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initial check-in

tags/mesa_3_3
Brian Paul 25 years ago
parent
commit
5b0a7f3971

+ 732
- 0
progs/demos/fire.c View File

@@ -0,0 +1,732 @@
/*
* This program is under the GNU GPL.
* Use at your own risk.
*
* written by David Bucciarelli (tech.hmw@plus.it)
* Humanware s.r.l.
*/

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>

#ifdef WIN32
#include <windows.h>
#include <mmsystem.h>
#endif

#include <GL/glut.h>
#include "../util/readtex.c"

#ifdef XMESA
#include "GL/xmesa.h"
static int fullscreen = 1;
#endif

#ifndef M_PI
#define M_PI 3.1415926535
#endif

#define vinit(a,i,j,k) {\
(a)[0]=i;\
(a)[1]=j;\
(a)[2]=k;\
}

#define vinit4(a,i,j,k,w) {\
(a)[0]=i;\
(a)[1]=j;\
(a)[2]=k;\
(a)[3]=w;\
}


#define vadds(a,dt,b) {\
(a)[0]+=(dt)*(b)[0];\
(a)[1]+=(dt)*(b)[1];\
(a)[2]+=(dt)*(b)[2];\
}

#define vequ(a,b) {\
(a)[0]=(b)[0];\
(a)[1]=(b)[1];\
(a)[2]=(b)[2];\
}

#define vinter(a,dt,b,c) {\
(a)[0]=(dt)*(b)[0]+(1.0-dt)*(c)[0];\
(a)[1]=(dt)*(b)[1]+(1.0-dt)*(c)[1];\
(a)[2]=(dt)*(b)[2]+(1.0-dt)*(c)[2];\
}

#define clamp(a) ((a) < 0.0 ? 0.0 : ((a) < 1.0 ? (a) : 1.0))

#define vclamp(v) {\
(v)[0]=clamp((v)[0]);\
(v)[1]=clamp((v)[1]);\
(v)[2]=clamp((v)[2]);\
}

static int WIDTH = 640;
static int HEIGHT = 480;

#define FRAME 50
#define DIMP 20.0
#define DIMTP 16.0

#define RIDCOL 0.4

#define NUMTREE 50
#define TREEINR 2.5
#define TREEOUTR 8.0

#define AGRAV -9.8

typedef struct
{
int age;
float p[3][3];
float v[3];
float c[3][4];
}
part;

static float treepos[NUMTREE][3];

static float black[3] = { 0.0, 0.0, 0.0 };
static float blu[3] = { 0.0, 0.2, 1.0 };
static float blu2[3] = { 0.0, 1.0, 1.0 };

static float fogcolor[4] = { 1.0, 1.0, 1.0, 1.0 };

static float q[4][3] = {
{-DIMP, 0.0, -DIMP},
{DIMP, 0.0, -DIMP},
{DIMP, 0.0, DIMP},
{-DIMP, 0.0, DIMP}
};

static float qt[4][2] = {
{-DIMTP, -DIMTP},
{DIMTP, -DIMTP},
{DIMTP, DIMTP},
{-DIMTP, DIMTP}
};

static int win = 0;

static int np;
static float eject_r, dt, maxage, eject_vy, eject_vl;
static short shadows;
static float ridtri;
static int fog = 1;
static int help = 1;
static int joyavailable = 0;
static int joyactive = 0;

static part *p;

static GLuint groundid;
static GLuint treeid;

static float obs[3] = { 2.0, 1.0, 0.0 };
static float dir[3];
static float v = 0.0;
static float alpha = -90.0;
static float beta = 90.0;

static float
gettime(void)
{
static clock_t told = 0;
clock_t tnew, ris;

tnew = clock();

ris = tnew - told;

told = tnew;

return (ris / (float) CLOCKS_PER_SEC);
}

float
vrnd(void)
{
return (((float) rand()) / RAND_MAX);
}

static void
setnewpart(part * p)
{
float a, v[3], *c;

p->age = 0;

a = vrnd() * 3.14159265359 * 2.0;

vinit(v, sin(a) * eject_r * vrnd(), 0.15, cos(a) * eject_r * vrnd());
vinit(p->p[0], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
v[2] + vrnd() * ridtri);
vinit(p->p[1], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
v[2] + vrnd() * ridtri);
vinit(p->p[2], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
v[2] + vrnd() * ridtri);

vinit(p->v, v[0] * eject_vl / (eject_r / 2),
vrnd() * eject_vy + eject_vy / 2, v[2] * eject_vl / (eject_r / 2));

c = blu;

vinit4(p->c[0], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
vinit4(p->c[1], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
vinit4(p->c[2], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
}

static void
setpart(part * p)
{
float fact;

if (p->p[0][1] < 0.1) {
setnewpart(p);
return;
}

p->v[1] += AGRAV * dt;

vadds(p->p[0], dt, p->v);
vadds(p->p[1], dt, p->v);
vadds(p->p[2], dt, p->v);

p->age++;

if ((p->age) > maxage) {
vequ(p->c[0], blu2);
vequ(p->c[1], blu2);
vequ(p->c[2], blu2);
}
else {
fact = 1.0 / maxage;
vadds(p->c[0], fact, blu2);
vclamp(p->c[0]);
p->c[0][3] = fact * (maxage - p->age);

vadds(p->c[1], fact, blu2);
vclamp(p->c[1]);
p->c[1][3] = fact * (maxage - p->age);

vadds(p->c[2], fact, blu2);
vclamp(p->c[2]);
p->c[2][3] = fact * (maxage - p->age);
}
}

static void
drawtree(float x, float y, float z)
{
glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0);
glVertex3f(x - 1.5, y + 0.0, z);

glTexCoord2f(1.0, 0.0);
glVertex3f(x + 1.5, y + 0.0, z);

glTexCoord2f(1.0, 1.0);
glVertex3f(x + 1.5, y + 3.0, z);

glTexCoord2f(0.0, 1.0);
glVertex3f(x - 1.5, y + 3.0, z);


glTexCoord2f(0.0, 0.0);
glVertex3f(x, y + 0.0, z - 1.5);

glTexCoord2f(1.0, 0.0);
glVertex3f(x, y + 0.0, z + 1.5);

glTexCoord2f(1.0, 1.0);
glVertex3f(x, y + 3.0, z + 1.5);

glTexCoord2f(0.0, 1.0);
glVertex3f(x, y + 3.0, z - 1.5);

glEnd();

}

static void
calcposobs(void)
{
dir[0] = sin(alpha * M_PI / 180.0);
dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
dir[1] = cos(beta * M_PI / 180.0);

obs[0] += v * dir[0];
obs[1] += v * dir[1];
obs[2] += v * dir[2];
}

static void
printstring(void *font, char *string)
{
int len, i;

len = (int) strlen(string);
for (i = 0; i < len; i++)
glutBitmapCharacter(font, string[i]);
}

static void
reshape(int width, int height)
{
WIDTH = width;
HEIGHT = height;
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(70.0, width / (float) height, 0.1, 30.0);

glMatrixMode(GL_MODELVIEW);
}

static void
printhelp(void)
{
glColor4f(0.0, 0.0, 0.0, 0.5);
glRecti(40, 40, 600, 440);

glColor3f(1.0, 0.0, 0.0);
glRasterPos2i(300, 420);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");

glRasterPos2i(60, 390);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Togle Help");

glRasterPos2i(60, 360);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Increase particle size");
glRasterPos2i(60, 330);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "T - Decrease particle size");

glRasterPos2i(60, 300);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "r - Increase emission radius");
glRasterPos2i(60, 270);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "R - Decrease emission radius");

glRasterPos2i(60, 240);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Togle Fog");
glRasterPos2i(60, 210);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "s - Togle shadows");
glRasterPos2i(60, 180);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
glRasterPos2i(60, 150);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
glRasterPos2i(60, 120);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");

glRasterPos2i(60, 90);
if (joyavailable)
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
"j - Togle jostick control (Joystick control available)");
else
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
"(No Joystick control available)");
}

static void
dojoy(void)
{
#ifdef WIN32
static UINT max[2] = { 0, 0 };
static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
MMRESULT res;
JOYINFO joy;

res = joyGetPos(JOYSTICKID1, &joy);

if (res == JOYERR_NOERROR) {
joyavailable = 1;

if (max[0] < joy.wXpos)
max[0] = joy.wXpos;
if (min[0] > joy.wXpos)
min[0] = joy.wXpos;
center[0] = (max[0] + min[0]) / 2;

if (max[1] < joy.wYpos)
max[1] = joy.wYpos;
if (min[1] > joy.wYpos)
min[1] = joy.wYpos;
center[1] = (max[1] + min[1]) / 2;

if (joyactive) {
if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
alpha +=
2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);

if (joy.wButtons & JOY_BUTTON1)
v += 0.01;
if (joy.wButtons & JOY_BUTTON2)
v -= 0.01;
}
}
else
joyavailable = 0;
#endif
}

static void
drawfire(void)
{
static int count = 0;
static char frbuf[80];
int j;
float fr;

dojoy();

glEnable(GL_DEPTH_TEST);

if (fog)
glEnable(GL_FOG);
else
glDisable(GL_FOG);

glDepthMask(GL_TRUE);
glClearColor(1.0, 1.0, 1.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

glPushMatrix();
calcposobs();
gluLookAt(obs[0], obs[1], obs[2],
obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
0.0, 1.0, 0.0);

glColor4f(1.0, 1.0, 1.0, 1.0);

glEnable(GL_TEXTURE_2D);

glBindTexture(GL_TEXTURE_2D, groundid);
glBegin(GL_QUADS);
glTexCoord2fv(qt[0]);
glVertex3fv(q[0]);
glTexCoord2fv(qt[1]);
glVertex3fv(q[1]);
glTexCoord2fv(qt[2]);
glVertex3fv(q[2]);
glTexCoord2fv(qt[3]);
glVertex3fv(q[3]);
glEnd();

glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GEQUAL, 0.9);

glBindTexture(GL_TEXTURE_2D, treeid);
for (j = 0; j < NUMTREE; j++)
drawtree(treepos[j][0], treepos[j][1], treepos[j][2]);

glDisable(GL_TEXTURE_2D);
glDepthMask(GL_FALSE);
glDisable(GL_ALPHA_TEST);

if (shadows) {
glBegin(GL_TRIANGLES);
for (j = 0; j < np; j++) {
glColor4f(black[0], black[1], black[2], p[j].c[0][3]);
glVertex3f(p[j].p[0][0], 0.1, p[j].p[0][2]);

glColor4f(black[0], black[1], black[2], p[j].c[1][3]);
glVertex3f(p[j].p[1][0], 0.1, p[j].p[1][2]);

glColor4f(black[0], black[1], black[2], p[j].c[2][3]);
glVertex3f(p[j].p[2][0], 0.1, p[j].p[2][2]);
}
glEnd();
}

glBegin(GL_TRIANGLES);
for (j = 0; j < np; j++) {
glColor4fv(p[j].c[0]);
glVertex3fv(p[j].p[0]);

glColor4fv(p[j].c[1]);
glVertex3fv(p[j].p[1]);

glColor4fv(p[j].c[2]);
glVertex3fv(p[j].p[2]);

setpart(&p[j]);
}
glEnd();

if ((count % FRAME) == 0) {
fr = gettime();
sprintf(frbuf, "Frame rate: %f", FRAME / fr);
}

glDisable(GL_TEXTURE_2D);
glDisable(GL_ALPHA_TEST);
glDisable(GL_DEPTH_TEST);
glDisable(GL_FOG);

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

glColor3f(1.0, 0.0, 0.0);
glRasterPos2i(10, 10);
printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
glRasterPos2i(370, 470);
printstring(GLUT_BITMAP_HELVETICA_10,
"Fire V1.5 Written by David Bucciarelli (tech.hmw@plus.it)");

if (help)
printhelp();

reshape(WIDTH, HEIGHT);
glPopMatrix();

glutSwapBuffers();

count++;
}


static void
special(int key, int x, int y)
{
switch (key) {
case GLUT_KEY_LEFT:
alpha += 2.0;
break;
case GLUT_KEY_RIGHT:
alpha -= 2.0;
break;
case GLUT_KEY_DOWN:
beta -= 2.0;
break;
case GLUT_KEY_UP:
beta += 2.0;
break;
}
}

static void
key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(0);
break;

case 'a':
v += 0.01;
break;
case 'z':
v -= 0.01;
break;

case 'j':
joyactive = (!joyactive);
break;
case 'h':
help = (!help);
break;
case 'f':
fog = (!fog);
break;
case 's':
shadows = !shadows;
break;
case 'R':
eject_r -= 0.03;
break;
case 'r':
eject_r += 0.03;
break;
case 't':
ridtri += 0.005;
break;
case 'T':
ridtri -= 0.005;
break;
#ifdef XMESA
case ' ':
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
fullscreen = (!fullscreen);
break;
#endif
}
}

static void
inittextures(void)
{
GLenum gluerr;
GLubyte tex[128][128][4];

glGenTextures(1, &groundid);
glBindTexture(GL_TEXTURE_2D, groundid);

glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
if (!LoadRGBMipmaps("../images/s128.rgb", GL_RGB)) {
fprintf(stderr, "Error reading a texture.\n");
exit(-1);
}

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);

glGenTextures(1, &treeid);
glBindTexture(GL_TEXTURE_2D, treeid);

{
int w, h;
GLenum format;
int x, y;
GLubyte *image = LoadRGBImage("../images/tree2.rgb", &w, &h, &format);

if (!image) {
fprintf(stderr, "Error reading a texture.\n");
exit(-1);
}

for (y = 0; y < 128; y++)
for (x = 0; x < 128; x++) {
tex[x][y][0] = image[(y + x * 128) * 3];
tex[x][y][1] = image[(y + x * 128) * 3 + 1];
tex[x][y][2] = image[(y + x * 128) * 3 + 2];
if ((tex[x][y][0] == tex[x][y][1]) &&
(tex[x][y][1] == tex[x][y][2]) && (tex[x][y][2] == 255))
tex[x][y][3] = 0;
else
tex[x][y][3] = 255;
}

if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 4, 128, 128, GL_RGBA,
GL_UNSIGNED_BYTE, (GLvoid *) (tex)))) {
fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
exit(-1);
}
}


glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}

static void
inittree(void)
{
int i;
float dist;

for (i = 0; i < NUMTREE; i++)
do {
treepos[i][0] = vrnd() * TREEOUTR * 2.0 - TREEOUTR;
treepos[i][1] = 0.0;
treepos[i][2] = vrnd() * TREEOUTR * 2.0 - TREEOUTR;
dist =
sqrt(treepos[i][0] * treepos[i][0] +
treepos[i][2] * treepos[i][2]);
} while ((dist < TREEINR) || (dist > TREEOUTR));
}

int
main(int ac, char **av)
{
int i;

fprintf(stderr,
"Fire V1.5\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");

/* Default settings */

WIDTH = 640;
HEIGHT = 480;
np = 800;
eject_r = 0.1;
dt = 0.015;
eject_vy = 4;
eject_vl = 1;
shadows = 1;
ridtri = 0.1;

maxage = 1.0 / dt;

if (ac == 2)
np = atoi(av[1]);

if (ac == 4) {
WIDTH = atoi(av[2]);
HEIGHT = atoi(av[3]);
}

glutInitWindowPosition(0, 0);
glutInitWindowSize(WIDTH, HEIGHT);
glutInit(&ac, av);

glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);

if (!(win = glutCreateWindow("Fire"))) {
fprintf(stderr, "Error opening a window.\n");
exit(-1);
}

reshape(WIDTH, HEIGHT);

inittextures();

glShadeModel(GL_FLAT);
glEnable(GL_DEPTH_TEST);

glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP);
glFogfv(GL_FOG_COLOR, fogcolor);
glFogf(GL_FOG_DENSITY, 0.1);
#ifdef FX
glHint(GL_FOG_HINT, GL_NICEST);
#endif

p = malloc(sizeof(part) * np);

for (i = 0; i < np; i++)
setnewpart(&p[i]);

inittree();

glutKeyboardFunc(key);
glutSpecialFunc(special);
glutDisplayFunc(drawfire);
glutIdleFunc(drawfire);
glutReshapeFunc(reshape);
glutMainLoop();

return (0);
}

+ 580
- 0
progs/demos/gltestperf.c View File

@@ -0,0 +1,580 @@
/*
* This program is under the GNU GPL.
* Use at your own risk.
*
* written by David Bucciarelli (tech.hmw@plus.it)
* Humanware s.r.l.
*/

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <GL/glut.h>

typedef struct
{
char *name;
char *unit;
void (*init) (void);
int (*run) (int, int);
int type;
int numsize;
int size[10];
}
benchmark;

static int frontbuffer = 1;

/***************************************************************************/

static void
init_test01(void)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-0.5, 639.5, -0.5, 479.5);
glMatrixMode(GL_MODELVIEW);

glShadeModel(GL_FLAT);
glDisable(GL_DEPTH_TEST);

glClearColor(0.0, 0.1, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 0.0, 0.0);
}

static int
test01(int size, int num)
{
int x, y;

glBegin(GL_POINTS);
for (y = 0; y < num; y++)
for (x = 0; x < 480; x++)
glVertex2i(x, x);
glEnd();

return 480 * num;
}

/***************************************************************************/

static void
init_test02(void)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-0.5, 639.5, -0.5, 479.5);
glMatrixMode(GL_MODELVIEW);

glShadeModel(GL_SMOOTH);
glDisable(GL_DEPTH_TEST);

glClearColor(0.0, 0.1, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
}

static int
test02(int size, int num)
{
int x, y;

glBegin(GL_LINES);
for (y = 0; y < num; y++)
for (x = 0; x < size; x++) {
glColor3f(0.0, 1.0, y / (float) num);
glVertex2i(0, size - 1);
glColor3f(1.0, 0.0, x / (float) size);
glVertex2i(x, x);
}
glEnd();

return num * size;
}

/***************************************************************************/

static void
init_test03(void)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-0.5, 639.5, -0.5, 479.5, 1.0, -1000.0 * 480.0);
glMatrixMode(GL_MODELVIEW);

glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);

glClearColor(0.0, 0.1, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}

static int
test03(int size, int num)
{
int x, y, z;

glBegin(GL_TRIANGLES);
for (y = 0; y < num; y++)
for (x = 0; x < size; x += 5) {
z = num * size - (y * size + x);
glColor3f(0.0, 1.0, 0.0);
glVertex3i(0, x, z);

glColor3f(1.0, 0.0, x / (float) size);
glVertex3i(size - 1 - x, 0, z);

glColor3f(1.0, x / (float) size, 0.0);
glVertex3i(x, size - 1 - x, z);
}
glEnd();

return size * num / 5;
}

/***************************************************************************/

static void
init_test04(void)
{
int x, y;
GLubyte tex[128 * 128 * 3];
GLenum gluerr;

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-0.5, 639.5, -0.5, 479.5, 1.0, -1000.0 * 480.0);

glMatrixMode(GL_MODELVIEW);

glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);

glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

for (y = 0; y < 128; y++)
for (x = 0; x < 128; x++) {
tex[(x + y * 128) * 3 + 0] = ((x % (128 / 4)) < (128 / 8)) ? 255 : 0;
tex[(x + y * 128) * 3 + 1] = ((y % (128 / 4)) < (128 / 8)) ? 255 : 0;
tex[(x + y * 128) * 3 + 2] = x;
}

glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 128, 128, GL_RGB,
GL_UNSIGNED_BYTE, (GLvoid *) (&tex[0])))) {
fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
exit(-1);
}

