Clone of mesa.
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Brian e8d5be9c76 fix assorted bugs, works now 18 лет назад
..
Windows Add the glut project to the demos workspace. 21 лет назад
.gitignore Ignore generated files. 18 лет назад
Makefile fix some dependencies, remove some CFLAGS 18 лет назад
Makefile.cygnus Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. 22 лет назад
Makefile.win Windows updates 18 лет назад
README initial check-in 25 лет назад
arbfplight.c Optimize fragment program. 18 лет назад
arbfslight.c Fix fragment shader. 18 лет назад
arbocclude.c Add #ifdefs for extension testing (Marcello Magallon) 21 лет назад
bounce.c Remove unneeded includes of time.h 19 лет назад
clearspd.c Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. 22 лет назад
cubemap.c Add missing call to glutInit. 19 лет назад
drawpix.c mesa: call glutDestroyWindow() 17 лет назад
engine.c code to draw engine block 19 лет назад
fire.c s/Togle/Toggle/ 20 лет назад
fogcoord.c lots of changes, fixes, clean-ups 18 лет назад
fplight.c destroy window upon exit 18 лет назад
fslight.c mesa: test code to exercise more GLSL functions 17 лет назад
gamma.c Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. 22 лет назад
gearbox.c use fmod() when incrementing CubeRot 20 лет назад
gears.c push out far clip plane to 200 18 лет назад
geartrain.c call glutInit(), bug 11486 18 лет назад
geartrain.dat Convert crlf->lf line endings. 17 лет назад
glinfo.c Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. 22 лет назад
gloss.c use trackball code for mouse rotation 19 лет назад
glslnoise.c Optimize shaders. 19 лет назад
gltestperf.c call glutInit(), bug 11486 18 лет назад
glutfx.c Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. 22 лет назад
ipers.c better animate rate (Marcelo Magallon) 21 лет назад
isosurf.c call glutInit(), bug 11486 18 лет назад
isosurf.dat Initial revision 26 лет назад
lodbias.c mesa: call glutDestroyWindow() 17 лет назад
morph3d.c call glutInit(), bug 11486 18 лет назад
multiarb.c include readtex.h 21 лет назад
occlude.c use 'a' to toggle animation 21 лет назад
paltex.c silence warning 21 лет назад
particles.cxx initial check-in 25 лет назад
particles.h initial check-in 25 лет назад
pointblast.c check for GL_ARB_point_parameters 19 лет назад
rain.cxx s/Togle/Toggle/ 20 лет назад
ray.c compile fix from Dan Schikore 19 лет назад
readpix.c allocate larger TempImage, use COMBO var to choose test format/type 19 лет назад
reflect.c press '0' for glDrawBuffer(GL_NONE) 19 лет назад
renormal.c better animate rate (Marcelo Magallon) 21 лет назад
shadowtex.c disable GL_TEXTURE_1D at end of frame to fix failed assertion 17 лет назад
singlebuffer.c Demo of how to do (nearly) flicker-free rendering with a single color buffer. 20 лет назад
spectex.c Add a mode to test flat shading + separate specular. 20 лет назад
spriteblast.c use larger point/sprite size 18 лет назад
stex3d.c Fix command line parsing. 19 лет назад
streaming_rect.c fix assorted bugs, works now 17 лет назад
teapot.c s/Togle/Toggle/ 20 лет назад
terrain.c s/Togle/Toggle/ 20 лет назад
terrain.dat terrain demo data 25 лет назад
tessdemo.c move #include <GL/glut.h> after other #includes for Windows 18 лет назад
texcyl.c mesa: destroy window upon exit 17 лет назад
texdown.c Fix bug#9673 19 лет назад
texenv.c mesa: call glutDestroyWindow (help find mem leaks) 17 лет назад
texobj.c better animate rate (Marcelo Magallon) 21 лет назад
trispd.c Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. 22 лет назад
tunnel.c s/Togle/Toggle/ 20 лет назад
tunnel2.c s/Togle/Toggle/ 20 лет назад
tunneldat.h clean-up of tunnel demos 24 лет назад
vao_demo.c casts and assertions 19 лет назад
winpos.c call glutInit(), bug 11486 18 лет назад

README

INTRODUCTION
------------

This directory is usually included in the Mesa demos distribution or
in the GLUT distribution.

