st/mesa: only define GLSL 1.4 for compat if driver supports it
Currently GLSL 1.4 is defined for all gallium drivers even only
GLSL 1.2 is supported as seen on etnaviv.
v1 -> v2:
- use _min(..) as suggested by Lucas Stach and Michel Dänzer
Fixes: 4560aad780 ("mesa: add GLSLVersionCompat constant")
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Some drivers (virgl) don't support GL4.4 or GLES3.1 yet,
so never fill in this const.
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
glPolygonOffset() has been part of the GL standard since 1.1. Also
niether AMD or Nvidia support this in their binary drivers.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61761
We were incrementing num_tokens in each loop iteration while parsing
the shader. But each call to tgsi_parse_token() can consume more than
one token (and often does). Instead, just call the tgsi_num_tokens()
function.
Luckily, this issue doesn't seem to effect any current users of this
field (llvmpipe just checks for <= 1, for example).
Reviewed-by: Neha Bhende<bhenden@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
For future work (support for 32-bit GPU pointers).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
radv: add some helpers for cleaning up radv_get_preamble_cs()
Because this function looks a bit ugly to me.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
mesa: The glArrayElement api is independent of the current program.
All the shader program dependent handling is done on the level
of the gl_Context::Array._DrawVAO/_DrawVAOEnabledAttribs.
So, skip array element invalidation on _NEW_PROGRAM.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
mesa: Flag _NEW_ARRAY only if we are changing ctx->Array.VAO.
For the VAO internal helper functions that may be called
with a non current VAO, flag the _NEW_ARRAY state only
if it is the current ctx->Array.VAO.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
mesa: Remove flush_vertices argument from VAO methods.
The flush_vertices argument is now unused, remove it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
mesa: Remove FLUSH_VERTICES from VAO state changes.
Pending draw calls on immediate mode or display list calls do
not depend on changes of the VAO state. So, remove calls to
FLUSH_VERTICES and flag _NEW_ARRAY as appropriate.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mesa 18.1 series has not been released yet, so let's extend 18.0 lifetime.
v2: Add missing closing TR tags (Eric Engestrom)
CC: Andres Gomez <agomez@igalia.com>
CC: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
With the syncobj support in place, lets use it to implement the
EGL_ANDROID_native_fence_sync extension. This mostly follows previous
implementations in freedreno and etnaviv.
v2: Drop the flags (Eric)
Handle in_fence_fd already in job_submit (Eric)
Drop extra vc4_fence_context_init (Eric)
Dup fds with CLOEXEC (Eric)
Mention exact extension name (Eric)
Signed-off-by: Stefan Schake <stschake@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This gives us access to the fence created for the render job.
v2: Drop flag (Eric)
Signed-off-by: Stefan Schake <stschake@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
We need to know if the kernel supports syncobj submission since otherwise
all the DRM syncobj calls fail.
v2: Use drmGetCap to detect syncobj support (Eric)
Signed-off-by: Stefan Schake <stschake@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Require a version of libdrm with syncobj support.
v2: Don't require a libdrm_vc4, just bump core libdrm if vc4 enabled (by
anholt)
Signed-off-by: Stefan Schake <stschake@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
drm-uapi: Update vc4 header with syncobj submit support
v2: Synchronized with kernel v2
v3: Update for the finalized kernel ABI (pad2 field)
Signed-off-by: Stefan Schake <stschake@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This was missed in the move back to the local uapi copy.
libdrm_vc4 only seems to consist of headers that also exist in the
Mesa tree.
Signed-off-by: Stefan Schake <stschake@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
With the previous patches, we now update the indirect clear color buffer
every time the clear color changes. Avoid redundant updates.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
intel/blorp: Add a NO_UPDATE_CLEAR_COLOR batch flag
Allow callers to handle updating the indirect clear color buffer
themselves. This can reduce the number of clear color updates in the
case where a caller performs multiple fast clears with the same clear
color.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
i965/blorp: Also skip the fast clear if the clear color differs
If the aux state is CLEAR and clear color value has changed, only the
surface state must be updated. The bit-pattern in the aux buffer is
exactly the same.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
i965/clear: Drop a stale comment in fast_clear_depth
This comment made more sense when it was above the calls to
intel_miptree_slice_set_needs_depth_resolve(). We stopped using these
functions at commit 554f7d6d02
("i965: Move depth to the new resolve functions").