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_TEXTURE_2D);

glClearColor(0.0, 0.1, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}

static int
test04(int size, int num)
{
int x, y, z;

glBegin(GL_TRIANGLES);
for (y = 0; y < num; y++)
for (x = 0; x < size; x += 5) {
z = num * size - (y * size + x);
glTexCoord2f(1.0, 1.0);
glColor3f(1.0, 0.0, 0.0);
glVertex3i(0, x, z);

glTexCoord2f(0.0, 1.0);
glColor3f(0.0, 1.0, 0.0);
glVertex3i(size - 1 - x, 0, z);

glTexCoord2f(1.0, 0.0);
glColor3f(0.0, 0.0, 1.0);
glVertex3i(x, size - 1 - x, z);
}
glEnd();

return num * size / 5;
}

/***************************************************************************/

static void
init_test05(void)
{
int x, y;
GLubyte tex[128 * 128 * 3];
GLenum gluerr;

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);

glMatrixMode(GL_MODELVIEW);

glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);

glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

for (y = 0; y < 128; y++)
for (x = 0; x < 128; x++) {
tex[(x + y * 128) * 3 + 0] = ((x % (128 / 4)) < (128 / 8)) ? 255 : 0;
tex[(x + y * 128) * 3 + 1] = ((y % (128 / 4)) < (128 / 8)) ? 255 : 0;
tex[(x + y * 128) * 3 + 2] = x;
}

glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 128, 128, GL_RGB,
GL_UNSIGNED_BYTE, (GLvoid *) (&tex[0])))) {
fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
exit(-1);
}

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_TEXTURE_2D);

glDepthFunc(GL_ALWAYS);

glClearColor(0.0, 0.1, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}

static int
test05(int size, int num)
{
int y;
float v0[3], v1[3], v2[3], v3[3];
float cv0[3], cv1[3], cv2[3], cv3[3];
float tv0[3], tv1[3], tv2[3], tv3[3];

v0[0] = 320 - size / 2;
v0[1] = 240 - size / 2;
v0[2] = 0.0;
v1[0] = 320 + size / 2;
v1[1] = 240 - size / 2;
v1[2] = 0.0;
v2[0] = 320 - size / 2;
v2[1] = 240 + size / 2;
v2[2] = 0.0;
v3[0] = 320 + size / 2;
v3[1] = 240 + size / 2;
v3[2] = 0.0;
cv0[0] = 1.0;
cv0[1] = 0.0;
cv0[2] = 0.0;
cv1[0] = 1.0;
cv1[1] = 1.0;
cv1[2] = 0.0;
cv2[0] = 1.0;
cv2[1] = 0.0;
cv2[2] = 1.0;
cv3[0] = 1.0;
cv3[1] = 1.0;
cv3[2] = 1.0;
tv0[0] = 0.0;
tv0[1] = 0.0;
tv0[2] = 0.0;
tv1[0] = 1.0;
tv1[1] = 0.0;
tv1[2] = 0.0;
tv2[0] = 0.0;
tv2[1] = 1.0;
tv2[2] = 0.0;
tv3[0] = 1.0;
tv3[1] = 1.0;
tv3[2] = 0.0;

glBegin(GL_TRIANGLE_STRIP);
for (y = 0; y < num; y++) {
glColor3fv(cv0);
glTexCoord2fv(tv0);
glVertex3fv(v0);

glColor3fv(cv1);
glTexCoord2fv(tv1);
glVertex3fv(v1);

glColor3fv(cv2);
glTexCoord2fv(tv2);
glVertex3fv(v2);

glColor3fv(cv3);
glTexCoord2fv(tv3);
glVertex3fv(v3);
}
glEnd();

return 4 * num - 2;
}

/***************************************************************************/

static void
init_test06(void)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-0.5, 639.5, -0.5, 479.5);
glMatrixMode(GL_MODELVIEW);

glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);

glClearColor(0.0, 0.1, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}

static int
test06(int size, int num)
{
int y;

for (y = 0; y < num; y++) {
glClearColor(y / (float) num, 0.1, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}

return num;
}

/***************************************************************************/

#define BMARKS_TIME 5.0

#define NUM_BMARKS 6

/* 554 ~= sqrt(640*480) */

static benchmark bmarks[NUM_BMARKS] = {
{"Simple Points", "Pnts", init_test01, test01, 0, 0,
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
{"Smooth Lines", "Lins", init_test02, test02, 1, 5,
{480, 250, 100, 50, 25, 0, 0, 0, 0, 0}},
{"ZSmooth Triangles", "Tris", init_test03, test03, 1, 5,
{480, 250, 100, 50, 25, 0, 0, 0, 0, 0}},
{"ZSmooth Tex Blend Triangles", "Tris", init_test04, test04, 1, 5,
{480, 250, 100, 50, 25, 0, 0, 0, 0, 0}},
{"ZSmooth Tex Blend TMesh Triangles", "Tris", init_test05, test05, 2, 8,
{400, 250, 100, 50, 25, 10, 5, 2, 0, 0}},
{"Color/Depth Buffer Clears", "Clrs", init_test06, test06, 3, 0,
{554, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
};

/***************************************************************************/

static void
dotest0param(benchmark * bmark)
{
float stime, etime, dtime, tottime, maxtime, mintime;
int num, numelem, calibnum, j;

glPushAttrib(GL_ALL_ATTRIB_BITS);
bmark->init();

stime = glutGet(GLUT_ELAPSED_TIME);

dtime = 0.0;
calibnum = 0;
while (dtime < 2.0) {
bmark->run(0, 1);
glFinish();
etime = glutGet(GLUT_ELAPSED_TIME);
dtime = (etime - stime) / 1000.0;
calibnum++;
}
glPopAttrib();

fprintf(stderr, "Elapsed time for the calibration test (%d): %f\n",
calibnum, dtime);

num = (int) ((BMARKS_TIME / dtime) * calibnum);

if (num < 1)
num = 1;

fprintf(stderr, "Selected number of benchmark iterations: %d\n", num);

mintime = HUGE_VAL;
maxtime = -HUGE_VAL;

for (tottime = 0.0, j = 0; j < 5; j++) {
glPushAttrib(GL_ALL_ATTRIB_BITS);
bmark->init();

stime = glutGet(GLUT_ELAPSED_TIME);
numelem = bmark->run(0, num);
glFinish();
etime = glutGet(GLUT_ELAPSED_TIME);

glPopAttrib();

dtime = (etime - stime) / 1000.0;
tottime += dtime;

fprintf(stderr, "Elapsed time for run %d: %f\n", j, dtime);

if (dtime < mintime)
mintime = dtime;
if (dtime > maxtime)
maxtime = dtime;
}

tottime -= mintime + maxtime;

fprintf(stdout, "%s\n%f %s/sec", bmark->name, numelem / (tottime / 3.0),
bmark->unit);

if (bmark->type == 3)
fprintf(stdout, ", MPixel Fill/sec: %f\n\n",
(numelem * bmark->size[0] * (float) bmark->size[0]) /
(1000000.0 * tottime / 3.0));
else
fprintf(stdout, "\n\n");
}

/***************************************************************************/

static void
dotest1param(benchmark * bmark)
{
float stime, etime, dtime, tottime, maxtime, mintime;
int num, numelem, calibnum, j, k;

fprintf(stdout, "%s\n", bmark->name);

for (j = 0; j < bmark->numsize; j++) {
fprintf(stderr, "Current size: %d\n", bmark->size[j]);

glPushAttrib(GL_ALL_ATTRIB_BITS);
bmark->init();

stime = glutGet(GLUT_ELAPSED_TIME);

dtime = 0.0;
calibnum = 0;
while (dtime < 2.0) {
bmark->run(bmark->size[j], 1);
glFinish();
etime = glutGet(GLUT_ELAPSED_TIME);
dtime = (etime - stime) / 1000.0;
calibnum++;
}
glPopAttrib();

fprintf(stderr, "Elapsed time for the calibration test (%d): %f\n",
calibnum, dtime);

num = (int) ((BMARKS_TIME / dtime) * calibnum);

if (num < 1)
num = 1;

fprintf(stderr, "Selected number of benchmark iterations: %d\n", num);

mintime = HUGE_VAL;
maxtime = -HUGE_VAL;

for (numelem = 1, tottime = 0.0, k = 0; k < 5; k++) {
glPushAttrib(GL_ALL_ATTRIB_BITS);
bmark->init();

stime = glutGet(GLUT_ELAPSED_TIME);
numelem = bmark->run(bmark->size[j], num);
glFinish();
etime = glutGet(GLUT_ELAPSED_TIME);

glPopAttrib();

dtime = (etime - stime) / 1000.0;
tottime += dtime;

fprintf(stderr, "Elapsed time for run %d: %f\n", k, dtime);

if (dtime < mintime)
mintime = dtime;
if (dtime > maxtime)
maxtime = dtime;
}

tottime -= mintime + maxtime;

fprintf(stdout, "SIZE=%03d => %f %s/sec", bmark->size[j],
numelem / (tottime / 3.0), bmark->unit);
if (bmark->type == 2)
fprintf(stdout, ", MPixel Fill/sec: %f\n",
(numelem * bmark->size[j] * bmark->size[j] / 2) /
(1000000.0 * tottime / 3.0));
else
fprintf(stdout, "\n");
}

fprintf(stdout, "\n\n");
}

/***************************************************************************/

static void
display(void)
{
int i;

if (frontbuffer)
glDrawBuffer(GL_FRONT);
else
glDrawBuffer(GL_BACK);

for (i = 0; i < NUM_BMARKS; i++) {
fprintf(stderr, "Benchmark: %d\n", i);

switch (bmarks[i].type) {
case 0:
case 3:
dotest0param(&bmarks[i]);
break;
case 1:
case 2:
dotest1param(&bmarks[i]);
break;
}
}

exit(0);
}

int
main(int ac, char **av)
{
fprintf(stderr, "GLTest v1.0\nWritten by David Bucciarelli\n");

if (ac == 2)
frontbuffer = 0;

glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowPosition(0, 0);
glutInitWindowSize(640, 480);
glutCreateWindow("OpenGL/Mesa Performances");
glutDisplayFunc(display);
glutMainLoop();

return 0;
}

+ 704
- 0
progs/demos/ipers.c View File

@@ -0,0 +1,704 @@
/*
* This program is under the GNU GPL.
* Use at your own risk.
*
* written by David Bucciarelli (tech.hmw@plus.it)
* Humanware s.r.l.
*/

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>

#ifdef WIN32
#include <windows.h>
#include <mmsystem.h>
#endif

#include <GL/glut.h>

#include "../util/readtex.c"

#ifdef XMESA
#include "GL/xmesa.h"
static int fullscreen = 1;
#endif

static int WIDTH = 640;
static int HEIGHT = 480;

#define MAX_LOD 9

#define TEX_SKY_WIDTH 256
#define TEX_SKY_HEIGHT TEX_SKY_WIDTH

#ifndef M_PI
#define M_PI 3.1415926535
#endif

#define FROM_NONE 0
#define FROM_DOWN 1
#define FROM_UP 2
#define FROM_LEFT 3
#define FROM_RIGHT 4
#define FROM_FRONT 5
#define FROM_BACK 6

static int win = 0;

static float obs[3] = { 3.8, 0.0, 0.0 };
static float dir[3];
static float v = 0.0;
static float alpha = -90.0;
static float beta = 90.0;

static int fog = 1;
static int bfcull = 1;
static int usetex = 1;
static int help = 1;
static int poutline = 0;
static int normext = 1;
static int joyavailable = 0;
static int joyactive = 0;
static int LODbias = 3;
static int maxdepth = MAX_LOD;

static unsigned int totpoly = 0;

static GLuint t1id, t2id;
static GLuint skydlist, LODdlist[MAX_LOD], LODnumpoly[MAX_LOD];

static void
initlight(void)
{
GLfloat lspec[4] = { 1.0, 1.0, 1.0, 1.0 };
static GLfloat lightpos[4] = { 30, 15.0, 30.0, 1.0 };

glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
glLightfv(GL_LIGHT0, GL_SPECULAR, lspec);

glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, lspec);
}

static void
initdlists(void)
{
static slicetable[MAX_LOD][2] = {
{21, 10},
{18, 9},
{15, 8},
{12, 7},
{9, 6},
{7, 5},
{5, 4},
{4, 3},
{3, 2}
};
GLUquadricObj *obj;
int i, xslices, yslices;

obj = gluNewQuadric();

skydlist = glGenLists(1);
glNewList(skydlist, GL_COMPILE);
glBindTexture(GL_TEXTURE_2D, t2id);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glColor3f(1.0f, 1.0f, 1.0f);

gluQuadricDrawStyle(obj, GLU_FILL);
gluQuadricNormals(obj, GLU_NONE);
gluQuadricTexture(obj, GL_TRUE);
gluQuadricOrientation(obj, GLU_INSIDE);
gluSphere(obj, 40.0f, 18, 9);

glEndList();

for (i = 0; i < MAX_LOD; i++) {
LODdlist[i] = glGenLists(1);
glNewList(LODdlist[i], GL_COMPILE);

gluQuadricDrawStyle(obj, GLU_FILL);
gluQuadricNormals(obj, GLU_SMOOTH);
gluQuadricTexture(obj, GL_TRUE);
gluQuadricOrientation(obj, GLU_OUTSIDE);
xslices = slicetable[i][0];
yslices = slicetable[i][1];
gluSphere(obj, 1.0f, xslices, yslices);
LODnumpoly[i] = xslices * (yslices - 2) + 2 * (xslices - 1);

glEndList();
}
}

static void
inittextures(void)
{
GLubyte tsky[TEX_SKY_HEIGHT][TEX_SKY_WIDTH][3];
GLuint x, y;
GLfloat fact;
GLenum gluerr;

/* Brick */

glGenTextures(1, &t1id);
glBindTexture(GL_TEXTURE_2D, t1id);

if (!LoadRGBMipmaps("../images/bw.rgb", 3)) {
fprintf(stderr, "Error reading a texture.\n");
exit(-1);
}

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

/* Sky */

glGenTextures(1, &t2id);
glBindTexture(GL_TEXTURE_2D, t2id);

for (y = 0; y < TEX_SKY_HEIGHT; y++)
for (x = 0; x < TEX_SKY_WIDTH; x++)
if (y < TEX_SKY_HEIGHT / 2) {
fact = y / (GLfloat) (TEX_SKY_HEIGHT / 2);
tsky[y][x][0] =
(GLubyte) (255.0f * (0.1f * fact + 0.3f * (1.0f - fact)));
tsky[y][x][1] =
(GLubyte) (255.0f * (0.2f * fact + 1.0f * (1.0f - fact)));
tsky[y][x][2] = 255;
}
else {
tsky[y][x][0] = tsky[TEX_SKY_HEIGHT - y - 1][x][0];
tsky[y][x][1] = tsky[TEX_SKY_HEIGHT - y - 1][x][1];
tsky[y][x][2] = 255;
}

glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (
(gluerr =
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TEX_SKY_WIDTH, TEX_SKY_HEIGHT,
GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) (tsky)))) {
fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
exit(-1);
}

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}

static float
gettime(void)
{
static clock_t told = 0;
clock_t tnew, ris;

tnew = clock();

ris = tnew - told;

told = tnew;

return (ris / (float) CLOCKS_PER_SEC);
}

static void
calcposobs(void)
{
dir[0] = sin(alpha * M_PI / 180.0);
dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
dir[2] = cos(beta * M_PI / 180.0);

obs[0] += v * dir[0];
obs[1] += v * dir[1];
obs[2] += v * dir[2];
}

static void
special(int k, int x, int y)
{
switch (k) {
case GLUT_KEY_LEFT:
alpha -= 2.0;
break;
case GLUT_KEY_RIGHT:
alpha += 2.0;
break;
case GLUT_KEY_DOWN:
beta -= 2.0;
break;
case GLUT_KEY_UP:
beta += 2.0;
break;
}
}

static void
key(unsigned char k, int x, int y)
{
switch (k) {
case 27:
exit(0);
break;

case 'a':
v += 0.01;
break;
case 'z':
v -= 0.01;
break;

#ifdef XMESA
case ' ':
fullscreen = (!fullscreen);
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
break;
#endif

case '+':
LODbias--;
break;
case '-':
LODbias++;
break;
case 'j':
joyactive = (!joyactive);
break;
case 'h':
help = (!help);
break;
case 'f':
fog = (!fog);
break;
case 't':
usetex = (!usetex);
break;
case 'n':
normext = (!normext);
break;
case 'b':
if (bfcull) {
glDisable(GL_CULL_FACE);
bfcull = 0;
}
else {
glEnable(GL_CULL_FACE);
bfcull = 1;
}
break;
case 'p':
if (poutline) {
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
poutline = 0;
usetex = 1;
}
else {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
poutline = 1;
usetex = 0;
}
break;
}
}

static void
reshape(int w, int h)
{
WIDTH = w;
HEIGHT = h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(90.0, w / (float) h, 0.8, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glViewport(0, 0, w, h);
}

static void
printstring(void *font, char *string)
{
int len, i;

len = (int) strlen(string);
for (i = 0; i < len; i++)
glutBitmapCharacter(font, string[i]);
}

static void
printhelp(void)
{
glEnable(GL_BLEND);
glColor4f(0.5, 0.5, 0.5, 0.5);
glRecti(40, 40, 600, 440);
glDisable(GL_BLEND);

glColor3f(1.0, 0.0, 0.0);
glRasterPos2i(300, 420);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");

glRasterPos2i(60, 390);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
glRasterPos2i(60, 360);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures");
glRasterPos2i(60, 330);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
glRasterPos2i(60, 300);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling");
glRasterPos2i(60, 270);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
glRasterPos2i(60, 240);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
glRasterPos2i(60, 210);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
glRasterPos2i(60, 180);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "p - Toggle Wire frame");
glRasterPos2i(60, 150);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
"b - Toggle GL_EXT_rescale_normal extension");
glRasterPos2i(60, 120);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
"+/- - Increase/decrease the Object maximum LOD");

glRasterPos2i(60, 90);
if (joyavailable)
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
"j - Toggle jostick control (Joystick control available)");
else
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
"(No Joystick control available)");
}

static void
dojoy(void)
{
#ifdef _WIN32
static UINT max[2] = { 0, 0 };
static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
MMRESULT res;
JOYINFO joy;

res = joyGetPos(JOYSTICKID1, &joy);

if (res == JOYERR_NOERROR) {
joyavailable = 1;

if (max[0] < joy.wXpos)
max[0] = joy.wXpos;
if (min[0] > joy.wXpos)
min[0] = joy.wXpos;
center[0] = (max[0] + min[0]) / 2;

if (max[1] < joy.wYpos)
max[1] = joy.wYpos;
if (min[1] > joy.wYpos)
min[1] = joy.wYpos;
center[1] = (max[1] + min[1]) / 2;

if (joyactive) {
if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
alpha -=
2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);

if (joy.wButtons & JOY_BUTTON1)
v += 0.01;
if (joy.wButtons & JOY_BUTTON2)
v -= 0.01;
}
}
else
joyavailable = 0;
#endif
}

static void
drawipers(int depth, int from)
{
int lod;

