![]() Apps can know if the window is occluded by checking for specific error messages. The behaviour is different for Device9 and Device9Ex. This allow games to release the mouse and stop rendering until the focus is restored. In case of multiple swapchain we do care only of the device one. Signed-off-by: Patrick Rudolph <siro@das-labor.org> Reviewed-by: Axel Davy <axel.davy@ens.fr> |
10 vuotta sitten | |
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d3dadapter9.h | nine: Add state tracker nine for Direct3D9 (v3) | 11 vuotta sitten |
drm.h | nine: Add state tracker nine for Direct3D9 (v3) | 11 vuotta sitten |
present.h | st/nine: Handle Window Occlusion | 9 vuotta sitten |