20451 次程式碼提交 (f43e621e2207f819f756d9b9539b2a25b7b936fe)
 

作者 SHA1 備註 提交日期
  Brian Paul a055520bfb add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c file 17 年之前
  Brian Paul d14d494dcd mesa: fix GL_DEPTH_CLEAR_VALUE casting 17 年之前
  Brian c3be5e4a05 mesa: fix cast/conversion for optional code 17 年之前
  Brian Paul bec14ebf5e mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE) 17 年之前
  Brian Paul 22ff5a7a0b mesa: pass ctx to link_uniform_vars() to fix build error 17 年之前
  José Fonseca 3740a06e28 mesa: Move var declaration to top of scope. 17 年之前
  José Fonseca 5da0401398 wgl: Do not provide DllMain inside the state tracker. 17 年之前
  José Fonseca a40ad7ded4 gdi: Fix warning. 17 年之前
  José Fonseca c3ead57feb wgl: Ensure public symbols get the proper DLL linkage attributes. 17 年之前
  José Fonseca f98f553c4c glut: Fix build. 17 年之前
  José Fonseca 3f46389a28 mesa: Ensure gl* symbols are marked as dllexport on windows. 17 年之前
  José Fonseca 26ba5ce0e8 scons: Choose the appropriate MSVC CRT. 17 年之前
  José Fonseca 4ebb8f78e7 mesa: Use explicit casts when precision is lost. 17 年之前
  Brian Paul fb45adeb9e mesa: fix a GLSL swizzled writemask bug 17 年之前
  Brian Paul 0e25c363be mesa: fix warning about possibly undefined var in GLSL compiler 17 年之前
  Brian Paul 8e0b601e31 mesa: fix another "out of samplers" problem 17 年之前
  Brian Paul 7bfe6a9375 mesa: updated comments about GLSL constants 17 年之前
  Brian Paul 158d3febd8 mesa: fix bug in evaluation of structure fields 17 年之前
  Brian Paul b66fe32c52 mesa: allow variable indexing into the predefined uniform variable arrays 17 年之前
  Brian Paul efe91b0000 mesa: better error message when running out of GLSL samplers 17 年之前
  Brian Paul 681ff412f9 mesa: disable debug output 17 年之前
  Brian Paul c2009111cc mesa: fix some GLSL array regressions 17 年之前
  Brian Paul 2ced2647fb mesa: updated GLSL docs 17 年之前
  Brian Paul c18860ad1c mesa: bump glsl grammar revision 17 年之前
  Brian Paul 6045a6a908 mesa: more re-org of variable declarations in glsl compiler 17 年之前
  Brian Paul ceb800a107 mesa: more comments, clean up 17 年之前
  Brian Paul 5b5b05c894 mesa: added comments, remove unused code 17 年之前
  Brian Paul be620a66eb mesa: checkpoint: handle uniform vars in _slang_gen_var_decl() 17 年之前
  Brian Paul d0a39f3d65 mesa: place glsl constant arrays in constant memory 17 年之前
  Brian Paul 7f0462abe7 mesa: remove old size=4 limit 17 年之前
  Brian Paul e153275ae8 mesa: code clean-up in glsl compiler 17 年之前
  Brian Paul 70050191ed mesa: remove unneeded swizzle init code in glsl compiler 17 年之前
  Brian Paul 9d6804bd28 mesa: disable glsl debug output 17 年之前
  Brian Paul ceaf57524b mesa: remove unused varpool code in glsl compiler 17 年之前
  Brian Paul 71ef9e3775 mesa: basic array constructors work now 17 年之前
  Brian Paul ae701a1201 mesa: copy array_len in slang_fully_specified_type_copy() 17 年之前
  Brian Paul 91535b8a61 mesa: remove incorrect array_len assignment 17 年之前
  Brian Paul a2ca0c0430 mesa: array size fix in _slang_typeof_operation() 17 年之前
  Brian Paul 47331842d4 mesa: fix some more GLSL 1.20 array things. 17 年之前
  Brian Paul 3d7d6cfbc2 mesa: more glsl function renaming 17 年之前
  Brian Paul 18dd05fbc5 mesa: use _slang_alloc() 17 年之前
  Brian Paul c22801841c mesa: glsl compiler function renaming 17 年之前
  Brian Paul 9fc529bcff mesa: more glsl type/function movement 17 年之前
  Brian Paul a5cd8fef91 mesa: move some glsl compiler functions to different files to be more consistant 17 年之前
  Brian Paul fbc55bfbb8 mesa: move _slang_locate_function() to different file 17 年之前
  Brian Paul a7e3f85fd6 mesa: remove unused fixup table code in glsl compiler 17 年之前
  Brian Paul 593073a3b3 mesa: checkpoint: GLSL 1.20 array constructors 17 年之前
  Brian Paul 0d293f6687 mesa: consolidate variable declaration initializer code for globals too 17 年之前
  Brian Paul 6bc2fa0f82 mesa: move variable initializer IR generation into _slang_gen_var_decl() 17 年之前
  Brian Paul de4f208866 mesa: simplify some glsl variable declaration code 17 年之前