if (depth == maxdepth)
return;

lod = depth + LODbias;
if (lod < 0)
lod = 0;
if (lod >= MAX_LOD)
return;

switch (from) {
case FROM_NONE:
glCallList(LODdlist[lod]);

depth++;
drawipers(depth, FROM_DOWN);
drawipers(depth, FROM_UP);
drawipers(depth, FROM_FRONT);
drawipers(depth, FROM_BACK);
drawipers(depth, FROM_LEFT);
drawipers(depth, FROM_RIGHT);
break;
case FROM_FRONT:
glPushMatrix();
glTranslatef(0.0f, -1.5f, 0.0f);
glScalef(0.5f, 0.5f, 0.5f);

glCallList(LODdlist[lod]);

depth++;
drawipers(depth, FROM_DOWN);
drawipers(depth, FROM_UP);
drawipers(depth, FROM_FRONT);
drawipers(depth, FROM_LEFT);
drawipers(depth, FROM_RIGHT);
glPopMatrix();
break;
case FROM_BACK:
glPushMatrix();
glTranslatef(0.0f, 1.5f, 0.0f);
glScalef(0.5f, 0.5f, 0.5f);

glCallList(LODdlist[lod]);

depth++;
drawipers(depth, FROM_DOWN);
drawipers(depth, FROM_UP);
drawipers(depth, FROM_BACK);
drawipers(depth, FROM_LEFT);
drawipers(depth, FROM_RIGHT);
glPopMatrix();
break;
case FROM_LEFT:
glPushMatrix();
glTranslatef(-1.5f, 0.0f, 0.0f);
glScalef(0.5f, 0.5f, 0.5f);

glCallList(LODdlist[lod]);

depth++;
drawipers(depth, FROM_DOWN);
drawipers(depth, FROM_UP);
drawipers(depth, FROM_FRONT);
drawipers(depth, FROM_BACK);
drawipers(depth, FROM_LEFT);
glPopMatrix();
break;
case FROM_RIGHT:
glPushMatrix();
glTranslatef(1.5f, 0.0f, 0.0f);
glScalef(0.5f, 0.5f, 0.5f);

glCallList(LODdlist[lod]);

depth++;
drawipers(depth, FROM_DOWN);
drawipers(depth, FROM_UP);
drawipers(depth, FROM_FRONT);
drawipers(depth, FROM_BACK);
drawipers(depth, FROM_RIGHT);
glPopMatrix();
break;
case FROM_DOWN:
glPushMatrix();
glTranslatef(0.0f, 0.0f, 1.5f);
glScalef(0.5f, 0.5f, 0.5f);

glCallList(LODdlist[lod]);

depth++;
drawipers(depth, FROM_DOWN);
drawipers(depth, FROM_FRONT);
drawipers(depth, FROM_BACK);
drawipers(depth, FROM_LEFT);
drawipers(depth, FROM_RIGHT);
glPopMatrix();
break;
case FROM_UP:
glPushMatrix();
glTranslatef(0.0f, 0.0f, -1.5f);
glScalef(0.5f, 0.5f, 0.5f);

glCallList(LODdlist[lod]);

depth++;
drawipers(depth, FROM_UP);
drawipers(depth, FROM_FRONT);
drawipers(depth, FROM_BACK);
drawipers(depth, FROM_LEFT);
drawipers(depth, FROM_RIGHT);
glPopMatrix();
break;
}

totpoly += LODnumpoly[lod];
}

static void
draw(void)
{
static int count = 0;
static char frbuf[80];
static GLfloat alpha = 0.0f;
static GLfloat beta = 0.0f;
float fr;

dojoy();

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

if (usetex)
glEnable(GL_TEXTURE_2D);
else
glDisable(GL_TEXTURE_2D);

if (fog)
glEnable(GL_FOG);
else
glDisable(GL_FOG);

glPushMatrix();
calcposobs();
gluLookAt(obs[0], obs[1], obs[2],
obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
0.0, 0.0, 1.0);

/* Scene */
glEnable(GL_DEPTH_TEST);

glShadeModel(GL_SMOOTH);
glBindTexture(GL_TEXTURE_2D, t1id);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glColor3f(1.0f, 1.0f, 1.0f);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);

if (normext)
glEnable(GL_RESCALE_NORMAL_EXT);
else
glEnable(GL_NORMALIZE);

glPushMatrix();
glRotatef(alpha, 0.0f, 0.0f, 1.0f);
glRotatef(beta, 1.0f, 0.0f, 0.0f);
totpoly = 0;
drawipers(0, FROM_NONE);
glPopMatrix();

alpha += 0.5f;
beta += 0.3f;

glDisable(GL_LIGHTING);
glDisable(GL_LIGHT0);
glShadeModel(GL_FLAT);

if (normext)
glDisable(GL_RESCALE_NORMAL_EXT);
else
glDisable(GL_NORMALIZE);

glCallList(skydlist);

glPopMatrix();

/* Help Screen */

fr = gettime();
sprintf(frbuf,
"Frame rate: %0.2f LOD: %d Tot. poly.: %d Poly/sec: %.1f",
1.0 / fr, LODbias, totpoly, totpoly / fr);

glDisable(GL_TEXTURE_2D);
glDisable(GL_FOG);
glShadeModel(GL_FLAT);
glDisable(GL_DEPTH_TEST);

glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);

glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

glColor3f(1.0, 0.0, 0.0);
glRasterPos2i(10, 10);
printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
glRasterPos2i(350, 470);
printstring(GLUT_BITMAP_HELVETICA_10,
"IperS V1.0 Written by David Bucciarelli (tech.hmw@plus.it)");

if (help)
printhelp();

glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);

glutSwapBuffers();

count++;
}

int
main(int ac, char **av)
{
float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 };

fprintf(stderr,
"IperS V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");

glutInitWindowPosition(0, 0);
glutInitWindowSize(WIDTH, HEIGHT);
glutInit(&ac, av);

glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);

if (!(win = glutCreateWindow("IperS"))) {
fprintf(stderr, "Error, couldn't open window\n");
exit(-1);
}

reshape(WIDTH, HEIGHT);

glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);

glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP2);
glFogfv(GL_FOG_COLOR, fogcolor);

glFogf(GL_FOG_DENSITY, 0.006);

glHint(GL_FOG_HINT, GL_NICEST);

inittextures();
initdlists();
initlight();

glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
glClear(GL_COLOR_BUFFER_BIT);

calcposobs();

glutReshapeFunc(reshape);
glutDisplayFunc(draw);
glutKeyboardFunc(key);
glutSpecialFunc(special);
glutIdleFunc(draw);

glutMainLoop();

return 0;
}

+ 219
- 0
progs/demos/particles.cxx View File

@@ -0,0 +1,219 @@
/*
* This program is under the GNU GPL.
* Use at your own risk.
*
* written by David Bucciarelli (humanware@plus.it)
* Humanware s.r.l.
*/

#include <stdlib.h>

#include "particles.h"

#define vinit(a,i,j,k) {\
(a)[0]=i;\
(a)[1]=j;\
(a)[2]=k;\
}

#define vadds(a,dt,b) {\
(a)[0]+=(dt)*(b)[0];\
(a)[1]+=(dt)*(b)[1];\
(a)[2]+=(dt)*(b)[2];\
}

#define vequ(a,b) {\
(a)[0]=(b)[0];\
(a)[1]=(b)[1];\
(a)[2]=(b)[2];\
}

#define vinter(a,dt,b,c) {\
(a)[0]=(dt)*(b)[0]+(1.0-dt)*(c)[0];\
(a)[1]=(dt)*(b)[1]+(1.0-dt)*(c)[1];\
(a)[2]=(dt)*(b)[2]+(1.0-dt)*(c)[2];\
}

#define clamp(a) ((a) < 0.0 ? 0.0 : ((a) < 1.0 ? (a) : 1.0))

#define vclamp(v) {\
(v)[0]=clamp((v)[0]);\
(v)[1]=clamp((v)[1]);\
(v)[2]=clamp((v)[2]);\
}


float rainParticle::min[3];
float rainParticle::max[3];
float rainParticle::partLength=0.2f;


static float vrnd(void)
{
return(((float)rand())/RAND_MAX);
}


particle::particle()
{
age=0.0f;

vinit(acc,0.0f,0.0f,0.0f);
vinit(vel,0.0f,0.0f,0.0f);
vinit(pos,0.0f,0.0f,0.0f);
}

void particle::elapsedTime(float dt)
{
age+=dt;

vadds(vel,dt,acc);

vadds(pos,dt,vel);
}

/////////////////////////////////////////
// Particle System
/////////////////////////////////////////

particleSystem::particleSystem()
{
t=0.0f;

part=NULL;

particleNum=0;
}

particleSystem::~particleSystem()
{
if(part)
free(part);
}

void particleSystem::addParticle(particle *p)
{
if(!part) {
part=(particle **)calloc(1,sizeof(particle *));
part[0]=p;
particleNum=1;
} else {
particleNum++;
part=(particle **)realloc(part,sizeof(particle *)*particleNum);
part[particleNum-1]=p;
}
}

void particleSystem::reset(void)
{
if(part)
free(part);

t=0.0f;

part=NULL;

particleNum=0;
}

void particleSystem::draw(void)
{
if(!part)
return;

part[0]->beginDraw();
for(unsigned int i=0;i<particleNum;i++)
part[i]->draw();
part[0]->endDraw();
}

void particleSystem::addTime(float dt)
{
if(!part)
return;

for(unsigned int i=0;i<particleNum;i++) {
part[i]->elapsedTime(dt);
part[i]->checkAge();
}
}

/////////////////////////////////////////
// Rain
/////////////////////////////////////////

void rainParticle::init(void)
{
age=0.0f;

acc[0]=0.0f;
acc[1]=-0.98f;
acc[2]=0.0f;

vel[0]=0.0f;
vel[1]=0.0f;
vel[2]=0.0f;

oldpos[0]=pos[0]=min[0]+(max[0]-min[0])*vrnd();
oldpos[1]=pos[1]=max[1]+0.2f*max[1]*vrnd();
oldpos[2]=pos[2]=min[2]+(max[2]-min[2])*vrnd();

vadds(oldpos,-partLength,vel);
}

rainParticle::rainParticle()
{
init();
}

void rainParticle::setRainingArea(float minx, float miny, float minz,
float maxx, float maxy, float maxz)
{
vinit(min,minx,miny,minz);
vinit(max,maxx,maxy,maxz);
}

void rainParticle::setLength(float l)
{
partLength=l;
}

void rainParticle::draw(void)
{
glColor4f(0.7f,0.95f,1.0f,0.0f);
glVertex3fv(oldpos);

glColor4f(0.3f,0.7f,1.0f,1.0f);
glVertex3fv(pos);
}

void rainParticle::checkAge(void)
{
if(pos[1]<min[1])
init();
}

void rainParticle::elapsedTime(float dt)
{
particle::elapsedTime(dt);

if(pos[0]<min[0])
pos[0]=max[0]-(min[0]-pos[0]);
if(pos[2]<min[2])
pos[2]=max[2]-(min[2]-pos[2]);

if(pos[0]>max[0])
pos[0]=min[0]+(pos[0]-max[0]);
if(pos[2]>max[2])
pos[2]=min[2]+(pos[2]-max[2]);

vequ(oldpos,pos);
vadds(oldpos,-partLength,vel);
}

void rainParticle::randomHeight(void)
{
pos[1]=(max[1]-min[1])*vrnd()+min[1];

oldpos[1]=pos[1]-partLength*vel[1];
}

+ 81
- 0
progs/demos/particles.h View File

@@ -0,0 +1,81 @@
/*
* This program is under the GNU GPL.
* Use at your own risk.
*
* written by David Bucciarelli (humanware@plus.it)
* Humanware s.r.l.
*/

#ifndef PARTICLES_H
#define PARTICLES_H

#include <GL/gl.h>

class particle {
protected:
float age; // in seconds
float acc[3];
float vel[3];
float pos[3];

public:
particle();
virtual ~particle() {};

virtual void beginDraw(void) {};
virtual void draw(void)=0;
virtual void endDraw(void) {};

virtual void elapsedTime(float);
virtual void checkAge(void) {};
};

class particleSystem {
protected:
particle **part;

float t;

unsigned long particleNum;
public:
particleSystem();
~particleSystem();

void addParticle(particle *);

void reset(void);

void draw(void);

void addTime(float);
};

class rainParticle : public particle {
protected:
static float min[3];
static float max[3];
static float partLength;

float oldpos[3];

void init(void);
public:
rainParticle();

static void setRainingArea(float, float, float,
float, float, float);
static void setLength(float);
static float getLength(void) { return partLength; };

void beginDraw(void) { glBegin(GL_LINES); };
void draw(void);
void endDraw(void) { glEnd(); };

void elapsedTime(float);

void checkAge(void);

void randomHeight(void);
};

#endif

+ 388
- 0
progs/demos/rain.cxx View File

@@ -0,0 +1,388 @@
/*
* This program is under the GNU GPL.
* Use at your own risk.
*
* written by David Bucciarelli (humanware@plus.it)
* Humanware s.r.l.
*/

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include <GL/glut.h>

#include "particles.h"
extern "C" {
#include "image.h"
}

#ifdef WIN32
#include <windows.h>
#include <mmsystem.h>
#endif

#ifdef XMESA
#include "GL/xmesa.h"
static int fullscreen=1;
#endif

static int WIDTH=640;
static int HEIGHT=480;
static int NUMPART=7500;

#define FRAME 50

static float fogcolor[4]={1.0,1.0,1.0,1.0};

#define DIMP 40.0
#define DIMTP 32.0

static float q[4][3]={
{-DIMP,0.0,-DIMP},
{DIMP,0.0,-DIMP},
{DIMP,0.0,DIMP},
{-DIMP,0.0,DIMP}
};

static float qt[4][2]={
{-DIMTP,-DIMTP},
{DIMTP,-DIMTP},
{DIMTP,DIMTP},
{-DIMTP,DIMTP}
};

static int win=0;

static int fog=1;
static int help=1;

static GLuint groundid;

static float obs[3]={2.0,1.0,0.0};
static float dir[3];
static float v=0.0;
static float alpha=-90.0;
static float beta=90.0;

static particleSystem *ps;

static float gettime()
{
static clock_t told=0;
clock_t tnew,ris;

tnew=clock();

ris=tnew-told;

told=tnew;

return(ris/(float)CLOCKS_PER_SEC);
}

static float gettimerain()
{
static clock_t told=0;
clock_t tnew,ris;

tnew=clock();

ris=tnew-told;

told=tnew;

return(ris/(float)CLOCKS_PER_SEC);
}

static void calcposobs(void)
{
dir[0]=sin(alpha*M_PI/180.0);
dir[2]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
dir[1]=cos(beta*M_PI/180.0);

obs[0]+=v*dir[0];
obs[1]+=v*dir[1];
obs[2]+=v*dir[2];

rainParticle::setRainingArea(obs[0]-7.0f,-0.2f,obs[2]-7.0f,obs[0]+7.0f,8.0f,obs[2]+7.0f);
}

static void printstring(void *font, char *string)
{
int len,i;

len=(int)strlen(string);
for(i=0;i<len;i++)
glutBitmapCharacter(font,string[i]);
}

static void reshape(int width, int height)
{
WIDTH=width;
HEIGHT=height;
glViewport(0,0,(GLint)width,(GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(70.0,width/(float)height,0.1,30.0);

glMatrixMode(GL_MODELVIEW);
}

static void printhelp(void)
{
glEnable(GL_BLEND);
glColor4f(0.0,0.0,0.0,0.5);
glRecti(40,40,600,440);
glDisable(GL_BLEND);

glColor3f(1.0,0.0,0.0);
glRasterPos2i(300,420);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");

glRasterPos2i(60,390);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Togle Help");

glRasterPos2i(60,360);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Togle Fog");
glRasterPos2i(60,330);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
glRasterPos2i(60,300);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
glRasterPos2i(60,270);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
glRasterPos2i(60,240);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"l - Increase rain length");
glRasterPos2i(60,210);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"k - Increase rain length");
}

static void drawrain(void)
{
static int count=0;
static char frbuf[80];
float fr;

glEnable(GL_DEPTH_TEST);

if(fog)
glEnable(GL_FOG);
else
glDisable(GL_FOG);

glDepthMask(GL_TRUE);
glClearColor(1.0,1.0,1.0,1.0);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

glPushMatrix();
calcposobs();
gluLookAt(obs[0],obs[1],obs[2],
obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
0.0,1.0,0.0);

glColor4f(1.0,1.0,1.0,1.0);

glEnable(GL_TEXTURE_2D);

glBindTexture(GL_TEXTURE_2D,groundid);
glBegin(GL_QUADS);
glTexCoord2fv(qt[0]);
glVertex3fv(q[0]);
glTexCoord2fv(qt[1]);
glVertex3fv(q[1]);
glTexCoord2fv(qt[2]);
glVertex3fv(q[2]);
glTexCoord2fv(qt[3]);
glVertex3fv(q[3]);
glEnd();

// Particle System

glDisable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glEnable(GL_BLEND);

ps->draw();
ps->addTime(gettimerain());
glShadeModel(GL_FLAT);

if((count % FRAME)==0) {
fr=gettime();
sprintf(frbuf,"Frame rate: %f",FRAME/fr);
}

glDisable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glDisable(GL_FOG);

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

glColor3f(1.0,0.0,0.0);
glRasterPos2i(10,10);
printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
glRasterPos2i(350,470);
printstring(GLUT_BITMAP_HELVETICA_10,"Rain V1.0 Written by David Bucciarelli (humanware@plus.it)");

if(help)
printhelp();

reshape(WIDTH,HEIGHT);
glPopMatrix();

glutSwapBuffers();

count++;
}


static void special(int key, int x, int y)
{
switch (key) {
case GLUT_KEY_LEFT:
alpha+=2.0;
break;
case GLUT_KEY_RIGHT:
alpha-=2.0;
break;
case GLUT_KEY_DOWN:
beta-=2.0;
break;
case GLUT_KEY_UP:
beta+=2.0;
break;
}
}

static void key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(0);
break;

case 'a':
v+=0.01;
break;
case 'z':
v-=0.01;
break;

case 'l':
rainParticle::setLength(rainParticle::getLength()+0.025f);
break;
case 'k':
rainParticle::setLength(rainParticle::getLength()-0.025f);
break;

case 'h':
help=(!help);
break;
case 'f':
fog=(!fog);
break;
#ifdef XMESA
case ' ':
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
fullscreen=(!fullscreen);
break;
#endif
}
}

static void inittextures(void)
{
IMAGE *img;
GLenum gluerr;

glGenTextures(1,&groundid);
glBindTexture(GL_TEXTURE_2D,groundid);

if(!(img=ImageLoad("s128.rgb"))) {
fprintf(stderr,"Error reading a texture.\n");
exit(-1);
}

glPixelStorei(GL_UNPACK_ALIGNMENT,4);
if((gluerr=(GLenum)gluBuild2DMipmaps(GL_TEXTURE_2D, 3, img->sizeX, img->sizeY, GL_RGB,
GL_UNSIGNED_BYTE, (GLvoid *)(img->data)))) {
fprintf(stderr,"GLULib%s\n",gluErrorString(gluerr));
exit(-1);
}

glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);

glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);

glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL);
}

static void initparticle(void)
{
ps=new particleSystem;

rainParticle::setRainingArea(-7.0f,-0.2f,-7.0f,7.0f,8.0f,7.0f);

for(int i=0;i<NUMPART;i++) {
rainParticle *p=new rainParticle;
p->randomHeight();

ps->addParticle((particle *)p);
}
}

int main(int ac,char **av)
{
fprintf(stderr,"Rain V1.0\nWritten by David Bucciarelli (humanware@plus.it)\n");

