@@ -104,6 +104,10 @@ shade_quad( | |||
machine->Inputs[0].xyzw[0].f[2] = fx; | |||
machine->Inputs[0].xyzw[0].f[3] = fx + 1.0f; | |||
/* XXX for OpenGL we need to invert the Y pos here (y=0=top). | |||
* but that'll mess up linear/perspective interpolation of other | |||
* attributes... | |||
*/ | |||
machine->Inputs[0].xyzw[1].f[0] = fy; | |||
machine->Inputs[0].xyzw[1].f[1] = fy; | |||
machine->Inputs[0].xyzw[1].f[2] = fy + 1.0f; |