Brian Paul
dc48ae97dc
tgsi: add tgsi_declaration fields for centroid sampling, invariant optimization
(cherry picked from commit 434e255eae
)
16 年之前
Brian Paul
a48b004c44
mesa: add gl_program::Input/OutputFlags[] array
These arrays will indicate per-input or per-output options for vertex/fragment
programs such as centroid-sampling and invariance.
(cherry picked from commit b730d0d3e9
)
16 年之前
Brian Paul
71c900abc7
mesa: copy centroid/invariance/precision info in parse_init_declarator()
(cherry picked from commit a203713738
)
16 年之前
Brian Paul
674d7181f8
mesa: check that varying variable qualifiers agree
(cherry picked from commit dc1107c08d
)
16 年之前
Brian Paul
19111c5efc
mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy()
(cherry picked from commit 0e2f757413
)
16 年之前
Brian Paul
c249ac6d14
mesa: set flags for varying vars
(cherry picked from commit 3197954554
)
16 年之前
Brian Paul
af988262e3
mesa: rename program parameter flags to match other Mesa conventions
(cherry picked from commit f490ec9797
)
16 年之前
Brian Paul
64de78723c
mesa: copy Flags in _mesa_clone_parameter_list()
(cherry picked from commit 08b825a771
)
16 年之前
Brian Paul
a92af00e2a
mesa: dump/debug varying vars list
(cherry picked from commit 3f6668a4bf
)
16 年之前
Brian Paul
36f9d3fa9a
mesa: added PROG_PARAM_ bits for invariant, flat/linear interpolation
Plus, update the print/debug code.
(cherry picked from commit 777a5c4f2e
)
16 年之前
Brian Paul
ee3da89b19
mesa: add Flags field to gl_program_parameter
Only one flag defined so far: PROG_PARAM_CENTROID_BIT
(cherry picked from commit 0f228d7ab3
)
16 年之前
Brian Paul
716ccb11a2
mesa: issue error, don't crash, when calling a prototyped, but undefined function
Bug #18659 .
(cherry picked from commit 4f05893415
)
16 年之前
Brian Paul
db2cde413c
mesa: better variable name: s/aux/store/
(cherry picked from commit b63a31b36f
)
16 年之前
Brian Paul
515a43da16
mesa: minor comment reformattting
(cherry picked from commit bab4e78734
)
16 年之前
Brian Paul
620a2bad22
mesa: glsl compiler debug code
RETURN0 macro reports file/line before returning zero.
(cherry picked from commit bf7f9d2143
)
16 年之前
Brian Paul
e779e33261
mesa: rework GLSL array code generation
We now express arrays in terms of indirect addressing. For example:
dst = a[i];
becomes:
MOV dst, TEMP[1 + TEMP[2].y];
At instruction-emit time indirect addressing is converted into ARL/
ADDR-relative form:
ARL ADDR.x, TEMP[2].y;
MOV dst, TEMP[1 + ADDR.x];
This fixes a number of array-related issues. Arrays of arrays and complex
array/struct nesting works now.
There may be some regressions, but more work is coming.
(cherry picked from commit ae0ff8097b
)
16 年之前
Brian Paul
ef4bd18a50
mesa: don't realloc instruction buffer so often
(cherry picked from commit e709d68d92
)
16 年之前
Brian Paul
2a6c12cf53
mesa: updated comment
(cherry picked from commit d9fa9e3290
)
16 年之前
Brian Paul
def84fac39
mesa: fix merge conflict left-overs
16 年之前
Brian Paul
ebcf06702c
mesa: no longer need Writemask field in GLSL IR nodes
The Swizzle and Size fields carry all the info we need now.
(cherry picked from commit 80d6379722
)
16 年之前
Brian Paul
9681119bbb
mesa: revamp GLSL instruction emit code
This is a step toward better array handling code. In particular, when more
than one operand of an instruction uses indirect addressing, we'll need some
temporary instructions and registers. By converting IR storage to instruction
operands all in one place (emit_instruction()) we can be smarter about this.
Also, somewhat better handling of dst register swizzle/writemask handling.
This results in tighter writemasks on some instructions which is good for
SOA execution.
And, cleaner instruction commenting with inst_comment().
Next: remove some more dead code and additional clean-ups...