/* Default settings */

WIDTH=640;
HEIGHT=480;

glutInitWindowPosition(0,0);
glutInitWindowSize(WIDTH,HEIGHT);
glutInit(&ac,av);

glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);

if(!(win=glutCreateWindow("Rain"))) {
fprintf(stderr,"Error opening a window.\n");
exit(-1);
}
reshape(WIDTH,HEIGHT);

inittextures();

glShadeModel(GL_FLAT);
glEnable(GL_DEPTH_TEST);

glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);

glEnable(GL_FOG);
glFogi(GL_FOG_MODE,GL_EXP);
glFogfv(GL_FOG_COLOR,fogcolor);
glFogf(GL_FOG_DENSITY,0.1);
#ifdef FX
glHint(GL_FOG_HINT,GL_NICEST);
#endif

initparticle();

glutKeyboardFunc(key);
glutSpecialFunc(special);
glutDisplayFunc(drawrain);
glutIdleFunc(drawrain);
glutReshapeFunc(reshape);
glutMainLoop();

return(0);
}

+ 908
- 0
progs/demos/ray.c View File

@@ -0,0 +1,908 @@
/*
* This program is under the GNU GPL.
* Use at your own risk.
*
* written by David Bucciarelli (tech.hmw@plus.it)
* Humanware s.r.l.
*/

#include <stdio.h>
#include <stdlib.h>
#include <math.h>

#ifdef WIN32
#include <windows.h>
#endif

#include <GL/glut.h>

#ifdef XMESA
#include "GL/xmesa.h"
static int fullscreen = 1;
#endif

static int WIDTH = 640;
static int HEIGHT = 480;

#define FRAME 50

#define BASESIZE 7.5f
#define SPHERE_RADIUS 0.75f

#define TEX_CHECK_WIDTH 256
#define TEX_CHECK_HEIGHT 256
#define TEX_CHECK_SLOT_SIZE (TEX_CHECK_HEIGHT/16)
#define TEX_CHECK_NUMSLOT (TEX_CHECK_HEIGHT/TEX_CHECK_SLOT_SIZE)

#define TEX_REFLECT_WIDTH 256
#define TEX_REFLECT_HEIGHT 256
#define TEX_REFLECT_SLOT_SIZE (TEX_REFLECT_HEIGHT/16)
#define TEX_REFLECT_NUMSLOT (TEX_REFLECT_HEIGHT/TEX_REFLECT_SLOT_SIZE)

#ifndef M_PI
#define M_PI 3.1415926535
#endif

#define EPSILON 0.0001

#define clamp255(a) ( (a)<(0.0f) ? (0.0f) : ((a)>(255.0f) ? (255.0f) : (a)) )

#define fabs(x) ((x)<0.0f?-(x):(x))

#define vequ(a,b) { (a)[0]=(b)[0]; (a)[1]=(b)[1]; (a)[2]=(b)[2]; }
#define vsub(a,b,c) { (a)[0]=(b)[0]-(c)[0]; (a)[1]=(b)[1]-(c)[1]; (a)[2]=(b)[2]-(c)[2]; }
#define dprod(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
#define vnormalize(a,b) { \
register float m_norm; \
m_norm=sqrt((double)dprod((a),(a))); \
(a)[0] /=m_norm; \
(a)[1] /=m_norm; \
(a)[2] /=m_norm; }

static GLubyte checkmap[TEX_CHECK_HEIGHT][TEX_CHECK_WIDTH][3];
static GLuint checkid;
static int checkmap_currentslot = 0;

static GLubyte reflectmap[TEX_REFLECT_HEIGHT][TEX_REFLECT_WIDTH][3];
static GLuint reflectid;
static int reflectmap_currentslot = 0;

static GLuint lightdlist;
static GLuint objdlist;

static float lightpos[3] = { 2.1, 2.1, 2.8 };
static float objpos[3] = { 0.0, 0.0, 1.0 };

static float sphere_pos[TEX_CHECK_HEIGHT][TEX_REFLECT_WIDTH][3];

static int win = 0;

static float fogcolor[4] = { 0.05, 0.05, 0.05, 1.0 };

static float obs[3] = { 7.0, 0.0, 2.0 };
static float dir[3];
static float v = 0.0;
static float alpha = -90.0;
static float beta = 90.0;

static int fog = 1;
static int bfcull = 1;
static int poutline = 0;
static int help = 1;
static int showcheckmap = 1;
static int showreflectmap = 1;
static int joyavailable = 0;
static int joyactive = 0;

static float
gettime(void)
{
static float told = 0.0f;
float tnew, ris;

tnew = glutGet(GLUT_ELAPSED_TIME);

ris = tnew - told;

told = tnew;

return ris / 1000.0;
}

static void
calcposobs(void)
{
dir[0] = sin(alpha * M_PI / 180.0);
dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
dir[2] = cos(beta * M_PI / 180.0);

obs[0] += v * dir[0];
obs[1] += v * dir[1];
obs[2] += v * dir[2];
}

static void
special(int k, int x, int y)
{
switch (k) {
case GLUT_KEY_LEFT:
alpha -= 2.0;
break;
case GLUT_KEY_RIGHT:
alpha += 2.0;
break;
case GLUT_KEY_DOWN:
beta -= 2.0;
break;
case GLUT_KEY_UP:
beta += 2.0;
break;
}
}

static void
key(unsigned char k, int x, int y)
{
switch (k) {
case 27:
exit(0);
break;

case 's':
lightpos[1] -= 0.1;
break;
case 'd':
lightpos[1] += 0.1;
break;
case 'e':
lightpos[0] -= 0.1;
break;
case 'x':
lightpos[0] += 0.1;
break;
case 'w':
lightpos[2] -= 0.1;
break;
case 'r':
lightpos[2] += 0.1;
break;

case 'j':
objpos[1] -= 0.1;
break;
case 'k':
objpos[1] += 0.1;
break;
case 'i':
objpos[0] -= 0.1;
break;
case 'm':
objpos[0] += 0.1;
break;
case 'u':
objpos[2] -= 0.1;
break;
case 'o':
objpos[2] += 0.1;
break;

case 'a':
v += 0.005;
break;
case 'z':
v -= 0.005;
break;

case 'g':
joyactive = (!joyactive);
break;
case 'h':
help = (!help);
break;
case 'f':
fog = (!fog);
break;

case '1':
showcheckmap = (!showcheckmap);
break;
case '2':
showreflectmap = (!showreflectmap);
break;

case 'b':
if (bfcull) {
glDisable(GL_CULL_FACE);
bfcull = 0;
}
else {
glEnable(GL_CULL_FACE);
bfcull = 1;
}
break;
case 'p':
if (poutline) {
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
poutline = 0;
}
else {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
poutline = 1;
}
break;
#ifdef XMESA
case ' ':
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
fullscreen = (!fullscreen);
break;
#endif
}
}

static void
reshape(int w, int h)
{
WIDTH = w;
HEIGHT = h;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, w / (float) h, 0.8, 40.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}

static void
printstring(void *font, char *string)
{
int len, i;

len = (int) strlen(string);
for (i = 0; i < len; i++)
glutBitmapCharacter(font, string[i]);
}

static void
printhelp(void)
{
glEnable(GL_BLEND);
glColor4f(0.5, 0.5, 0.5, 0.5);
glRecti(40, 40, 600, 440);
glDisable(GL_BLEND);

glColor3f(0.0, 0.0, 1.0);
glRasterPos2i(300, 420);
printstring(GLUT_BITMAP_HELVETICA_18, "Help");

glRasterPos2i(60, 390);
printstring(GLUT_BITMAP_HELVETICA_12, "h - Togle Help");
glRasterPos2i(60, 370);
printstring(GLUT_BITMAP_HELVETICA_12, "f - Togle Fog");
glRasterPos2i(60, 350);
printstring(GLUT_BITMAP_HELVETICA_12, "b - Togle Back face culling");
glRasterPos2i(60, 330);
printstring(GLUT_BITMAP_HELVETICA_12, "p - Togle Wire frame");
glRasterPos2i(60, 310);
printstring(GLUT_BITMAP_HELVETICA_12, "Arrow Keys - Rotate");
glRasterPos2i(60, 290);
printstring(GLUT_BITMAP_HELVETICA_12, "a - Increase velocity");
glRasterPos2i(60, 270);
printstring(GLUT_BITMAP_HELVETICA_12, "z - Decrease velocity");

glRasterPos2i(60, 250);
if (joyavailable)
printstring(GLUT_BITMAP_HELVETICA_12,
"j - Togle jostick control (Joystick control available)");
else
printstring(GLUT_BITMAP_HELVETICA_12,
"(No Joystick control available)");

glRasterPos2i(60, 230);
printstring(GLUT_BITMAP_HELVETICA_12,
"To move the light source: s - left, d - right, e - far, x - near, w - down r - up");
glRasterPos2i(60, 210);
printstring(GLUT_BITMAP_HELVETICA_12,
"To move the mirror sphere: j - left, k - right, i - far, m - near, u - down o - up");

glRasterPos2i(60, 190);
printstring(GLUT_BITMAP_HELVETICA_12,
"1 - Togle the plane texture map window");

glRasterPos2i(60, 170);
printstring(GLUT_BITMAP_HELVETICA_12,
"2 - Togle the sphere texture map window");
}

static GLboolean
seelight(float p[3], float dir[3])
{
float c[3], b, a, d, t, dist[3];

vsub(c, p, objpos);
b = -dprod(c, dir);
a = dprod(c, c) - SPHERE_RADIUS * SPHERE_RADIUS;

if ((d = b * b - a) < 0.0 || (b < 0.0 && a > 0.0))
return GL_FALSE;

d = sqrt(d);

t = b - d;

if (t < EPSILON) {
t = b + d;
if (t < EPSILON)
return GL_FALSE;
}

vsub(dist, lightpos, p);
if (dprod(dist, dist) < t * t)
return GL_FALSE;

return GL_TRUE;
}

static int
colorcheckmap(float ppos[3], float c[3])
{
static float norm[3] = { 0.0f, 0.0f, 1.0f };
float ldir[3], vdir[3], h[3], dfact, kfact, r, g, b;
int x, y;

x = (int) ((ppos[0] + BASESIZE / 2) * (10.0f / BASESIZE));
if ((x < 0) || (x > 10))
return GL_FALSE;

y = (int) ((ppos[1] + BASESIZE / 2) * (10.0f / BASESIZE));
if ((y < 0) || (y > 10))
return GL_FALSE;

r = 255.0f;
if (y & 1) {
if (x & 1)
g = 255.0f;
else
g = 0.0f;
}
else {
if (x & 1)
g = 0.0f;
else
g = 255.0f;
}
b = 0.0f;

vsub(ldir, lightpos, ppos);
vnormalize(ldir, ldir);

if (seelight(ppos, ldir)) {
c[0] = r * 0.05f;
c[1] = g * 0.05f;
c[2] = b * 0.05f;

return GL_TRUE;
}

dfact = dprod(ldir, norm);
if (dfact < 0.0f)
dfact = 0.0f;

vsub(vdir, obs, ppos);
vnormalize(vdir, vdir);
h[0] = 0.5f * (vdir[0] + ldir[0]);
h[1] = 0.5f * (vdir[1] + ldir[1]);
h[2] = 0.5f * (vdir[2] + ldir[2]);
kfact = dprod(h, norm);
kfact =
kfact * kfact * kfact * kfact * kfact * kfact * kfact * 7.0f * 255.0f;

r = r * dfact + kfact;
g = g * dfact + kfact;
b = b * dfact + kfact;

c[0] = clamp255(r);
c[1] = clamp255(g);
c[2] = clamp255(b);

return GL_TRUE;
}

static void
updatecheckmap(int slot)
{
float c[3], ppos[3];
int x, y;

glBindTexture(GL_TEXTURE_2D, checkid);

ppos[2] = 0.0f;
for (y = slot * TEX_CHECK_SLOT_SIZE; y < (slot + 1) * TEX_CHECK_SLOT_SIZE;
y++) {
ppos[1] = (y / (float) TEX_CHECK_HEIGHT) * BASESIZE - BASESIZE / 2;

for (x = 0; x < TEX_CHECK_WIDTH; x++) {
ppos[0] = (x / (float) TEX_CHECK_WIDTH) * BASESIZE - BASESIZE / 2;

colorcheckmap(ppos, c);
checkmap[y][x][0] = (GLubyte) c[0];
checkmap[y][x][1] = (GLubyte) c[1];
checkmap[y][x][2] = (GLubyte) c[2];
}
}

glTexSubImage2D(GL_TEXTURE_2D, 0, 0, slot * TEX_CHECK_SLOT_SIZE,
TEX_CHECK_WIDTH, TEX_CHECK_SLOT_SIZE, GL_RGB,
GL_UNSIGNED_BYTE,
&checkmap[slot * TEX_CHECK_SLOT_SIZE][0][0]);

}

static void
updatereflectmap(int slot)
{
float rf, r, g, b, t, dfact, kfact, rdir[3];
float rcol[3], ppos[3], norm[3], ldir[3], h[3], vdir[3], planepos[3];
int x, y;

glBindTexture(GL_TEXTURE_2D, reflectid);

for (y = slot * TEX_REFLECT_SLOT_SIZE;
y < (slot + 1) * TEX_REFLECT_SLOT_SIZE; y++)
for (x = 0; x < TEX_REFLECT_WIDTH; x++) {
ppos[0] = sphere_pos[y][x][0] + objpos[0];
ppos[1] = sphere_pos[y][x][1] + objpos[1];
ppos[2] = sphere_pos[y][x][2] + objpos[2];

vsub(norm, ppos, objpos);
vnormalize(norm, norm);

vsub(ldir, lightpos, ppos);
vnormalize(ldir, ldir);
vsub(vdir, obs, ppos);
vnormalize(vdir, vdir);

rf = 2.0f * dprod(norm, vdir);
if (rf > EPSILON) {
rdir[0] = rf * norm[0] - vdir[0];
rdir[1] = rf * norm[1] - vdir[1];
rdir[2] = rf * norm[2] - vdir[2];

t = -objpos[2] / rdir[2];

if (t > EPSILON) {
planepos[0] = objpos[0] + t * rdir[0];
planepos[1] = objpos[1] + t * rdir[1];
planepos[2] = 0.0f;

if (!colorcheckmap(planepos, rcol))
rcol[0] = rcol[1] = rcol[2] = 0.0f;
}
else
rcol[0] = rcol[1] = rcol[2] = 0.0f;
}
else
rcol[0] = rcol[1] = rcol[2] = 0.0f;

dfact = 0.1f * dprod(ldir, norm);

if (dfact < 0.0f) {
dfact = 0.0f;
kfact = 0.0f;
}
else {
h[0] = 0.5f * (vdir[0] + ldir[0]);
h[1] = 0.5f * (vdir[1] + ldir[1]);
h[2] = 0.5f * (vdir[2] + ldir[2]);
kfact = dprod(h, norm);
kfact *= kfact;
kfact *= kfact;
kfact *= kfact;
kfact *= kfact;
kfact *= 10.0f;
}

r = dfact + kfact;
g = dfact + kfact;
b = dfact + kfact;

r *= 255.0f;
g *= 255.0f;
b *= 255.0f;

r += rcol[0];
g += rcol[1];
b += rcol[2];

r = clamp255(r);
g = clamp255(g);
b = clamp255(b);

reflectmap[y][x][0] = (GLubyte) r;
reflectmap[y][x][1] = (GLubyte) g;
reflectmap[y][x][2] = (GLubyte) b;
}

glTexSubImage2D(GL_TEXTURE_2D, 0, 0, slot * TEX_REFLECT_SLOT_SIZE,
TEX_REFLECT_WIDTH, TEX_REFLECT_SLOT_SIZE, GL_RGB,
GL_UNSIGNED_BYTE,
&reflectmap[slot * TEX_REFLECT_SLOT_SIZE][0][0]);
}

static void
drawbase(void)
{
glColor3f(0.0, 0.0, 0.0);
glBindTexture(GL_TEXTURE_2D, checkid);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);

glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f);
glVertex3f(-BASESIZE / 2.0f, -BASESIZE / 2.0f, 0.0f);

glTexCoord2f(1.0f, 0.0f);
glVertex3f(BASESIZE / 2.0f, -BASESIZE / 2.0f, 0.0f);

glTexCoord2f(1.0f, 1.0f);
glVertex3f(BASESIZE / 2.0f, BASESIZE / 2.0f, 0.0f);

glTexCoord2f(0.0f, 1.0f);
glVertex3f(-BASESIZE / 2.0f, BASESIZE / 2.0f, 0.0f);

glEnd();
}

static void
drawobj(void)
{
glColor3f(0.0, 0.0, 0.0);
glBindTexture(GL_TEXTURE_2D, reflectid);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);

glPushMatrix();
glTranslatef(objpos[0], objpos[1], objpos[2]);
glCallList(objdlist);
glPopMatrix();
}

static void
dojoy(void)
{
#ifdef WIN32
static UINT max[2] = { 0, 0 };
static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
MMRESULT res;
JOYINFO joy;

res = joyGetPos(JOYSTICKID1, &joy);

if (res == JOYERR_NOERROR) {
joyavailable = 1;

if (max[0] < joy.wXpos)
max[0] = joy.wXpos;
if (min[0] > joy.wXpos)
min[0] = joy.wXpos;
center[0] = (max[0] + min[0]) / 2;

if (max[1] < joy.wYpos)
max[1] = joy.wYpos;
if (min[1] > joy.wYpos)
min[1] = joy.wYpos;
center[1] = (max[1] + min[1]) / 2;

if (joyactive) {
if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
alpha -=
2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);

if (joy.wButtons & JOY_BUTTON1)
v += 0.005;
if (joy.wButtons & JOY_BUTTON2)
v -= 0.005;
}
}
else
joyavailable = 0;
#endif
}

static void
updatemaps(void)
{
updatecheckmap(checkmap_currentslot);
checkmap_currentslot = (checkmap_currentslot + 1) % TEX_CHECK_NUMSLOT;

updatereflectmap(reflectmap_currentslot);
reflectmap_currentslot =
(reflectmap_currentslot + 1) % TEX_REFLECT_NUMSLOT;
}

static void
draw(void)
{
static int count = 0;
static char frbuf[80];
float fr;

dojoy();

