20451 次程式碼提交 (f43e621e2207f819f756d9b9539b2a25b7b936fe)
 

作者 SHA1 備註 提交日期
  Xiang, Haihao 7627c7f5df dri: correct the damage. 17 年之前
  Brian Paul b7257890dc cell: fix code emit for RSQ/RCP when src arg == dst arg 17 年之前
  Brian Paul c5c9241cca mesa: add GLushort cases for render to texture (Z-buffers) 17 年之前
  Ben Skeggs cd5d3fde13 nv50: fill image unit index in TEX varients 17 年之前
  Ben Skeggs 00b15c9f40 nv50: fix crash in nv50_program_destroy 17 年之前
  Ben Skeggs 17cbe451d2 nv50: working towards 3D textures 17 年之前
  Ben Skeggs 108942f22a nv50: slightly better miptree allocation 17 年之前
  Ben Skeggs 5696267efd nv50: add TXP to TEX case.. not correct, but anyway.. 17 年之前
  Ben Skeggs 0d54770cab nv50: indentation for TEX is a little overenthusiastic 17 年之前
  Ben Skeggs 3f66b72fdb nv50: ensure we actually get contiguous regs for TEX insn. 17 年之前
  Brian Paul 9736d8f033 mesa: fix a GLSL swizzled writemask bug 17 年之前
  Brian Paul 0d797365de i965: implement OPCODE_TRUNC (round toward zero) on vertex path. 17 年之前
  José Fonseca 8ee1df0652 scons: Specify C99 throughout all the tree. 17 年之前
  Tom Fogal 4469355df2 glu: Add mangled symbols to export list 17 年之前
  Jonathan Adamczewski 785e90a7dc cell: SIMDize sorting in setup_sort_vertices() 17 年之前
  Jonathan Adamczewski 90167d0ee9 cell: SIMDize some subtractions 17 年之前
  Jakob Bornecrantz 5256f94b1a progs/glsl: Add ignores 17 年之前
  Jakob Bornecrantz b2e9d415ed progs/glsl: Remove double target def for vert-or-frag-only 17 年之前
  Jonathan Adamczewski bd2e8888ed cell: improvements to spu_tri.c 17 年之前
  Jonathan Adamczewski 921ec940f0 cell: new spu_shuffle.h header 17 年之前
  Brian Paul 8f6e2f8620 cell: initial codegen support for fragment shader loops 17 年之前
  Brian Paul 38b526999c cell: add support for PIPE_CAP_TEXTURE_MIRROR_REPEAT query 17 年之前
  Brian Paul 7ba6869308 cell: clean-up, improve SPU code generation 17 年之前
  Brian Paul 6cbaa2226f gallium: fix MaxTextureCoordUnits init 17 年之前
  Brian 9832f92850 cell: fix typo (s/10/0) 17 年之前
  Brian fa4fec2d1b demos: remove redundant Makefile lines from prev merge 17 年之前
  Brian Paul 724ed5b84b mesa: fix warning about possibly undefined var in GLSL compiler 17 年之前
  Brian Paul 19aed38919 softpipe: increase number of texture samplers/units to PIPE_MAX_SAMPLERS (16) 17 年之前
  Brian Paul d917ad5dbd gallium: assorted state tracker fixes for > 8 texture samplers 17 年之前
  Brian Paul 84cffc2e7f mesa: replace CC with APP_CC in progs/glsl/Makefile 17 年之前
  Brian Paul 0815ebccfc Merge commit 'origin/master' into gallium-0.2 17 年之前
  Brian Paul eb9bbc5265 gallium: fix texcoord loop for rasterpos attributes 17 年之前
  Brian Paul 15a3fdb63e gallium: clamp MaxVertexTextureImageUnits against Mesa limit 17 年之前
  Brian Paul a57417eff6 mesa: remove redudant lines for libglapi.a 17 年之前
  Brian Paul 1fad6ccb75 mesa: fix another "out of samplers" problem 17 年之前
  Brian Paul 4a6ad999ea i965: increase number of texture samplers to 16 17 年之前
  Brian Paul 3b891a502b i965: comments, clean-ups, re-order some functions 17 年之前
  Brian Paul 32e03c4a2f i965: added OPCODE_NRM3/4 17 年之前
  Brian Paul e262da8040 i965: fix comment 17 年之前
  Brian Paul 914fcbafdb i965: indentation and formatting fixes 17 年之前
  Brian Paul 131ac5b465 i965: implement OPCODE_NRM3/NRM4 17 年之前
  Brian Paul 23b0ad4d7e i965: whitespace, comment changes 17 年之前
  Brian Paul 1d03f2834f mesa: comments, whitespace changes 17 年之前
  Brian Paul 46b8fe00c9 demos: added progs/glsl/samplers.c to test all available texture samplers 17 年之前
  Brian Paul dfada459aa mesa: updated comments about GLSL constants 17 年之前
  Brian Paul e9b34885b8 mesa: increase max texture image units and GLSL samplers to 16 17 年之前
  José Fonseca 1d77835668 python: Pass a zero offset to util_draw_vertex_buffer. 17 年之前
  José Fonseca e96985b026 util: List new file in SConscript. 17 年之前
  José Fonseca e228433823 Merge commit 'origin/gallium-0.1' into gallium-0.2 17 年之前
  José Fonseca 43d70a12d4 i915: Avoid ptr->int conversion. 17 年之前