![]() Apps can know if the window is occluded by checking for specific error messages. The behaviour is different for Device9 and Device9Ex. This allow games to release the mouse and stop rendering until the focus is restored. In case of multiple swapchain we do care only of the device one. Signed-off-by: Patrick Rudolph <siro@das-labor.org> Reviewed-by: Axel Davy <axel.davy@ens.fr> |
10 年之前 | |
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d3dadapter9.h | nine: Add state tracker nine for Direct3D9 (v3) | 11 年之前 |
drm.h | nine: Add state tracker nine for Direct3D9 (v3) | 11 年之前 |
present.h | st/nine: Handle Window Occlusion | 9 年之前 |