(cherry picked from commit 3a7ed9779b
)
16 年之前
Brian Paul
e8fa7e500c
mesa: make writemask_string() non-static
(cherry picked from commit 610c2461ce
)
Conflicts:
src/mesa/shader/prog_print.c
16 年之前
Brian Paul
2bdf076554
mesa: remove some do-nothing GLSL code
(cherry picked from commit 4c167f8fc1
)
16 年之前
Brian Paul
ed8f857792
mesa: fix accidental regression in GLSL built-in texture matrix lookup
Was broken by commit 9aca9a4b72
.
(cherry picked from commit fe984aed5a
)
Conflicts:
src/mesa/shader/slang/slang_builtin.c
16 年之前
Brian Paul
5b66bc1a83
mesa: remove unused/obsolete __NormalMatrixTranspose matrix
(cherry picked from commit e556cc82f8
)
16 年之前
Brian Paul
1ad6daf3a9
mesa: tweak program register printing for RelAddr case
(cherry picked from commit 557fde9531
)
16 年之前
Brian Paul
20156ce5da
mesa: allow relative indexing into all register files and indirect dst register indexing
(cherry picked from commit f4361540f8
)
Conflicts:
src/mesa/shader/prog_execute.c
16 年之前
Brian Paul
6b05708ce2
mesa: track initialization status of uniform variables. Plus, asst clean-ups.
(cherry picked from commit 2d76a0d77a
)
16 年之前
Brian Paul
de44547891
mesa: initial support for uniform variable initializers.
This lets one specify initial values for uniforms in the code, avoiding
the need to call glUniform() in some cases.
(cherry picked from commit 379ff8c956
)
16 年之前
Brian Paul
c478a1baca
mesa: allows 'f' suffix on GLSL float literals
(cherry picked from commit 80c8017a64
)
16 年之前
Brian Paul
45c8d996f6
mesa: add support for 'centroid' qualifier in GLSL 1.20
(cherry picked from commit 87d1a26ba3
)
Conflicts:
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
16 年之前
Brian Paul
2e77a39d2f
mesa: add support for 'invariant' keyword for GLSL 1.20
(cherry picked from commit 448156f769
)
Conflicts:
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
16 年之前
Brian Paul
4adeac5af1
mesa: reformat comments, rewrap lines, etc for a little better readability
(cherry picked from commit b632e5aa7f
)
16 年之前
Brian Paul
62bf6cf6c7
gallium: Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REV
This is copied from Ian's commit a330933bb7
16 年之前
José Fonseca
8ee1df0652
scons: Specify C99 throughout all the tree.
MSVC may not support full C99, but supports more than plain C90. And
-pedantic without -std=c99 generates too many spurious warnings
(specially C++ style comments) to be of any use.
Note that using certain C99 features in the cross-platform parts of Gallium
is still not possible; namely mid-of-scope variable declarations and named
structure initializers will break MSVC builds.
16 年之前
Brian Paul
49c40b10c7
gallium: implement TGSI_OPCODE_DP2A, add sqrt to NRM3/NRM4
16 年之前
Keith Whitwell
fc4cea08fe
tgsi: fix incomplete rename of loop counter variable
16 年之前
Keith Whitwell
f5d4274b4a
draw: allow driver-override of draw_need_pipeline()
16 年之前
Michal Krol
ed7ba03256
tgsi: Dump indirect register swizzle.
16 年之前
Michal Krol
4b3c74b4d6
tgsi: Return 0.0 for negative constant register indices.
16 年之前
Michal Krol
b8e68f2e55
tgsi: Keep address register as a floating point.
16 年之前
José Fonseca
417a78bdad
softpipe: Don't fill surfaces's winsys fields.
This is sometimes checked to distinguish between texture views and
(deprecated) standalone surfaces.
16 年之前
José Fonseca
fc16ba8553
softpipe: Call surface_alloc_storage to get the pipebuffer for display targets.
Otherwise blitting from display target surfaces to front screen fails in
several platforms.
16 年之前
Jerome Glisse
5f36c5b2c5
softpipe: initialize refcount and winsys
16 年之前
Jerome Glisse
85bc49a6f1
softpipe: convert to use texture instead of surface
16 年之前
José Fonseca
ae7e75d610
gallium: const correctness.
16 年之前
José Fonseca
229424b2d7
Ignore new tests executables.
16 年之前
José Fonseca
9127a03bcb
gallium: Fix typo in define name.
16 年之前
José Fonseca
b901e1f212
gallium: Simple and efficient cache.
Fixed size hash table. Collisions are handled by simply destroying the
previous entry.
It hasn't received much testing yet.
16 年之前
Brian Paul
030a7a320c
gallium: replace #elif with #else
16 年之前