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

glEnable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
if (fog)
glEnable(GL_FOG);
else
glDisable(GL_FOG);

glPushMatrix();
calcposobs();

gluLookAt(obs[0], obs[1], obs[2],
obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
0.0, 0.0, 1.0);

drawbase();
drawobj();

glColor3f(1.0, 1.0, 1.0);
glDisable(GL_TEXTURE_2D);

glPushMatrix();
glTranslatef(lightpos[0], lightpos[1], lightpos[2]);
glCallList(lightdlist);
glPopMatrix();

glPopMatrix();

if ((count % FRAME) == 0) {
fr = gettime();
sprintf(frbuf, "Frame rate: %f", FRAME / fr);
}

glDisable(GL_DEPTH_TEST);
glDisable(GL_FOG);

glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);

glColor3f(0.0f, 0.3f, 1.0f);

if (showcheckmap) {
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, checkid);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);

glBegin(GL_QUADS);
glTexCoord2f(1.0f, 0.0f);
glVertex2i(10, 30);
glTexCoord2f(1.0f, 1.0f);
glVertex2i(10 + 90, 30);
glTexCoord2f(0.0f, 1.0f);
glVertex2i(10 + 90, 30 + 90);
glTexCoord2f(0.0f, 0.0f);
glVertex2i(10, 30 + 90);
glEnd();

glDisable(GL_TEXTURE_2D);
glBegin(GL_LINE_LOOP);
glVertex2i(10, 30);
glVertex2i(10 + 90, 30);
glVertex2i(10 + 90, 30 + 90);
glVertex2i(10, 30 + 90);
glEnd();
glRasterPos2i(105, 65);
printstring(GLUT_BITMAP_HELVETICA_18, "Plane Texture Map");
}

if (showreflectmap) {
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, reflectid);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);

glBegin(GL_QUADS);
glTexCoord2f(1.0f, 0.0f);
glVertex2i(540, 30);
glTexCoord2f(1.0f, 1.0f);
glVertex2i(540 + 90, 30);
glTexCoord2f(0.0f, 1.0f);
glVertex2i(540 + 90, 30 + 90);
glTexCoord2f(0.0f, 0.0f);
glVertex2i(540, 30 + 90);
glEnd();

glDisable(GL_TEXTURE_2D);
glBegin(GL_LINE_LOOP);
glVertex2i(540, 30);
glVertex2i(540 + 90, 30);
glVertex2i(540 + 90, 30 + 90);
glVertex2i(540, 30 + 90);
glEnd();
glRasterPos2i(360, 65);
printstring(GLUT_BITMAP_HELVETICA_18, "Sphere Texture Map");
}

glDisable(GL_TEXTURE_2D);

glRasterPos2i(10, 10);
printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
glRasterPos2i(360, 470);
printstring(GLUT_BITMAP_HELVETICA_10,
"Ray V1.0 Written by David Bucciarelli (tech.hmw@plus.it)");

if (help)
printhelp();

glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);

updatemaps();

glutSwapBuffers();

count++;
}

static void
inittextures(void)
{
int y;

glGenTextures(1, &checkid);
glBindTexture(GL_TEXTURE_2D, checkid);

glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, 3, TEX_CHECK_WIDTH, TEX_CHECK_HEIGHT,
0, GL_RGB, GL_UNSIGNED_BYTE, checkmap);

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

for (y = 0; y < TEX_CHECK_NUMSLOT; y++)
updatecheckmap(y);



glGenTextures(1, &reflectid);
glBindTexture(GL_TEXTURE_2D, reflectid);

glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, 3, TEX_REFLECT_WIDTH, TEX_REFLECT_HEIGHT,
0, GL_RGB, GL_UNSIGNED_BYTE, reflectmap);

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

for (y = 0; y < TEX_REFLECT_NUMSLOT; y++)
updatereflectmap(y);


}

static void
initspherepos(void)
{
float alpha, beta, sa, ca, sb, cb;
int x, y;

for (y = 0; y < TEX_REFLECT_HEIGHT; y++) {
beta = M_PI - y * (M_PI / TEX_REFLECT_HEIGHT);

for (x = 0; x < TEX_REFLECT_WIDTH; x++) {
alpha = -x * (2.0f * M_PI / TEX_REFLECT_WIDTH);

sa = sin(alpha);
ca = cos(alpha);

sb = sin(beta);
cb = cos(beta);

sphere_pos[y][x][0] = SPHERE_RADIUS * sa * sb;
sphere_pos[y][x][1] = SPHERE_RADIUS * ca * sb;
sphere_pos[y][x][2] = SPHERE_RADIUS * cb;
}
}
}

static void
initdlists(void)
{
GLUquadricObj *obj;

obj = gluNewQuadric();

lightdlist = glGenLists(1);
glNewList(lightdlist, GL_COMPILE);
gluQuadricDrawStyle(obj, GLU_FILL);
gluQuadricNormals(obj, GLU_NONE);
gluQuadricTexture(obj, GL_TRUE);
gluSphere(obj, 0.25f, 6, 6);
glEndList();

objdlist = glGenLists(1);
glNewList(objdlist, GL_COMPILE);
gluQuadricDrawStyle(obj, GLU_FILL);
gluQuadricNormals(obj, GLU_NONE);
gluQuadricTexture(obj, GL_TRUE);
gluSphere(obj, SPHERE_RADIUS, 16, 16);
glEndList();
}

int
main(int ac, char **av)
{
fprintf(stderr,
"Ray V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");

/*
if(!SetPriorityClass(GetCurrentProcess(),REALTIME_PRIORITY_CLASS)) {
fprintf(stderr,"Error setting the process class.\n");
return 0;
}

if(!SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_TIME_CRITICAL)) {
fprintf(stderr,"Error setting the process priority.\n");
return 0;
}
*/

glutInitWindowPosition(0, 0);
glutInitWindowSize(WIDTH, HEIGHT);
glutInit(&ac, av);

glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);

if (!(win = glutCreateWindow("Ray"))) {
fprintf(stderr, "Error, couldn't open window\n");
return -1;
}

reshape(WIDTH, HEIGHT);

glShadeModel(GL_FLAT);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glEnable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP2);
glFogfv(GL_FOG_COLOR, fogcolor);

glFogf(GL_FOG_DENSITY, 0.01);
#ifdef FX
glHint(GL_FOG_HINT, GL_NICEST);
#endif

calcposobs();

initspherepos();

inittextures();
initdlists();

glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);

glutReshapeFunc(reshape);
glutDisplayFunc(draw);
glutKeyboardFunc(key);
glutSpecialFunc(special);
glutIdleFunc(draw);

glutMainLoop();

return 0;
}

+ 117
- 0
progs/demos/shadow.c View File

@@ -0,0 +1,117 @@
/**
(c) Copyright 1993, Silicon Graphics, Inc.

ALL RIGHTS RESERVED

Permission to use, copy, modify, and distribute this software
for any purpose and without fee is hereby granted, provided
that the above copyright notice appear in all copies and that
both the copyright notice and this permission notice appear in
supporting documentation, and that the name of Silicon
Graphics, Inc. not be used in advertising or publicity
pertaining to distribution of the software without specific,
written prior permission.

THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
PERFORMANCE OF THIS SOFTWARE.

US Government Users Restricted Rights

Use, duplication, or disclosure by the Government is subject to
restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
(c)(1)(ii) of the Rights in Technical Data and Computer
Software clause at DFARS 252.227-7013 and/or in similar or
successor clauses in the FAR or the DOD or NASA FAR
Supplement. Unpublished-- rights reserved under the copyright
laws of the United States. Contractor/manufacturer is Silicon
Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
94039-7311.

OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/

/* Taken from the projshadow.c - by Tom McReynolds, SGI */

/* Modified by David Bucciarelli */

/* Rendering shadows using projective shadows. */

#include <GL/glut.h>

enum {
X, Y, Z, W
};
enum {
A, B, C, D
};

/* create a matrix that will project the desired shadow */
void
shadowmatrix(GLfloat shadowMat[4][4],
GLfloat groundplane[4],
GLfloat lightpos[4])
{
GLfloat dot;

/* find dot product between light position vector and ground plane normal */
dot = groundplane[X] * lightpos[X] +
groundplane[Y] * lightpos[Y] +
groundplane[Z] * lightpos[Z] +
groundplane[W] * lightpos[W];

shadowMat[0][0] = dot - lightpos[X] * groundplane[X];
shadowMat[1][0] = 0.f - lightpos[X] * groundplane[Y];
shadowMat[2][0] = 0.f - lightpos[X] * groundplane[Z];
shadowMat[3][0] = 0.f - lightpos[X] * groundplane[W];

shadowMat[X][1] = 0.f - lightpos[Y] * groundplane[X];
shadowMat[1][1] = dot - lightpos[Y] * groundplane[Y];
shadowMat[2][1] = 0.f - lightpos[Y] * groundplane[Z];
shadowMat[3][1] = 0.f - lightpos[Y] * groundplane[W];

shadowMat[X][2] = 0.f - lightpos[Z] * groundplane[X];
shadowMat[1][2] = 0.f - lightpos[Z] * groundplane[Y];
shadowMat[2][2] = dot - lightpos[Z] * groundplane[Z];
shadowMat[3][2] = 0.f - lightpos[Z] * groundplane[W];

shadowMat[X][3] = 0.f - lightpos[W] * groundplane[X];
shadowMat[1][3] = 0.f - lightpos[W] * groundplane[Y];
shadowMat[2][3] = 0.f - lightpos[W] * groundplane[Z];
shadowMat[3][3] = dot - lightpos[W] * groundplane[W];

}

/* find the plane equation given 3 points */
void
findplane(GLfloat plane[4],
GLfloat v0[3], GLfloat v1[3], GLfloat v2[3])
{
GLfloat vec0[3], vec1[3];

/* need 2 vectors to find cross product */
vec0[X] = v1[X] - v0[X];
vec0[Y] = v1[Y] - v0[Y];
vec0[Z] = v1[Z] - v0[Z];

vec1[X] = v2[X] - v0[X];
vec1[Y] = v2[Y] - v0[Y];
vec1[Z] = v2[Z] - v0[Z];

/* find cross product to get A, B, and C of plane equation */
plane[A] = vec0[Y] * vec1[Z] - vec0[Z] * vec1[Y];
plane[B] = -(vec0[X] * vec1[Z] - vec0[Z] * vec1[X]);
plane[C] = vec0[X] * vec1[Y] - vec0[Y] * vec1[X];

plane[D] = -(plane[A] * v0[X] + plane[B] * v0[Y] + plane[C] * v0[Z]);
}

+ 575
- 0
progs/demos/teapot.c View File

@@ -0,0 +1,575 @@
/*
* This program is under the GNU GPL.
* Use at your own risk.
*
* written by David Bucciarelli (tech.hmw@plus.it)
* Humanware s.r.l.
*/

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>

#ifdef WIN32
#include <windows.h>
#endif

#include <GL/glut.h>
#include "../util/readtex.c"
#include "shadow.c"

#ifdef XMESA
#include "GL/xmesa.h"
static int fullscreen=1;
#endif

static int WIDTH=640;
static int HEIGHT=480;

#define FRAME 50

#define BASESIZE 10.0

#define BASERES 12
#define TEAPOTRES 3

#ifndef M_PI
#define M_PI 3.1415926535
#endif

extern void shadowmatrix(GLfloat [4][4], GLfloat [4], GLfloat [4]);
extern void findplane(GLfloat [4], GLfloat [3], GLfloat [3], GLfloat [3]);


static int win=0;

static float obs[3]={5.0,0.0,1.0};
static float dir[3];
static float v=0.0;
static float alpha=-90.0;
static float beta=90.0;

static GLfloat baseshadow[4][4];
static GLfloat lightpos[4]={2.3,0.0,3.0,1.0};
static GLfloat lightdir[3]={-2.3,0.0,-3.0};
static GLfloat lightalpha=0.0;

static int fog=1;
static int bfcull=1;
static int usetex=1;
static int help=1;
static int joyavailable=0;
static int joyactive=0;

static GLuint t1id,t2id;
static GLuint teapotdlist,basedlist,lightdlist;

static float gettime(void)
{
static clock_t told=0;
clock_t tnew,ris;

tnew=clock();

ris=tnew-told;

told=tnew;

return(ris/(float)CLOCKS_PER_SEC);
}

static void calcposobs(void)
{
dir[0]=sin(alpha*M_PI/180.0);
dir[1]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
dir[2]=cos(beta*M_PI/180.0);

obs[0]+=v*dir[0];
obs[1]+=v*dir[1];
obs[2]+=v*dir[2];
}

static void special(int k, int x, int y)
{
switch(k) {
case GLUT_KEY_LEFT:
alpha-=2.0;
break;
case GLUT_KEY_RIGHT:
alpha+=2.0;
break;
case GLUT_KEY_DOWN:
beta-=2.0;
break;
case GLUT_KEY_UP:
beta+=2.0;
break;
}
}

static void key(unsigned char k, int x, int y)
{
switch(k) {
case 27:
exit(0);
break;
case 'a':
v+=0.005;
break;
case 'z':
v-=0.005;
break;

case 'j':
joyactive=(!joyactive);
break;
case 'h':
help=(!help);
break;
case 'f':
fog=(!fog);
break;
case 't':
usetex=(!usetex);
break;
case 'b':
if(bfcull) {
glDisable(GL_CULL_FACE);
bfcull=0;
} else {
glEnable(GL_CULL_FACE);
bfcull=1;
}
break;
#ifdef XMESA
case ' ':
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
fullscreen=(!fullscreen);
break;
#endif
}
}

static void reshape(int w, int h)
{
WIDTH=w;
HEIGHT=h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0,w/(float)h,0.2,40.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glViewport(0,0,w,h);
}

static void printstring(void *font, char *string)
{
int len,i;

len=(int)strlen(string);
for(i=0;i<len;i++)
glutBitmapCharacter(font,string[i]);
}

static void printhelp(void)
{
glEnable(GL_BLEND);
glColor4f(0.5,0.5,0.5,0.5);
glRecti(40,40,600,440);
glDisable(GL_BLEND);

glColor3f(1.0,0.0,0.0);
glRasterPos2i(300,420);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");

glRasterPos2i(60,390);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Togle Help");
glRasterPos2i(60,360);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"t - Togle Textures");
glRasterPos2i(60,330);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Togle Fog");
glRasterPos2i(60,300);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"b - Togle Back face culling");
glRasterPos2i(60,270);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
glRasterPos2i(60,240);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
glRasterPos2i(60,210);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");

glRasterPos2i(60,180);
if(joyavailable)
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"j - Togle jostick control (Joystick control available)");
else
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"(No Joystick control available)");
}

static void drawbase(void)
{
int i,j;
float x,y,dx,dy;

glBindTexture(GL_TEXTURE_2D,t1id);

dx=BASESIZE/BASERES;
dy=-BASESIZE/BASERES;
for(y=BASESIZE/2.0,j=0;j<BASERES;y+=dy,j++) {
glBegin(GL_QUAD_STRIP);
glColor3f(1.0,1.0,1.0);
glNormal3f(0.0,0.0,1.0);
for(x=-BASESIZE/2.0,i=0;i<BASERES;x+=dx,i++) {
glTexCoord2f(x,y);
glVertex3f(x,y,0.0);

glTexCoord2f(x,y+dy);
glVertex3f(x,y+dy,0.0);
}
glEnd();
}
}

static void drawteapot(void)
{
static float xrot=0.0;
static float zrot=0.0;

glPushMatrix();
glRotatef(lightalpha,0.0,0.0,1.0);
glMultMatrixf((GLfloat *)baseshadow);
glRotatef(-lightalpha,0.0,0.0,1.0);

glTranslatef(0.0,0.0,1.0);
glRotatef(xrot,1.0,0.0,0.0);
glRotatef(zrot,0.0,0.0,1.0);

glDisable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);

glColor3f(0.0,0.0,0.0);
glCallList(teapotdlist);

glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
if(usetex)
glEnable(GL_TEXTURE_2D);

glPopMatrix();

glPushMatrix();
glTranslatef(0.0,0.0,1.0);
glRotatef(xrot,1.0,0.0,0.0);
glRotatef(zrot,0.0,0.0,1.0);

glCallList(teapotdlist);
glPopMatrix();

xrot+=2.0;
zrot+=1.0;
}

static void drawlight1(void)
{
glPushMatrix();
glRotatef(lightalpha,0.0,0.0,1.0);
glLightfv(GL_LIGHT0,GL_POSITION,lightpos);
glLightfv(GL_LIGHT0,GL_SPOT_DIRECTION,lightdir);

glPopMatrix();
}

static void drawlight2(void)
{
glPushMatrix();
glRotatef(lightalpha,0.0,0.0,1.0);
glTranslatef(lightpos[0],lightpos[1],lightpos[2]);

glDisable(GL_TEXTURE_2D);
glCallList(lightdlist);
if(usetex)
glEnable(GL_TEXTURE_2D);
glPopMatrix();

lightalpha+=1.0;
}

static void dojoy(void)
{
#ifdef WIN32
static UINT max[2]={0,0};
static UINT min[2]={0xffffffff,0xffffffff},center[2];
MMRESULT res;
JOYINFO joy;

res=joyGetPos(JOYSTICKID1,&joy);

if(res==JOYERR_NOERROR) {
joyavailable=1;

if(max[0]<joy.wXpos)
max[0]=joy.wXpos;
if(min[0]>joy.wXpos)
min[0]=joy.wXpos;
center[0]=(max[0]+min[0])/2;

if(max[1]<joy.wYpos)
max[1]=joy.wYpos;
if(min[1]>joy.wYpos)
min[1]=joy.wYpos;
center[1]=(max[1]+min[1])/2;

if(joyactive) {
if(fabs(center[0]-(float)joy.wXpos)>0.1*(max[0]-min[0]))
alpha-=2.5*(center[0]-(float)joy.wXpos)/(max[0]-min[0]);
if(fabs(center[1]-(float)joy.wYpos)>0.1*(max[1]-min[1]))
beta+=2.5*(center[1]-(float)joy.wYpos)/(max[1]-min[1]);

if(joy.wButtons & JOY_BUTTON1)
v+=0.005;
if(joy.wButtons & JOY_BUTTON2)
v-=0.005;
}
} else
joyavailable=0;
#endif
}

static void draw(void)
{
static int count=0;
static char frbuf[80];
float fr;

dojoy();

glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

if(usetex)
glEnable(GL_TEXTURE_2D);
else
glDisable(GL_TEXTURE_2D);

if(fog)
glEnable(GL_FOG);
else
glDisable(GL_FOG);

glEnable(GL_LIGHTING);

glShadeModel(GL_SMOOTH);

glPushMatrix();
calcposobs();

gluLookAt(obs[0],obs[1],obs[2],
obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
0.0,0.0,1.0);

drawlight1();
glCallList(basedlist);
drawteapot();
drawlight2();
glPopMatrix();
if((count % FRAME)==0) {
fr=gettime();
sprintf(frbuf,"Frame rate: %f",FRAME/fr);
}

glDisable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glDisable(GL_FOG);
glShadeModel(GL_FLAT);

