Ben Skeggs
ff7edad077
nv40: Better teximage layout, probably not 100% correct still.
Gallium represents image layout by saying that each mipmap level has a number
of "face" images within it. However, nv40 represents them as "faces" that
have a number of mipmap levels. I'm not sure if the gallium representation
allows this, but I've made an attempt to match it as closely as possible.
CUBE/3D textures with mipmaps are probably broken, but untested currently.
pirms 17 gadiem
Ben Skeggs
af1a388939
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
pirms 17 gadiem
Brian
5a6017d496
add PIPE_FORMAT_Z24_S8 support to softpipe patsh
pirms 17 gadiem
Brian
0191570f02
initial support for PIPE_FORMAT_Z24_S8
pirms 17 gadiem
Ben Skeggs
0655cdcf48
nv40: force reupload of all consts on vtxprog change
pirms 17 gadiem
Ben Skeggs
0d0349faff
nouveau: temporary workaround for dodgy buffer code
pirms 17 gadiem
Ben Skeggs
b9b5f4b3c1
nv40: "rect" textures, anisotropic filtering
pirms 17 gadiem
Ben Skeggs
30837fd24f
nv40: fix a couple of typos
pirms 17 gadiem
Ben Skeggs
f01e305e98
nv40: use native Z24_S8 format for zeta buffer
pirms 17 gadiem
Ben Skeggs
85d626508a
Add support for Z24_S8 to GL state tracker.
pirms 17 gadiem
Ben Skeggs
04fcee96b1
nv40: track pipe const id
pirms 17 gadiem
Ben Skeggs
b4c813313a
nv40: remove use of temps for KILP, implement KIL
pirms 17 gadiem
Ben Skeggs
060127af38
nouveau: update to latest header
pirms 17 gadiem
Brian
c4f9fbb57f
optimize earlyz_quad(), add comments, remove unneeded #includes
pirms 17 gadiem
Brian
0204cbb4f1
optimize linear_interpolation(), perspective_interpolation() functions
pirms 17 gadiem
Michal Krol
7f718f0476
Implement early depth test.
Early depth test is enabled when depth test is enabled and
alpha test is disabled and fragment shader does not write
depth.
The early-z is implemented by moving the depth test stage
just before the fragment shader stage and prepending it
with an earlyz stage, introduced with this commit.
The earlyz stage prepares the quad->outputs.depth for
the following depth test stage by interpolating Z position,
just as the fragment shader would do.
pirms 18 gadiem
Ben Skeggs
c7c6253169
nouveau: m2mf fallback path for region copies.
pirms 18 gadiem
Ben Skeggs
f940603037
nv40: fix thinko == fix 3d textures
pirms 18 gadiem
Ben Skeggs
a1d622190f
nv40: support TXP again
pirms 18 gadiem
Ben Skeggs
3ab26c864c
nv40: some very rough guesses for get_paramf()
pirms 18 gadiem
Ben Skeggs
bc449c28c6
nouveau: oops, when'd that disappear..
pirms 18 gadiem
Ben Skeggs
2f33b5b56e
nouveau: Very rough cut at gallium winsys + nv40 pipe driver.
pirms 18 gadiem
José Fonseca
ca7f68a7cf
Fix typo
pirms 18 gadiem
José Fonseca
dec60d33b2
Proper fence reference counting.
pirms 18 gadiem
Brian
34a00276c7
more convenient debug code
pirms 18 gadiem
Brian
aa880bdfa0
Reimplement glRasterPos using the private 'draw' module.
pirms 18 gadiem
Brian
6a1154bab0
adjustments so st_feedback_draw_vbo() can be used for glRasterPos
pirms 18 gadiem
Brian
95f066fc54
note problem with fragment coord Y orientation
pirms 18 gadiem
Brian
f361edae5d
added a clip-bypass flag to rasterizer state
pirms 18 gadiem
José Fonseca
90dd0cb822
Include fences in the i915simple winsys interface.
pirms 18 gadiem
Brian
193c85ec7a
comments, assertions
pirms 18 gadiem
Brian
50a56cd755
minor simplifcation in vertex_fetch()
pirms 18 gadiem
Alan Hourihane
33cf20bb45
remove duplicate init func
pirms 18 gadiem
Brian
6446986321
Reorganize user-space vertex fields in draw_context into 'user' group.
This sub-struct collects the incoming user-provided data/pointers in one place.
Ex: draw->mapped_vbuffer becomes draw->user.vbuffer, etc.
pirms 18 gadiem
Brian
990fe4c0bf
remove unneeded #includes, added assertion in draw_compute_vertex_size()
pirms 18 gadiem
Brian
ec0c5e59c2
Remove unneeded header, draw_prim.h
pirms 18 gadiem
Brian
1574611faf
Fix minor logic error in get_queued_prim() which caused flushing when there was still room in the prim queue.
pirms 18 gadiem
Brian
48863cdd0a
new comments
pirms 18 gadiem
Brian
03f4a487dd
remove unneeded #includes
pirms 18 gadiem
Brian
03484d0aae
comments, remove unneeded #includes
pirms 18 gadiem
Brian
f66fed57e6
For TGSI_TEXTURE_2D/RECT, need to provide 3 coords (STP) in case shadow compare mode is enabled.
pirms 18 gadiem
Brian
3d8c05f732
Implement shadow comparisons.
pirms 18 gadiem
Brian
a7be1c5ac2
use pipe_surface_reference() in sp_tile_cache_set_surface()
pirms 18 gadiem
Brian
c0b2714945
simplify depth_value(), return proper value for Z16 format
pirms 18 gadiem
Brian
cee1d1328a
fix bad width/height code in softpipe_clear()
pirms 18 gadiem
Brian
ae9fe0f981
Remove TGSI_OPCODE_TXP
Use TGSI_OPCODE_TEX with ExtDivide=TGSI_EXTSWIZZLE_W instead.
pirms 18 gadiem
Brian
fa63d6d32c
check for divide by W flag when translating TGSI_OPCODE_TEX (fixes projected textures)
pirms 18 gadiem
Brian
02f7f46fa1
new init_renderbuffer_bits() helper
pirms 18 gadiem
Brian
89b7b187dd
tweak anisotropic filtering code
pirms 18 gadiem
Brian
548eddc964
enable PIPE_CAP_TEXTURE_SHADOW_MAP (but not quite working yet)
pirms 18 gadiem