I have written the demos included in this directory mainly for showing
the capabilities of the Mesa library when using the Voodoo driver.
However all the demos are written using the GLUT and OpenGL so they
work with any GLUT/OpenGL platform (tested: Linux+Mesa+Voodoo driver,
Linux+Mesa+X11 driver, Win95+Mesa+Voodoo driver and SGI Onyx IR thanks
to Mark Kilgard).

All the demos make an heavy use of texture mapping, blending, etc. so
you _need_ some kind of hardware support for the OpenGL otherwise they
will run at ~1fps. You need also a OpenGL 1.1 compliant library.

You can find some screenshot of these demos at
http://www-hmw.caribel.pisa.it/fxmesa/fxdemos.hmtl

Write me if you find some bug in the demos.

David Bucciarelli (tech.hmw@plus.it)

Humanware s.r.l.
Via XXIV Maggio 62
Pisa, Italy
Tel./Fax +39-50-554108
email: info.hmw@plus.it
www: www-hmw.caribel.pisa.it


A BRIEF DESCRIPTION OF THE DEMOS
--------------------------------


IPERS
-----

Sources: ipers.c image.c

A nice spinning fractal object.


RAY
---

Sources: ray.c

I'm using ray tracing to dynamically generate texture maps with
specular, diffuse, shadows, and mirror colors. Each frame the texture
maps of the plane and of the sphere are partially updated. With this
technique you can obtain true mirrors, shadows, specular highlights,
bump mapping, etc. in realtime. This demo is really CPU intensive
(~25fps on a PentiumII@300MHz with a Pure3D). Support on-the-fly
switching between fullscreen and in-window rendering under Linux/Mesa
(start your X server in 16 bpp mode and press the spacebar).


TUNNEL
------

Sources: tunnel.c image.c sources.c
Data: bw.rgb tile.rgb

The model was designed and prelighted with Alias|Wavefront
PowerAnimator V8. Triangle strips were built with a tool written by me
and then statically included in the sources. This demo doesn't
require the ZBuffer and use antialiased polygons. Support on-the-fly
switching between fullscreen and in-window rendering under Linux/Mesa
(start your X server in 16 bpp mode and press the spacebar).


TUNNEL2
------

Sources: tunnel2.c image.c sources.c
Data: bw.rgb tile.rgb

The some tunnel demo but with two output channels. A nice
example of the Mesa/Voodoo support for multiple boards in
the some PC.


TEAPOT
------

Sources: teapot.c image.c dteapot.c shadow.c
Data: bw.rgb tile.rgb

The shadow is drawn projecting the teapot geometry over the plane. All
other light effects are drawn using the standard OpenGL capabilities.
Support on-the-fly switching between fullscreen and in-window
rendering under Linux/Mesa (start your X server in 16 bpp mode and
press the spacebar).


FIRE
----

Sources: fire.c image.c
Data: s128.rgb tree2.rgb

The demo use a small particle system to draw some nice visual effect.
You can interactively change many parameters of the particle system
and you can choose the number of particles at the startup ('fire
4000'). This demo should be called fountain. Support on-the-fly
switching between fullscreen and in-window rendering under Linux/Mesa
(start your X server in 16 bpp mode and press the spacebar).


TERRAIN
-------

Sources: mesaland.c

This demo is base on another demo written by Mikael SkiZoWalker. I
have added the capabilities to freely fly around, view culling and
some nice color. Support on-the-fly switching between fullscreen and
in-window rendering under Linux/Mesa (start your X server in 16 bpp
mode and press the spacebar).