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

glColor3f(1.0,0.0,0.0);
glRasterPos2i(10,10);
printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
glRasterPos2i(350,470);
printstring(GLUT_BITMAP_HELVETICA_10,"Teapot V1.2 Written by David Bucciarelli (tech.hmw@plus.it)");

if(help)
printhelp();

reshape(WIDTH,HEIGHT);

glutSwapBuffers();

count++;
}

static void inittextures(void)
{
GLenum gluerr;
glGenTextures(1,&t1id);
glBindTexture(GL_TEXTURE_2D,t1id);

glPixelStorei(GL_UNPACK_ALIGNMENT,4);
if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) {
fprintf(stderr,"Error reading a texture.\n");
exit(-1);
}

glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);

glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);

glGenTextures(1,&t2id);
glBindTexture(GL_TEXTURE_2D,t2id);

if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
fprintf(stderr,"Error reading a texture.\n");
exit(-1);
}

glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);

glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
}

static void initlight(void)
{
float lamb[4]={0.2,0.2,0.2,1.0};
float lspec[4]={1.0,1.0,1.0,1.0};

glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,70.0);
glLightf(GL_LIGHT0,GL_SPOT_EXPONENT,20.0);
glLightfv(GL_LIGHT0,GL_AMBIENT,lamb);
glLightfv(GL_LIGHT0,GL_SPECULAR,lspec);

glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,20.0);
glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,lspec);

glEnable(GL_LIGHT0);
}

static void initdlists(void)
{
GLUquadricObj *lcone,*lbase;
GLfloat plane[4];
GLfloat v0[3]={0.0,0.0,0.0};
GLfloat v1[3]={1.0,0.0,0.0};
GLfloat v2[3]={0.0,1.0,0.0};

findplane(plane,v0,v1,v2);
shadowmatrix(baseshadow,plane,lightpos);

teapotdlist=glGenLists(1);
glNewList(teapotdlist,GL_COMPILE);
glRotatef(90.0,1.0,0.0,0.0);
glCullFace(GL_FRONT);
glBindTexture(GL_TEXTURE_2D,t2id);
glutSolidTeapot(0.75);
glCullFace(GL_BACK);
glEndList();

basedlist=glGenLists(1);
glNewList(basedlist,GL_COMPILE);
drawbase();
glEndList();

lightdlist=glGenLists(1);
glNewList(lightdlist,GL_COMPILE);
glDisable(GL_LIGHTING);
lcone=gluNewQuadric();
lbase=gluNewQuadric();
glRotatef(45.0,0.0,1.0,0.0);

glColor3f(1.0,1.0,1.0);
glCullFace(GL_FRONT);
gluDisk(lbase,0.0,0.2,12.0,1.0);
glCullFace(GL_BACK);

glColor3f(0.5,0.0,0.0);
gluCylinder(lcone,0.2,0.0,0.5,12,1);

gluDeleteQuadric(lcone);
gluDeleteQuadric(lbase);

glEnable(GL_LIGHTING);
glEndList();
}

int main(int ac, char **av)
{
float fogcolor[4]={0.025,0.025,0.025,1.0};

fprintf(stderr,"Teapot V1.2\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");

/*
if(!SetPriorityClass(GetCurrentProcess(),REALTIME_PRIORITY_CLASS)) {
fprintf(stderr,"Error setting the process class.\n");
return 0;
}

if(!SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_TIME_CRITICAL)) {
fprintf(stderr,"Error setting the process priority.\n");
return 0;
}
*/

glutInitWindowPosition(0,0);
glutInitWindowSize(WIDTH,HEIGHT);
glutInit(&ac,av);

glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);

if(!(win=glutCreateWindow("Teapot"))) {
fprintf(stderr,"Error, couldn't open window\n");
return -1;
}

reshape(WIDTH,HEIGHT);

glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);

glEnable(GL_FOG);
glFogi(GL_FOG_MODE,GL_EXP2);
glFogfv(GL_FOG_COLOR,fogcolor);

glFogf(GL_FOG_DENSITY,0.04);
glHint(GL_FOG_HINT,GL_NICEST);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);

calcposobs();

inittextures();
initlight();

initdlists();

glClearColor(fogcolor[0],fogcolor[1],fogcolor[2],fogcolor[3]);

glutReshapeFunc(reshape);
glutDisplayFunc(draw);
glutKeyboardFunc(key);
glutSpecialFunc(special);
glutIdleFunc(draw);

glutMainLoop();

return 0;
}

+ 653
- 0
progs/demos/terrain.c View File

@@ -0,0 +1,653 @@
/*
* This program is under the GNU GPL.
* Use at your own risk.
*
* written by David Bucciarelli (tech.hmw@plus.it)
* Humanware s.r.l.
*
* based on a Mikael SkiZoWalker's (MoDEL) / France (Skizo@Hol.Fr) demo
*/

#include <stdio.h>
#include <math.h>
#include <stdlib.h>
#include <time.h>

#ifdef WIN32
#include <windows.h>
#endif

#include <GL/glut.h>

#ifdef XMESA
#include "GL/xmesa.h"
static int fullscreen = 1;
#endif

#ifndef M_PI
#define M_PI 3.14159265
#endif

#define heightMnt 450
#define lenghtXmnt 62
#define lenghtYmnt 62

#define stepXmnt 96.0
#define stepYmnt 96.0

#define WIDTH 640
#define HEIGHT 480

#define TSCALE 4

#define FRAME 50

#define FOV 85

static GLfloat terrain[256 * 256];
static GLfloat terraincolor[256 * 256][3];

static int win = 0;

static int fog = 1;
static int bfcull = 1;
static int usetex = 1;
static int poutline = 0;
static int help = 1;
static int joyavailable = 0;
static int joyactive = 0;
static float ModZMnt;
static long GlobalMnt = 0;

static int scrwidth = WIDTH;
static int scrheight = HEIGHT;

#define OBSSTARTX 992.0
#define OBSSTARTY 103.0

static float obs[3] = { OBSSTARTX, heightMnt * 1.3, OBSSTARTY };
static float dir[3], v1[2], v2[2];
static float v = 15.0;
static float alpha = 75.0;
static float beta = 90.0;

static float
gettime(void)
{
static clock_t told = 0;
clock_t tnew, ris;

tnew = clock();

ris = tnew - told;

told = tnew;

return (ris / (float) CLOCKS_PER_SEC);
}

static void
calcposobs(void)
{
float alpha1, alpha2;

dir[0] = sin(alpha * M_PI / 180.0);
dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
dir[1] = cos(beta * M_PI / 180.0);

alpha1 = alpha + FOV / 2.0;
v1[0] = sin(alpha1 * M_PI / 180.0);
v1[1] = cos(alpha1 * M_PI / 180.0);

alpha2 = alpha - FOV / 2.0;
v2[0] = sin(alpha2 * M_PI / 180.0);
v2[1] = cos(alpha2 * M_PI / 180.0);

obs[0] += v * dir[0];
obs[1] += v * dir[1];
obs[2] += v * dir[2];

if (obs[1] < 0.0)
obs[1] = 0.0;
}

static void
reshape(int width, int height)
{
scrwidth = width;
scrheight = height;
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(50.0, ((GLfloat) width / (GLfloat) height),
lenghtXmnt * stepYmnt * 0.01, lenghtXmnt * stepYmnt * 0.7);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}

int
clipstrip(float y, float *start, float *end)
{
float x1, x2, t1, t2, tmp;

if (v1[1] == 0.0) {
t1 = 0.0;
x1 = -HUGE_VAL;
}
else {
t1 = y / v1[1];
x1 = t1 * v1[0];
}

if (v2[1] == 0.0) {
t2 = 0.0;
x2 = HUGE_VAL;
}
else {
t2 = y / v2[1];
x2 = t2 * v2[0];
}

if (((x1 < -(lenghtXmnt * stepXmnt) / 2) && (t2 <= 0.0)) ||
((t1 <= 0.0) && (x2 > (lenghtXmnt * stepXmnt) / 2)) ||
((t1 < 0.0) && (t2 < 0.0)))
return 0;

if ((t1 == 0.0) && (t2 == 0.0)) {
if ((v1[0] < 0.0) && (v1[1] > 0.0) && (v2[0] < 0.0) && (v2[1] < 0.0)) {
*start = -(lenghtXmnt * stepXmnt) / 2;
*end = stepXmnt;
return 1;
}
else {
if ((v1[0] > 0.0) && (v1[1] < 0.0) && (v2[0] > 0.0) && (v2[1] > 0.0)) {
*start = -stepXmnt;
*end = (lenghtXmnt * stepXmnt) / 2;
return 1;
}
else
return 0;
}
}
else {
if (t2 < 0.0) {
if (x1 < 0.0)
x2 = -(lenghtXmnt * stepXmnt) / 2;
else
x2 = (lenghtXmnt * stepXmnt) / 2;
}

if (t1 < 0.0) {
if (x2 < 0.0)
x1 = -(lenghtXmnt * stepXmnt) / 2;
else
x1 = (lenghtXmnt * stepXmnt) / 2;
}
}

if (x1 > x2) {
tmp = x1;
x1 = x2;
x2 = tmp;
}

x1 -= stepXmnt;
if (x1 < -(lenghtXmnt * stepXmnt) / 2)
x1 = -(lenghtXmnt * stepXmnt) / 2;

x2 += stepXmnt;
if (x2 > (lenghtXmnt * stepXmnt) / 2)
x2 = (lenghtXmnt * stepXmnt) / 2;

*start = ((int) (x1 / stepXmnt)) * stepXmnt;
*end = ((int) (x2 / stepXmnt)) * stepXmnt;

return 1;
}

static void
printstring(void *font, char *string)
{
int len, i;

len = (int) strlen(string);
for (i = 0; i < len; i++)
glutBitmapCharacter(font, string[i]);
}

static void
printhelp(void)
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.0, 0.0, 0.0, 0.5);
glRecti(40, 40, 600, 440);
glDisable(GL_BLEND);

glColor3f(1.0, 0.0, 0.0);
glRasterPos2i(300, 420);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");

glRasterPos2i(60, 390);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Togle Help");
glRasterPos2i(60, 360);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Togle Textures");
glRasterPos2i(60, 330);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Togle Fog");
glRasterPos2i(60, 300);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "p - Wire frame");
glRasterPos2i(60, 270);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Togle Back face culling");
glRasterPos2i(60, 240);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
glRasterPos2i(60, 210);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
glRasterPos2i(60, 180);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");

glRasterPos2i(60, 150);
if (joyavailable)
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
"j - Togle jostick control (Joystick control available)");
else
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
"(No Joystick control available)");
}

void
drawterrain(void)
{
int h, i, idx, ox, oy;
float j, k, start, end;

ox = (int) (obs[0] / stepXmnt);
oy = (int) (obs[2] / stepYmnt);
GlobalMnt = ((ox * TSCALE) & 255) + ((oy * TSCALE) & 255) * 256;

glPushMatrix();
glTranslatef((float) ox * stepXmnt, 0, (float) oy * stepYmnt);

for (h = 0, k = -(lenghtYmnt * stepYmnt) / 2; h < lenghtYmnt;
k += stepYmnt, h++) {
if (!clipstrip(k, &start, &end))
continue;

glBegin(GL_TRIANGLE_STRIP); /* I hope that the optimizer will be able to improve this code */
for (i = (int) (lenghtXmnt / 2 + start / stepXmnt), j = start; j <= end;
j += stepXmnt, i++) {
idx = (i * TSCALE + h * 256 * TSCALE + GlobalMnt) & 65535;
glColor3fv(terraincolor[idx]);
glTexCoord2f((ox + i) / 8.0, (oy + h) / 8.0);
glVertex3f(j, terrain[idx], k);

idx =
(i * TSCALE + h * 256 * TSCALE + 256 * TSCALE +
GlobalMnt) & 65535;
glColor3fv(terraincolor[idx]);
glTexCoord2f((ox + i) / 8.0, (oy + h + 1) / 8.0);
glVertex3f(j, terrain[idx], k + stepYmnt);
}
glEnd();
}

glDisable(GL_CULL_FACE);
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBegin(GL_QUADS);
glColor4f(0.1, 0.7, 1.0, 0.4);
glVertex3f(-(lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
-(lenghtYmnt * stepYmnt) / 2.0);
glVertex3f(-(lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
(lenghtYmnt * stepYmnt) / 2.0);
glVertex3f((lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
(lenghtYmnt * stepYmnt) / 2.0);
glVertex3f((lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
-(lenghtYmnt * stepYmnt) / 2.0);
glEnd();
glDisable(GL_BLEND);
if (bfcull)
glEnable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);

glPopMatrix();

}

static void
dojoy(void)
{
#ifdef WIN32
static UINT max[2] = { 0, 0 };
static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
MMRESULT res;
JOYINFO joy;

res = joyGetPos(JOYSTICKID1, &joy);

if (res == JOYERR_NOERROR) {
joyavailable = 1;

if (max[0] < joy.wXpos)
max[0] = joy.wXpos;
if (min[0] > joy.wXpos)
min[0] = joy.wXpos;
center[0] = (max[0] + min[0]) / 2;

if (max[1] < joy.wYpos)
max[1] = joy.wYpos;
if (min[1] > joy.wYpos)
min[1] = joy.wYpos;
center[1] = (max[1] + min[1]) / 2;

if (joyactive) {
if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
alpha +=
2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);

if (joy.wButtons & JOY_BUTTON1)
v += 0.5;
if (joy.wButtons & JOY_BUTTON2)
v -= 0.5;
}
}
else
joyavailable = 0;
#endif
}

void
drawscene(void)
{
static int count = 0;
static char frbuf[80];
float fr;

dojoy();

glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);

if (usetex)
glEnable(GL_TEXTURE_2D);
else
glDisable(GL_TEXTURE_2D);

if (fog)
glEnable(GL_FOG);
else
glDisable(GL_FOG);

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

glPushMatrix();

calcposobs();
gluLookAt(obs[0], obs[1], obs[2],
obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
0.0, 1.0, 0.0);

drawterrain();
glPopMatrix();

if ((count % FRAME) == 0) {
fr = gettime();
sprintf(frbuf, "Frame rate: %.3f", FRAME / fr);
}

glDisable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glDisable(GL_FOG);
glShadeModel(GL_FLAT);

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

glColor3f(1.0, 0.0, 0.0);
glRasterPos2i(10, 10);
printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
glRasterPos2i(350, 470);
printstring(GLUT_BITMAP_HELVETICA_10,
"Terrain V1.2 Written by David Bucciarelli (tech.hmw@plus.it)");
glRasterPos2i(434, 457);
printstring(GLUT_BITMAP_HELVETICA_10,
"Based on a Mickael's demo (Skizo@Hol.Fr)");

if (help)
printhelp();

reshape(scrwidth, scrheight);

glutSwapBuffers();

count++;
}

static void
key(unsigned char k, int x, int y)
{
switch (k) {
case 27:
exit(0);
break;
case 'a':
v += 0.5;
break;
case 'z':
v -= 0.5;
break;
case 'p':
if (poutline) {
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
poutline = 0;
}
else {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
poutline = 1;
}
break;
case 'j':
joyactive = (!joyactive);
break;
case 'h':
help = (!help);
break;
case 'f':
fog = (!fog);
break;
case 't':
usetex = (!usetex);
break;
case 'b':
if (bfcull) {
glDisable(GL_CULL_FACE);
bfcull = 0;
}
else {
glEnable(GL_CULL_FACE);
bfcull = 1;
}
break;
#ifdef XMESA
case ' ':
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
fullscreen = (!fullscreen);
break;
#endif
}
}

static void
special(int k, int x, int y)
{
switch (k) {
case GLUT_KEY_LEFT:
alpha += 2.0;
break;
case GLUT_KEY_RIGHT:
alpha -= 2.0;
break;
case GLUT_KEY_DOWN:
beta -= 2.0;
break;
case GLUT_KEY_UP:
beta += 2.0;
break;
}
}

static void
calccolor(GLfloat height, GLfloat c[3])
{
GLfloat color[4][3] = {
{1.0, 1.0, 1.0},
{0.0, 0.8, 0.0},
{1.0, 1.0, 0.3},
{0.0, 0.0, 0.8}
};
GLfloat fact;

height = height * (1.0 / 255.0);

if (height >= 0.9) {
c[0] = color[0][0];
c[1] = color[0][1];
c[2] = color[0][2];
return;
}

if ((height < 0.9) && (height >= 0.7)) {
fact = (height - 0.7) * 5.0;
c[0] = fact * color[0][0] + (1.0 - fact) * color[1][0];
c[1] = fact * color[0][1] + (1.0 - fact) * color[1][1];
c[2] = fact * color[0][2] + (1.0 - fact) * color[1][2];
return;
}

if ((height < 0.7) && (height >= 0.6)) {
fact = (height - 0.6) * 10.0;
c[0] = fact * color[1][0] + (1.0 - fact) * color[2][0];
c[1] = fact * color[1][1] + (1.0 - fact) * color[2][1];
c[2] = fact * color[1][2] + (1.0 - fact) * color[2][2];
return;
}

if ((height < 0.6) && (height >= 0.5)) {
fact = (height - 0.5) * 10.0;
c[0] = fact * color[2][0] + (1.0 - fact) * color[3][0];
c[1] = fact * color[2][1] + (1.0 - fact) * color[3][1];
c[2] = fact * color[2][2] + (1.0 - fact) * color[3][2];
return;
}

c[0] = color[3][0];
c[1] = color[3][1];
c[2] = color[3][2];
}

static void
loadpic(void)
{
GLubyte bufferter[256 * 256], terrainpic[256 * 256];
FILE *FilePic;
int i, tmp;
GLenum gluerr;

if ((FilePic = fopen("terrain.dat", "r")) == NULL) {
fprintf(stderr, "Error loading Mnt.bin\n");
exit(-1);
}
fread(bufferter, 256 * 256, 1, FilePic);
fclose(FilePic);

for (i = 0; i < (256 * 256); i++) {
terrain[i] = (bufferter[i] * (heightMnt / 255.0f));
calccolor((GLfloat) bufferter[i], terraincolor[i]);
tmp = (((int) bufferter[i]) + 96);
terrainpic[i] = (tmp > 255) ? 255 : tmp;
}

glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 1, 256, 256, GL_LUMINANCE,
GL_UNSIGNED_BYTE,
(GLvoid *) (&terrainpic[0])))) {
fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
exit(-1);
}

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_TEXTURE_2D);
}

static void
init(void)
{
float fogcolor[4] = { 0.6, 0.7, 0.7, 1.0 };

glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
glClearDepth(1.0);
glDepthFunc(GL_LEQUAL);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);

glDisable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP2);
glFogfv(GL_FOG_COLOR, fogcolor);
glFogf(GL_FOG_DENSITY, 0.0007);
#ifdef FX
glHint(GL_FOG_HINT, GL_NICEST);
#endif

reshape(scrwidth, scrheight);
}


int
main(int ac, char **av)
{
glutInitWindowPosition(0, 0);
glutInitWindowSize(WIDTH, HEIGHT);
glutInit(&ac, av);

glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);

if (!(win = glutCreateWindow("Terrain"))) {
fprintf(stderr, "Error, couldn't open window\n");
return -1;
}

ModZMnt = 0.0f;
loadpic();

init();

#ifndef FX
glDisable(GL_TEXTURE_2D);
usetex = 0;
#endif

glutReshapeFunc(reshape);
glutDisplayFunc(drawscene);
glutKeyboardFunc(key);
glutSpecialFunc(special);
glutIdleFunc(drawscene);

glutMainLoop();

return 0;
}

+ 514
- 0
progs/demos/tunnel.c View File

@@ -0,0 +1,514 @@
/*
* This program is under the GNU GPL.
* Use at your own risk.
*
* written by David Bucciarelli (tech.hmw@plus.it)
* Humanware s.r.l.
*/

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>

#ifdef WIN32
#include <windows.h>
#endif

#include <GL/glut.h>
#include "../util/readtex.c"
#include "tunneldat.c"

#ifdef XMESA
#include "GL/xmesa.h"
static int fullscreen = 1;
#endif

static int WIDTH = 640;
static int HEIGHT = 480;

