![]() Apps can know if the window is occluded by checking for specific error messages. The behaviour is different for Device9 and Device9Ex. This allow games to release the mouse and stop rendering until the focus is restored. In case of multiple swapchain we do care only of the device one. Signed-off-by: Patrick Rudolph <siro@das-labor.org> Reviewed-by: Axel Davy <axel.davy@ens.fr> |
10 anni fa | |
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d3dadapter9.h | nine: Add state tracker nine for Direct3D9 (v3) | 11 anni fa |
drm.h | nine: Add state tracker nine for Direct3D9 (v3) | 11 anni fa |
present.h | st/nine: Handle Window Occlusion | 9 anni fa |