GLTEST
------

Sources: gltest.c

This is a simple benchmark suite that I'm using in the development of
the Mesa/Voodoo driver. Type 'gltest >my.res' and you will get some
data about the performances of your OpenGL. Follow the results with my
PC (Linux+Mesa-2.6+PentiumII@300MHz+Pure3D):

Simple Points
587900.080674 Pnts/sec

Smooth Lines
SIZE=480 => 39007.426183 Lins/sec
SIZE=250 => 74575.016485 Lins/sec
SIZE=100 => 179734.882409 Lins/sec
SIZE=050 => 183987.795297 Lins/sec
SIZE=025 => 183820.086309 Lins/sec


ZSmooth Triangles
SIZE=480 => 784.954997 Tris/sec
SIZE=250 => 2862.325889 Tris/sec
SIZE=100 => 17779.492938 Tris/sec
SIZE=050 => 159339.829844 Tris/sec
SIZE=025 => 428602.984008 Tris/sec


ZSmooth Tex Blend Triangles
SIZE=480 => 784.473931 Tris/sec
SIZE=250 => 2853.781513 Tris/sec
SIZE=100 => 17598.252146 Tris/sec
SIZE=050 => 152632.578337 Tris/sec
SIZE=025 => 377584.760048 Tris/sec


ZSmooth Tex Blend TMesh Triangles
SIZE=400 => 563.900695 Tris/sec, MPixel Fill/sec: 45.112056
SIZE=250 => 1449.777225 Tris/sec, MPixel Fill/sec: 45.305538
SIZE=100 => 8702.869121 Tris/sec, MPixel Fill/sec: 43.514346
SIZE=050 => 31896.867466 Tris/sec, MPixel Fill/sec: 39.871084
SIZE=025 => 114037.262894 Tris/sec, MPixel Fill/sec: 35.636645
SIZE=010 => 220494.235839 Tris/sec, MPixel Fill/sec: 11.024712
SIZE=005 => 225615.506651 Tris/sec, MPixel Fill/sec: 2.820194
SIZE=002 => 225607.681439 Tris/sec, MPixel Fill/sec: 0.451215


Color/Depth Buffer Clears
295.042474 Clrs/sec, MPixel Fill/sec: 90.553256


Follow the results with my
PC (Linux+Mesa-3.0beta5+PentiumII@300MHz+Voodoo2):


Simple Points
1620113.525130 Pnts/sec

Smooth Lines
SIZE=480 => 73841.166065 Lins/sec
SIZE=250 => 140794.035316 Lins/sec
SIZE=100 => 344185.242157 Lins/sec
SIZE=050 => 420399.008289 Lins/sec
SIZE=025 => 420261.389773 Lins/sec


ZSmooth Triangles
SIZE=480 => 1434.668506 Tris/sec
SIZE=250 => 5228.449614 Tris/sec
SIZE=100 => 46603.815842 Tris/sec
SIZE=050 => 325757.045961 Tris/sec
SIZE=025 => 589022.403336 Tris/sec


ZSmooth Tex Blend Triangles
SIZE=480 => 1414.900041 Tris/sec
SIZE=250 => 5006.055235 Tris/sec
SIZE=100 => 43602.252031 Tris/sec
SIZE=050 => 303497.092692 Tris/sec
SIZE=025 => 517087.428669 Tris/sec


ZSmooth Tex Blend TMesh Triangles
SIZE=400 => 1023.273112 Tris/sec, MPixel Fill/sec: 81.861849
SIZE=250 => 2595.692121 Tris/sec, MPixel Fill/sec: 81.115379
SIZE=100 => 15788.198912 Tris/sec, MPixel Fill/sec: 78.940995
SIZE=050 => 58784.121300 Tris/sec, MPixel Fill/sec: 73.480152
SIZE=025 => 244233.873481 Tris/sec, MPixel Fill/sec: 76.323085
SIZE=010 => 474995.004191 Tris/sec, MPixel Fill/sec: 23.749750
SIZE=005 => 475124.354163 Tris/sec, MPixel Fill/sec: 5.939054
SIZE=002 => 474959.089503 Tris/sec, MPixel Fill/sec: 0.949918


Color/Depth Buffer Clears
478.654830 Clrs/sec, MPixel Fill/sec: 146.906826


PALTEX and GLBPALTX
-------------------

Sources: paltex.c and glbpaltx.c

The PALTEX example was written by Brian Paul and it shows the
capabilities of the GL_EXT_paletted_texture extension. I have written
the other example in order to show the capabilities of the
gl3DfxSetPaletteEXT() (it used only by GLQuake and Quake2).