#define FRAME 50

#define NUMBLOC 5

#ifndef M_PI
#define M_PI 3.1415926535
#endif

extern int striplength_skin_13[];
extern float stripdata_skin_13[];

extern int striplength_skin_12[];
extern float stripdata_skin_12[];

extern int striplength_skin_11[];
extern float stripdata_skin_11[];

extern int striplength_skin_9[];
extern float stripdata_skin_9[];


static int win = 0;

static float obs[3] = { 1000.0, 0.0, 2.0 };
static float dir[3];
static float v = 0.5;
static float alpha = 90.0;
static float beta = 90.0;

static int fog = 0;
static int bfcull = 1;
static int usetex = 1;
static int cstrip = 0;
static int help = 1;
static int joyavailable = 0;
static int joyactive = 0;

static GLuint t1id, t2id;

static void
inittextures(void)
{
GLenum gluerr;

glGenTextures(1, &t1id);
glBindTexture(GL_TEXTURE_2D, t1id);

if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) {
fprintf(stderr, "Error reading a texture.\n");
exit(-1);
}

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

glGenTextures(1, &t2id);
glBindTexture(GL_TEXTURE_2D, t2id);

if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
fprintf(stderr, "Error reading a texture.\n");
exit(-1);
}

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}

static void
drawobjs(int *l, float *f)
{
int mend, j;

if (cstrip) {
float r = 0.33, g = 0.33, b = 0.33;

for (; (*l) != 0;) {
mend = *l++;

r += 0.33;
if (r > 1.0) {
r = 0.33;
g += 0.33;
if (g > 1.0) {
g = 0.33;
b += 0.33;
if (b > 1.0)
b = 0.33;
}
}

glColor3f(r, g, b);
glBegin(GL_TRIANGLE_STRIP);
for (j = 0; j < mend; j++) {
f += 4;
glTexCoord2fv(f);
f += 2;
glVertex3fv(f);
f += 3;
}
glEnd();
}
}
else
for (; (*l) != 0;) {
mend = *l++;

glBegin(GL_TRIANGLE_STRIP);
for (j = 0; j < mend; j++) {
glColor4fv(f);
f += 4;
glTexCoord2fv(f);
f += 2;
glVertex3fv(f);
f += 3;
}
glEnd();
}
}

static float
gettime(void)
{
static clock_t told = 0;
clock_t tnew, ris;

tnew = clock();

ris = tnew - told;

told = tnew;

return (ris / (float) CLOCKS_PER_SEC);
}

static void
calcposobs(void)
{
dir[0] = sin(alpha * M_PI / 180.0);
dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
dir[2] = cos(beta * M_PI / 180.0);

obs[0] += v * dir[0];
obs[1] += v * dir[1];
obs[2] += v * dir[2];
}

static void
special(int k, int x, int y)
{
switch (k) {
case GLUT_KEY_LEFT:
alpha -= 2.0;
break;
case GLUT_KEY_RIGHT:
alpha += 2.0;
break;
case GLUT_KEY_DOWN:
beta -= 2.0;
break;
case GLUT_KEY_UP:
beta += 2.0;
break;
}
}

static void
key(unsigned char k, int x, int y)
{
switch (k) {
case 27:
exit(0);
break;

case 'a':
v += 0.01;
break;
case 'z':
v -= 0.01;
break;

#ifdef XMESA
case ' ':
fullscreen = (!fullscreen);
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
break;
#endif

case 'j':
joyactive = (!joyactive);
break;
case 'h':
help = (!help);
break;
case 'f':
fog = (!fog);
break;
case 't':
usetex = (!usetex);
break;
case 'b':
if (bfcull) {
glDisable(GL_CULL_FACE);
bfcull = 0;
}
else {
glEnable(GL_CULL_FACE);
bfcull = 1;
}
break;
case 'm':
cstrip = (!cstrip);
break;

case 'd':
fprintf(stderr, "Deleting textures...\n");
glDeleteTextures(1, &t1id);
glDeleteTextures(1, &t2id);
fprintf(stderr, "Loading textures...\n");
inittextures();
fprintf(stderr, "Done.\n");
break;
}
}

static void
reshape(int w, int h)
{
WIDTH = w;
HEIGHT = h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(80.0, w / (float) h, 1.0, 50.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glViewport(0, 0, w, h);
}

static void
printstring(void *font, char *string)
{
int len, i;

len = (int) strlen(string);
for (i = 0; i < len; i++)
glutBitmapCharacter(font, string[i]);
}

static void
printhelp(void)
{
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.0, 0.0, 0.0, 0.5);
glRecti(40, 40, 600, 440);

glColor3f(1.0, 0.0, 0.0);
glRasterPos2i(300, 420);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");

glRasterPos2i(60, 390);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Togle Help");
glRasterPos2i(60, 360);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Togle Textures");
glRasterPos2i(60, 330);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Togle Fog");
glRasterPos2i(60, 300);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "m - Togle strips");
glRasterPos2i(60, 270);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Togle Back face culling");
glRasterPos2i(60, 240);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
glRasterPos2i(60, 210);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
glRasterPos2i(60, 180);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");

glRasterPos2i(60, 150);
if (joyavailable)
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
"j - Togle jostick control (Joystick control available)");
else
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
"(No Joystick control available)");
}

static void
dojoy(void)
{
#ifdef WIN32
static UINT max[2] = { 0, 0 };
static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
MMRESULT res;
JOYINFO joy;

res = joyGetPos(JOYSTICKID1, &joy);

if (res == JOYERR_NOERROR) {
joyavailable = 1;

if (max[0] < joy.wXpos)
max[0] = joy.wXpos;
if (min[0] > joy.wXpos)
min[0] = joy.wXpos;
center[0] = (max[0] + min[0]) / 2;

if (max[1] < joy.wYpos)
max[1] = joy.wYpos;
if (min[1] > joy.wYpos)
min[1] = joy.wYpos;
center[1] = (max[1] + min[1]) / 2;

if (joyactive) {
if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
alpha -=
2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);

if (joy.wButtons & JOY_BUTTON1)
v += 0.01;
if (joy.wButtons & JOY_BUTTON2)
v -= 0.01;
}
}
else
joyavailable = 0;
#endif
}

static void
draw(void)
{
static int count = 0;
static char frbuf[80];
int i;
float fr, base, offset;

dojoy();

glClear(GL_COLOR_BUFFER_BIT);

if (usetex)
glEnable(GL_TEXTURE_2D);
else
glDisable(GL_TEXTURE_2D);

if (fog)
glEnable(GL_FOG);
else
glDisable(GL_FOG);

glShadeModel(GL_SMOOTH);

glPushMatrix();
calcposobs();
gluLookAt(obs[0], obs[1], obs[2],
obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
0.0, 0.0, 1.0);

if (dir[0] > 0) {
offset = 8.0;
base = obs[0] - fmod(obs[0], 8.0);
}
else {
offset = -8.0;
base = obs[0] + (8.0 - fmod(obs[0], 8.0));
}

glPushMatrix();
glTranslatef(base - offset / 2.0, 0.0, 0.0);
for (i = 0; i < NUMBLOC; i++) {
glTranslatef(offset, 0.0, 0.0);
glBindTexture(GL_TEXTURE_2D, t1id);
drawobjs(striplength_skin_11, stripdata_skin_11);
glBindTexture(GL_TEXTURE_2D, t2id);
drawobjs(striplength_skin_12, stripdata_skin_12);
drawobjs(striplength_skin_9, stripdata_skin_9);
drawobjs(striplength_skin_13, stripdata_skin_13);
}
glPopMatrix();
glPopMatrix();

if ((count % FRAME) == 0) {
fr = gettime();
sprintf(frbuf, "Frame rate: %f", FRAME / fr);
}

glDisable(GL_TEXTURE_2D);
glDisable(GL_FOG);
glShadeModel(GL_FLAT);

glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);

glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

glColor3f(1.0, 0.0, 0.0);
glRasterPos2i(10, 10);
printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
glRasterPos2i(350, 470);
printstring(GLUT_BITMAP_HELVETICA_10,
"Tunnel V1.5 Written by David Bucciarelli (tech.hmw@plus.it)");

if (help)
printhelp();

glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);

glutSwapBuffers();

count++;
}

int
main(int ac, char **av)
{
float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 };

fprintf(stderr,
"Tunnel V1.5\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");

glutInitWindowPosition(0, 0);
glutInitWindowSize(WIDTH, HEIGHT);
glutInit(&ac, av);

glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);

if (!(win = glutCreateWindow("Tunnel"))) {
fprintf(stderr, "Error, couldn't open window\n");
return -1;
}

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(80.0, WIDTH / (float) HEIGHT, 1.0, 50.0);

glMatrixMode(GL_MODELVIEW);

glShadeModel(GL_SMOOTH);
glDisable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);

glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP2);
glFogfv(GL_FOG_COLOR, fogcolor);

glFogf(GL_FOG_DENSITY, 0.06);
glHint(GL_FOG_HINT, GL_NICEST);

inittextures();

glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
glClear(GL_COLOR_BUFFER_BIT);

calcposobs();

glutReshapeFunc(reshape);
glutDisplayFunc(draw);
glutKeyboardFunc(key);
glutSpecialFunc(special);
glutIdleFunc(draw);

glEnable(GL_BLEND);
/*glBlendFunc(GL_SRC_ALPHA_SATURATE,GL_ONE); */
/*glEnable(GL_POLYGON_SMOOTH); */

glutMainLoop();

return 0;
}

+ 618
- 0
progs/demos/tunnel2.c View File

@@ -0,0 +1,618 @@
/*
* This program is under the GNU GPL.
* Use at your own risk.
*
* You need TWO Voodoo Graphics boards in order to run
* this demo !
*
* written by David Bucciarelli (tech.hmw@plus.it)
* Humanware s.r.l.
*/

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>

#ifdef WIN32
#include <windows.h>
#endif

#include <GL/glut.h>
#include "../util/readtex.c"
#include "tunneldat.c"

#ifdef FX
#endif

#ifdef XMESA
#include "GL/xmesa.h"
static int fullscreen = 1;
#endif

#ifdef FX
GLboolean fxMesaSelectCurrentBoard(int);
#endif

static int WIDTHC0 = 640;
static int HEIGHTC0 = 480;

static int WIDTHC1 = 640;
static int HEIGHTC1 = 480;

#define FRAME 50

#define NUMBLOC 5

#ifndef M_PI
#define M_PI 3.1415926535
#endif

extern int striplength_skin_13[];
extern float stripdata_skin_13[];

extern int striplength_skin_12[];
extern float stripdata_skin_12[];

extern int striplength_skin_11[];
extern float stripdata_skin_11[];

extern int striplength_skin_9[];
extern float stripdata_skin_9[];


static float obs[3] = { 1000.0, 0.0, 2.0 };
static float dir[3];
static float v = 0.5;
static float alpha = 90.0;
static float beta = 90.0;

static int fog = 0;
static int bfcull = 1;
static int usetex = 1;
static int cstrip = 0;
static int help = 1;
static int joyavailable = 0;
static int joyactive = 0;

static int channel[2];

static GLuint t1id, t2id;

static void
inittextures(void)
{
GLenum gluerr;

glGenTextures(1, &t1id);
glBindTexture(GL_TEXTURE_2D, t1id);

if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) {
fprintf(stderr, "Error reading a texture.\n");
exit(-1);
}

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

glGenTextures(1, &t2id);
glBindTexture(GL_TEXTURE_2D, t2id);

if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
fprintf(stderr, "Error reading a texture.\n");
exit(-1);
}

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}

static void
drawobjs(int *l, float *f)
{
int mend, j;

if (cstrip) {
float r = 0.33, g = 0.33, b = 0.33;

for (; (*l) != 0;) {
mend = *l++;

r += 0.33;
if (r > 1.0) {
r = 0.33;
g += 0.33;
if (g > 1.0) {
g = 0.33;
b += 0.33;
if (b > 1.0)
b = 0.33;
}
}

glColor3f(r, g, b);
glBegin(GL_TRIANGLE_STRIP);
for (j = 0; j < mend; j++) {
f += 4;
glTexCoord2fv(f);
f += 2;
glVertex3fv(f);
f += 3;
}
glEnd();
}
}
else
for (; (*l) != 0;) {
mend = *l++;

glBegin(GL_TRIANGLE_STRIP);
for (j = 0; j < mend; j++) {
glColor4fv(f);
f += 4;
glTexCoord2fv(f);
f += 2;
glVertex3fv(f);
f += 3;
}
glEnd();
}
}

static float
gettime(void)
{
static clock_t told = 0;
clock_t tnew, ris;

tnew = clock();

ris = tnew - told;

told = tnew;

return (ris / (float) CLOCKS_PER_SEC);
}

static void
calcposobs(void)
{
dir[0] = sin(alpha * M_PI / 180.0);
dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
dir[2] = cos(beta * M_PI / 180.0);

obs[0] += v * dir[0];
obs[1] += v * dir[1];
obs[2] += v * dir[2];
}

static void
special(int k, int x, int y)
{
switch (k) {
case GLUT_KEY_LEFT:
alpha -= 2.0;
break;
case GLUT_KEY_RIGHT:
alpha += 2.0;
break;
case GLUT_KEY_DOWN:
beta -= 2.0;
break;
case GLUT_KEY_UP:
beta += 2.0;
break;
}
}

static void
key(unsigned char k, int x, int y)
{
switch (k) {
case 27:
exit(0);
break;

case 'a':
v += 0.01;
break;
case 'z':
v -= 0.01;
break;

#ifdef XMESA
case ' ':
fullscreen = (!fullscreen);

glutSetWindow(channel[0]);
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);

glutSetWindow(channel[1]);
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
break;
#endif

case 'j':
joyactive = (!joyactive);
break;
case 'h':
help = (!help);
break;
case 'f':
fog = (!fog);
break;
case 't':
usetex = (!usetex);
break;
case 'b':
if (bfcull) {
glDisable(GL_CULL_FACE);
bfcull = 0;
}
else {
glEnable(GL_CULL_FACE);
bfcull = 1;
}
break;
case 'm':
cstrip = (!cstrip);
break;

case 'd':
fprintf(stderr, "Deleting textures...\n");
glDeleteTextures(1, &t1id);
glDeleteTextures(1, &t2id);
fprintf(stderr, "Loading textures...\n");
inittextures();
fprintf(stderr, "Done.\n");
break;
}
}

static void
reshapechannel0(int w, int h)
{
float ratio;

WIDTHC0 = w;
HEIGHTC0 = h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();

ratio = 0.5f * w / (float) h;

glFrustum(-2.0, 0.0, -1.0 * ratio, 1.0 * ratio, 1.0, 60.0);

glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glViewport(0, 0, w, h);
}

static void
reshapechannel1(int w, int h)
{
float ratio;

WIDTHC1 = w;
HEIGHTC1 = h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();

ratio = 0.5f * w / (float) h;

glFrustum(0.0, 2.0, -1.0 * ratio, 1.0 * ratio, 1.0, 60.0);

glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glViewport(0, 0, w, h);
}

static void
printstring(void *font, char *string)
{
int len, i;

len = (int) strlen(string);
for (i = 0; i < len; i++)
glutBitmapCharacter(font, string[i]);
}

static void
printhelp(void)
{
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.0, 0.0, 0.0, 0.5);
glRecti(40, 40, 600, 440);

glColor3f(1.0, 0.0, 0.0);
glRasterPos2i(300, 420);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");

glRasterPos2i(60, 390);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Togle Help");
glRasterPos2i(60, 360);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Togle Textures");
glRasterPos2i(60, 330);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Togle Fog");
glRasterPos2i(60, 300);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "m - Togle strips");
glRasterPos2i(60, 270);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Togle Back face culling");
glRasterPos2i(60, 240);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
glRasterPos2i(60, 210);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
glRasterPos2i(60, 180);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");

glRasterPos2i(60, 150);
if (joyavailable)
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
"j - Togle jostick control (Joystick control available)");
else
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
"(No Joystick control available)");
}

static void
dojoy(void)
{
#ifdef WIN32
static UINT max[2] = { 0, 0 };
static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
MMRESULT res;
JOYINFO joy;

res = joyGetPos(JOYSTICKID1, &joy);

if (res == JOYERR_NOERROR) {
joyavailable = 1;

if (max[0] < joy.wXpos)
max[0] = joy.wXpos;
if (min[0] > joy.wXpos)
min[0] = joy.wXpos;
center[0] = (max[0] + min[0]) / 2;

if (max[1] < joy.wYpos)
max[1] = joy.wYpos;
if (min[1] > joy.wYpos)
min[1] = joy.wYpos;
center[1] = (max[1] + min[1]) / 2;

if (joyactive) {
if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
alpha -=
2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);

if (joy.wButtons & JOY_BUTTON1)
v += 0.01;
if (joy.wButtons & JOY_BUTTON2)
v -= 0.01;
}
}
else
joyavailable = 0;
#endif
}

static void
draw(void)
{
static int count = 0;
static char frbuf[80];
int i;
float fr, base, offset;

dojoy();

glClear(GL_COLOR_BUFFER_BIT);

glClear(GL_COLOR_BUFFER_BIT);

if (usetex)
glEnable(GL_TEXTURE_2D);
else
glDisable(GL_TEXTURE_2D);

if (fog)
glEnable(GL_FOG);
else
glDisable(GL_FOG);

glShadeModel(GL_SMOOTH);

glPushMatrix();
calcposobs();
gluLookAt(obs[0], obs[1], obs[2],
obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
0.0, 0.0, 1.0);

if (dir[0] > 0) {
offset = 8.0;
base = obs[0] - fmod(obs[0], 8.0);
}
else {
offset = -8.0;
base = obs[0] + (8.0 - fmod(obs[0], 8.0));
}

glPushMatrix();
glTranslatef(base - offset / 2.0, 0.0, 0.0);
for (i = 0; i < NUMBLOC; i++) {
glTranslatef(offset, 0.0, 0.0);
glBindTexture(GL_TEXTURE_2D, t1id);
drawobjs(striplength_skin_11, stripdata_skin_11);
glBindTexture(GL_TEXTURE_2D, t2id);
drawobjs(striplength_skin_12, stripdata_skin_12);
drawobjs(striplength_skin_9, stripdata_skin_9);
drawobjs(striplength_skin_13, stripdata_skin_13);
}
glPopMatrix();
glPopMatrix();

if ((count % FRAME) == 0) {
fr = gettime();
sprintf(frbuf, "Frame rate: %f", FRAME / fr);
}

glDisable(GL_TEXTURE_2D);
glDisable(GL_FOG);
glShadeModel(GL_FLAT);

glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);

glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

glColor3f(1.0, 0.0, 0.0);
glRasterPos2i(10, 10);
printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
glRasterPos2i(350, 470);
printstring(GLUT_BITMAP_HELVETICA_10,
"Tunnel2 V1.0 Written by David Bucciarelli (tech.hmw@plus.it)");

if (help)
printhelp();

glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);

count++;
}

static void
drawchannel0(void)
{
glutSetWindow(channel[0]);
draw();
glutSwapBuffers();
}

static void
drawchannel1(void)
{
glutSetWindow(channel[1]);
draw();
glutSwapBuffers();
}

static void
drawall(void)
{
glutSetWindow(channel[0]);
draw();
glutSetWindow(channel[1]);
draw();

glutSetWindow(channel[0]);
glutSwapBuffers();
glutSetWindow(channel[1]);
glutSwapBuffers();
}

static void
init(void)
{
float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 };

glShadeModel(GL_SMOOTH);
glDisable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);

glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP2);
glFogfv(GL_FOG_COLOR, fogcolor);

glFogf(GL_FOG_DENSITY, 0.06);
glHint(GL_FOG_HINT, GL_NICEST);

glEnable(GL_BLEND);
/*
glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE);
glEnable(GL_POLYGON_SMOOTH);
*/

glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
glClear(GL_COLOR_BUFFER_BIT);
}

int
main(int ac, char **av)
{
fprintf(stderr,
"Tunnel2 V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
fprintf(stderr,
"You need TWO Voodoo Graphics boards in order to run this demo !\n");

glutInitWindowPosition(0, 0);
glutInitWindowSize(WIDTHC0, HEIGHTC0);
glutInit(&ac, av);

glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA);

