slot 1, color */
#endif

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