#ifdef FX
if (!fxMesaSelectCurrentBoard(0)) {
fprintf(stderr, "The first Voodoo Graphics board is missing !?!?\n");
return -1;
}
#endif
if (!(channel[0] = glutCreateWindow("Channel 0"))) {
fprintf(stderr, "Error, couldn't open window\n");
return -1;
}

reshapechannel0(WIDTHC0, HEIGHTC0);
init();
inittextures();
glutDisplayFunc(drawchannel0);
glutReshapeFunc(reshapechannel0);
glutKeyboardFunc(key);
glutSpecialFunc(special);

#ifdef FX
if (!fxMesaSelectCurrentBoard(1)) {
fprintf(stderr, "The second Voodoo Graphics board is missing !\n");
exit(-1);
}
#endif
glutInitWindowPosition(WIDTHC0, 0);
glutInitWindowSize(WIDTHC1, HEIGHTC1);
if (!(channel[1] = glutCreateWindow("Channel 1"))) {
fprintf(stderr, "Error, couldn't open window\n");
exit(-1);
}

reshapechannel1(WIDTHC1, HEIGHTC1);
init();
inittextures();
glutDisplayFunc(drawchannel1);
glutReshapeFunc(reshapechannel1);
glutKeyboardFunc(key);
glutSpecialFunc(special);

glutIdleFunc(drawall);

calcposobs();

glutMainLoop();

return 0;
}

+ 83
- 0
progs/demos/tunneldat.c View File

@@ -0,0 +1,83 @@
/* Object: skin_13 */

#if defined(_MSC_VER) && defined(_WIN32)
#pragma warning( disable : 4305 ) /* 'initializing' : truncation from 'const double' to 'float' */
#endif

int striplength_skin_13[]={
10,7,3,5,5,4,4,4,4,5,3,4,5,4,4,4,4,4,4,6,
6,3,6,3,3,3,3,0};

float stripdata_skin_13[]={
0.415686,0.415686,0.415686,1.000000,0.000000,1.500000,2.000000,4.000000,0.000000,0.341176,0.341176,0.341176,1.000000,-0.500000,1.500000,4.000000,4.000000,0.000000,0.545098,0.545098,0.545098,1.000000,0.000000,1.000000,2.000000,4.000000,2.000000,0.435294,0.435294,0.435294,1.000000,-0.500000,1.000000,4.000000,4.000000,2.000000,0.517647,0.517647,0.517647,1.000000,0.000000,0.500000,2.000000,4.000000,4.000000,0.450980,0.450980,0.450980,1.000000,-0.500000,0.500000,4.000000,4.000000,4.000000,0.427451,0.427451,0.427451,1.000000,0.000000,0.000000,2.000000,4.000000,6.000000,0.388235,0.388235,0.388235,1.000000,-0.500000,0.000000,4.000000,4.000000,6.000000,0.356863,0.356863,0.356863,1.000000,0.000000,-0.500000,2.000000,4.000000,8.000000,0.333333,0.333333,0.333333,1.000000,-0.500000,-0.500000,4.000000,4.000000,8.000000,
0.435294,0.435294,0.435294,1.000000,1.500000,1.000000,-4.000000,4.000000,2.000000,0.415686,0.415686,0.415686,1.000000,1.000000,1.500000,-2.000000,4.000000,0.000000,0.545098,0.545098,0.545098,1.000000,1.000000,1.000000,-2.000000,4.000000,2.000000,0.450980,0.450980,0.450980,1.000000,0.500000,1.500000,0.000000,4.000000,0.000000,0.600000,0.600000,0.600000,1.000000,0.500000,1.000000,0.000000,4.000000,2.000000,0.415686,0.415686,0.415686,1.000000,0.000000,1.500000,2.000000,4.000000,0.000000,0.545098,0.545098,0.545098,1.000000,0.000000,1.000000,2.000000,4.000000,2.000000,
0.435294,0.435294,0.435294,1.000000,1.500000,1.000000,-4.000000,4.000000,2.000000,0.341176,0.341176,0.341176,1.000000,1.500000,1.500000,-4.000000,4.000000,0.000000,0.415686,0.415686,0.415686,1.000000,1.000000,1.500000,-2.000000,4.000000,0.000000,
0.356863,0.356863,0.356863,1.000000,0.000000,-0.500000,2.000000,4.000000,8.000000,0.364706,0.364706,0.364706,1.000000,0.500000,-0.500000,0.000000,4.000000,8.000000,0.427451,0.427451,0.427451,1.000000,0.000000,0.000000,2.000000,4.000000,6.000000,0.415686,0.415686,0.415686,1.000000,0.395020,-0.133318,0.420032,4.000000,6.533272,0.423529,0.423529,0.423529,1.000000,0.388550,-0.103582,0.445932,4.000000,6.414327,
0.423529,0.423529,0.423529,1.000000,0.388550,-0.103582,0.445932,4.000000,6.414327,0.427451,0.427451,0.427451,1.000000,0.383423,-0.069344,0.466541,4.000000,6.277375,0.427451,0.427451,0.427451,1.000000,0.000000,0.000000,2.000000,4.000000,6.000000,0.435294,0.435294,0.435294,1.000000,0.380371,-0.034595,0.478689,4.000000,6.138380,0.439216,0.439216,0.439216,1.000000,0.379272,0.000000,0.482673,4.000000,6.000000,
0.407843,0.407843,0.407843,1.000000,0.414673,-0.191394,0.341301,4.000000,6.765576,0.411765,0.411765,0.411765,1.000000,0.403687,-0.162957,0.385368,4.000000,6.651829,0.364706,0.364706,0.364706,1.000000,0.500000,-0.500000,0.000000,4.000000,8.000000,0.415686,0.415686,0.415686,1.000000,0.395020,-0.133318,0.420032,4.000000,6.533272,
0.400000,0.400000,0.400000,1.000000,0.438232,-0.232438,0.247284,4.000000,6.929754,0.403922,0.403922,0.403922,1.000000,0.425171,-0.212276,0.299425,4.000000,6.849104,0.364706,0.364706,0.364706,1.000000,0.500000,-0.500000,0.000000,4.000000,8.000000,0.407843,0.407843,0.407843,1.000000,0.414673,-0.191394,0.341301,4.000000,6.765576,
0.396078,0.396078,0.396078,1.000000,0.467285,-0.260554,0.130636,4.000000,7.042214,0.400000,0.400000,0.400000,1.000000,0.453857,-0.250068,0.184711,4.000000,7.000273,0.364706,0.364706,0.364706,1.000000,0.500000,-0.500000,0.000000,4.000000,8.000000,0.400000,0.400000,0.400000,1.000000,0.438232,-0.232438,0.247284,4.000000,6.929754,
0.396078,0.396078,0.396078,1.000000,0.500000,-0.270672,0.000000,4.000000,7.082688,0.396078,0.396078,0.396078,1.000000,0.482788,-0.267902,0.068730,4.000000,7.071609,0.364706,0.364706,0.364706,1.000000,0.500000,-0.500000,0.000000,4.000000,8.000000,0.396078,0.396078,0.396078,1.000000,0.467285,-0.260554,0.130636,4.000000,7.042214,
0.439216,0.439216,0.439216,1.000000,0.379272,0.000000,0.482673,4.000000,6.000000,0.474510,0.474510,0.474510,1.000000,0.379272,0.180448,0.482673,4.000000,5.278208,0.517647,0.517647,0.517647,1.000000,0.000000,0.500000,2.000000,4.000000,4.000000,0.513726,0.513726,0.513726,1.000000,0.379272,0.360896,0.482673,4.000000,4.556417,0.545098,0.545098,0.545098,1.000000,0.379272,0.500000,0.482673,4.000000,4.000000,
0.545098,0.545098,0.545098,1.000000,0.379272,0.500000,0.482673,4.000000,4.000000,0.545098,0.545098,0.545098,1.000000,0.000000,1.000000,2.000000,4.000000,2.000000,0.517647,0.517647,0.517647,1.000000,0.000000,0.500000,2.000000,4.000000,4.000000,
0.600000,0.600000,0.600000,1.000000,0.500000,1.000000,0.000000,4.000000,2.000000,0.545098,0.545098,0.545098,1.000000,0.000000,1.000000,2.000000,4.000000,2.000000,0.552941,0.552941,0.552941,1.000000,0.379272,0.541344,0.482673,4.000000,3.834625,0.545098,0.545098,0.545098,1.000000,0.379272,0.500000,0.482673,4.000000,4.000000,
0.552941,0.552941,0.552941,1.000000,0.379272,0.541344,0.482673,4.000000,3.834625,0.556863,0.556863,0.556863,1.000000,0.459717,0.541344,0.160891,4.000000,3.834625,0.600000,0.600000,0.600000,1.000000,0.500000,1.000000,0.000000,4.000000,2.000000,0.556863,0.556863,0.556863,1.000000,0.500000,0.541344,0.000000,4.000000,3.834625,0.556863,0.556863,0.556863,1.000000,0.540283,0.541344,-0.160891,4.000000,3.834625,
0.396078,0.396078,0.396078,1.000000,0.517212,-0.267902,-0.068730,4.000000,7.071609,0.396078,0.396078,0.396078,1.000000,0.500000,-0.270672,0.000000,4.000000,7.082688,0.356863,0.356863,0.356863,1.000000,1.000000,-0.500000,-2.000000,4.000000,8.000000,0.364706,0.364706,0.364706,1.000000,0.500000,-0.500000,0.000000,4.000000,8.000000,
0.400000,0.400000,0.400000,1.000000,0.546143,-0.250068,-0.184711,4.000000,7.000273,0.396078,0.396078,0.396078,1.000000,0.532715,-0.260554,-0.130636,4.000000,7.042214,0.356863,0.356863,0.356863,1.000000,1.000000,-0.500000,-2.000000,4.000000,8.000000,0.396078,0.396078,0.396078,1.000000,0.517212,-0.267902,-0.068730,4.000000,7.071609,
0.403922,0.403922,0.403922,1.000000,0.574829,-0.212276,-0.299425,4.000000,6.849104,0.400000,0.400000,0.400000,1.000000,0.561768,-0.232438,-0.247284,4.000000,6.929754,0.356863,0.356863,0.356863,1.000000,1.000000,-0.500000,-2.000000,4.000000,8.000000,0.400000,0.400000,0.400000,1.000000,0.546143,-0.250068,-0.184711,4.000000,7.000273,
0.411765,0.411765,0.411765,1.000000,0.596313,-0.162957,-0.385368,4.000000,6.651829,0.407843,0.407843,0.407843,1.000000,0.585327,-0.191394,-0.341301,4.000000,6.765576,0.356863,0.356863,0.356863,1.000000,1.000000,-0.500000,-2.000000,4.000000,8.000000,0.403922,0.403922,0.403922,1.000000,0.574829,-0.212276,-0.299425,4.000000,6.849104,
0.423529,0.423529,0.423529,1.000000,0.611450,-0.103582,-0.445931,4.000000,6.414327,0.415686,0.415686,0.415686,1.000000,0.604980,-0.133318,-0.420033,4.000000,6.533272,0.356863,0.356863,0.356863,1.000000,1.000000,-0.500000,-2.000000,4.000000,8.000000,0.411765,0.411765,0.411765,1.000000,0.596313,-0.162957,-0.385368,4.000000,6.651829,
0.435294,0.435294,0.435294,1.000000,0.619629,-0.034595,-0.478689,4.000000,6.138380,0.427451,0.427451,0.427451,1.000000,0.616577,-0.069344,-0.466541,4.000000,6.277375,0.356863,0.356863,0.356863,1.000000,1.000000,-0.500000,-2.000000,4.000000,8.000000,0.423529,0.423529,0.423529,1.000000,0.611450,-0.103582,-0.445931,4.000000,6.414327,
0.513726,0.513726,0.513726,1.000000,0.620728,0.360896,-0.482673,4.000000,4.556417,0.474510,0.474510,0.474510,1.000000,0.620728,0.180448,-0.482673,4.000000,5.278208,0.427451,0.427451,0.427451,1.000000,1.000000,0.000000,-2.000000,4.000000,6.000000,0.439216,0.439216,0.439216,1.000000,0.620728,0.000000,-0.482673,4.000000,6.000000,0.356863,0.356863,0.356863,1.000000,1.000000,-0.500000,-2.000000,4.000000,8.000000,0.435294,0.435294,0.435294,1.000000,0.619629,-0.034595,-0.478689,4.000000,6.138380,
0.333333,0.333333,0.333333,1.000000,1.500000,-0.500000,-4.000000,4.000000,8.000000,0.388235,0.388235,0.388235,1.000000,1.500000,0.000000,-4.000000,4.000000,6.000000,0.427451,0.427451,0.427451,1.000000,1.000000,0.000000,-2.000000,4.000000,6.000000,0.517647,0.517647,0.517647,1.000000,1.000000,0.500000,-2.000000,4.000000,4.000000,0.513726,0.513726,0.513726,1.000000,0.620728,0.360896,-0.482673,4.000000,4.556417,0.545098,0.545098,0.545098,1.000000,0.620728,0.500000,-0.482673,4.000000,4.000000,
0.333333,0.333333,0.333333,1.000000,1.500000,-0.500000,-4.000000,4.000000,8.000000,0.427451,0.427451,0.427451,1.000000,1.000000,0.000000,-2.000000,4.000000,6.000000,0.356863,0.356863,0.356863,1.000000,1.000000,-0.500000,-2.000000,4.000000,8.000000,
0.556863,0.556863,0.556863,1.000000,0.540283,0.541344,-0.160891,4.000000,3.834625,0.552941,0.552941,0.552941,1.000000,0.620728,0.541344,-0.482673,4.000000,3.834625,0.545098,0.545098,0.545098,1.000000,1.000000,1.000000,-2.000000,4.000000,2.000000,0.517647,0.517647,0.517647,1.000000,1.000000,0.500000,-2.000000,4.000000,4.000000,0.450980,0.450980,0.450980,1.000000,1.500000,0.500000,-4.000000,4.000000,4.000000,0.388235,0.388235,0.388235,1.000000,1.500000,0.000000,-4.000000,4.000000,6.000000,
0.517647,0.517647,0.517647,1.000000,1.000000,0.500000,-2.000000,4.000000,4.000000,0.552941,0.552941,0.552941,1.000000,0.620728,0.541344,-0.482673,4.000000,3.834625,0.545098,0.545098,0.545098,1.000000,0.620728,0.500000,-0.482673,4.000000,4.000000,
0.450980,0.450980,0.450980,1.000000,1.500000,0.500000,-4.000000,4.000000,4.000000,0.435294,0.435294,0.435294,1.000000,1.500000,1.000000,-4.000000,4.000000,2.000000,0.545098,0.545098,0.545098,1.000000,1.000000,1.000000,-2.000000,4.000000,2.000000,
0.439216,0.439216,0.439216,1.000000,0.379272,0.000000,0.482673,4.000000,6.000000,0.517647,0.517647,0.517647,1.000000,0.000000,0.500000,2.000000,4.000000,4.000000,0.427451,0.427451,0.427451,1.000000,0.000000,0.000000,2.000000,4.000000,6.000000,
0.556863,0.556863,0.556863,1.000000,0.540283,0.541344,-0.160891,4.000000,3.834625,0.545098,0.545098,0.545098,1.000000,1.000000,1.000000,-2.000000,4.000000,2.000000,0.600000,0.600000,0.600000,1.000000,0.500000,1.000000,0.000000,4.000000,2.000000

};


/* Object: skin_12 */

int striplength_skin_12[]={
12,12,12,12,12,0};

float stripdata_skin_12[]={
0.498039,0.498039,0.498039,1.000000,-0.099976,1.500000,-2.400000,-4.000000,-0.000002,0.337255,0.337255,0.337255,1.000000,-0.500000,1.500000,-4.000000,-4.000000,-0.000002,0.568627,0.568627,0.568627,1.000000,-0.099976,1.100000,-2.400000,-4.000000,1.599999,0.341176,0.341176,0.341176,1.000000,-0.500000,1.100000,-4.000000,-4.000000,1.599999,0.498039,0.498039,0.498039,1.000000,-0.099976,0.700000,-2.400000,-4.000000,3.200000,0.325490,0.325490,0.325490,1.000000,-0.500000,0.700000,-4.000000,-4.000000,3.199999,0.352941,0.352941,0.352941,1.000000,-0.099976,0.300000,-2.400000,-4.000000,4.800000,0.282353,0.282353,0.282353,1.000000,-0.500000,0.300000,-4.000000,-4.000000,4.800000,0.282353,0.282353,0.282353,1.000000,-0.099976,-0.100000,-2.400000,-4.000000,6.400001,0.254902,0.254902,0.254902,1.000000,-0.500000,-0.100000,-4.000000,-4.000000,6.400000,0.239216,0.239216,0.239216,1.000000,-0.099976,-0.500000,-2.400000,-4.000000,8.000000,0.227451,0.227451,0.227451,1.000000,-0.500000,-0.500000,-4.000000,-4.000000,8.000000,
0.239216,0.239216,0.239216,1.000000,1.099976,-0.500000,2.400001,-4.000000,8.000000,0.227451,0.227451,0.227451,1.000000,1.500000,-0.500000,4.000002,-4.000000,8.000000,0.282353,0.282353,0.282353,1.000000,1.099976,-0.100000,2.400001,-4.000000,6.400001,0.254902,0.254902,0.254902,1.000000,1.500000,-0.100000,4.000002,-4.000000,6.400001,0.352941,0.352941,0.352941,1.000000,1.099976,0.300000,2.400002,-4.000000,4.800001,0.282353,0.282353,0.282353,1.000000,1.500000,0.300000,4.000002,-4.000000,4.800001,0.498039,0.498039,0.498039,1.000000,1.099976,0.700000,2.400002,-4.000000,3.200000,0.321569,0.321569,0.321569,1.000000,1.500000,0.700000,4.000003,-4.000000,3.200000,0.568627,0.568627,0.568627,1.000000,1.099976,1.100000,2.400002,-4.000000,1.599999,0.341176,0.341176,0.341176,1.000000,1.500000,1.100000,4.000003,-4.000000,1.599999,0.494118,0.494118,0.494118,1.000000,1.099976,1.500000,2.400003,-4.000000,-0.000002,0.337255,0.337255,0.337255,1.000000,1.500000,1.500000,4.000004,-4.000000,-0.000002,
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};


/* Object: skin_11 */

int striplength_skin_11[]={
12,12,12,12,12,0};

float stripdata_skin_11[]={
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};


/* Object: skin_9 */

int striplength_skin_9[]={
18,0};

float stripdata_skin_9[]={
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};



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