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
i965: Update the indirect buffer in set_clear_color
For depth buffers, we avoid fast-clearing if the aux_state is already
CLEAR. We do the same for color buffers only if the clear color
doesn't change. We require that the clear colors match because, in
that case, we don't update the indirect clear color outside of BLORP.
Update the indirect clear color for color buffers as well. We'll
enable the same depth buffer optimization for color buffers in a
later patch.
Note that we're now actually updating the indirect clear color twice
in the case where we use BLORP to perform the fast-clear. This is
only temporary. In later patches, we'll prevent BLORP from performing
the update.
v2: Add more context to the commit message (Topi).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
i965/clear: Remove an early return in fast_clear_depth
Reduce complexity and allow the next patch to delete some code. With
this change, clear operations will still be skipped and setting the
aux_state will cause no side-effects.
Remove the associated comment which implies an early return.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reduce code duplication now and prevent it in the following commits.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Revert "i965: Make the miptree clear color setter take a gl_color_union"
This reverts commit 1d94aa1987.
The next patch will make depth miptrees use the clear color setter that
was originally being used for color miptrees. Go back to using the
isl_color_value parameter because it's the same type as the
fast_clear_color field used by color and depth miptrees.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
There isn't much that changes between the aux allocation functions.
Remove the duplicated code.
v2: Inline the switch statement (Jason).
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We're going to delete intel_miptree_alloc_ccs() in the next commit. With
that in mind, replace the use of this function in
do_single_blorp_clear() with intel_miptree_alloc_aux() and move the
delayed allocation logic to it's callers.
v2: Duplicate the delayed allocation comment (Topi Pohjolainen).
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
i965/miptree: Drop the alloc_flags param from alloc_aux_buffer
We have enough information to determine the optimal flags internally.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
i965/miptree: Initialize the indirect clear color to zero
The indirect clear color isn't correctly tracked in
intel_miptree::fast_clear_color. The initial value of ::fast_clear_color
is zero, while that of the indirect clear color is undefined.
Topi Pohjolainen discovered this issue with MCS buffers. This issue is
apparent when fast-clearing an MCS buffer for the first time with
glClearColor = {0.0,}. Although the indirect clear color is undefined,
the initial aux state of the MCS is CLEAR and the tracked clear color is
zero, so we avoid updating the indirect clear color with {0.0,}.
Make the indirect clear color match the initial value of
::fast_clear_color.
Note: although we only have to drop HiZ's BO_ALLOC_BUSY flag for gen10+,
we also drop it pre-gen10 to keep things simple. We add this flag back
for pre-gen10 in a later patch.
v2: Add a note about dropping HiZ's BO_ALLOC_BUSY flag (Topi).
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
i965/miptree: Add and use a memset option in alloc_aux_buffer
Add infrastructure for initializing the clear color BO.
intel_miptree_init_mcs is no longer needed with change.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Before this patch, the aux_state was actually AUX_INVALID because the BO
was never defined. This was fine on single slice miptrees because we
would fast-clear the resource right after creation. For multi-slice
miptrees on SKL+ however, this results in undefined behavior when
accessing a non-base slice. Here's a specific example:
1) Fast clear level 0
* Undefined CCS_D buffer allocated in "PASS_THROUGH" state.
* Level 0 transitions to the CLEAR state.
2) Render to level 1
* Level 1 may have a 2-bit pattern of 2's.
* Rendering with a 2 in the CCS is undefined.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
i965/miptree: Fix handling of uninitialized MCS buffers
Before this patch, if we failed to initialize an MCS buffer, we'd
end up in a state in which the miptree thinks it has an MCS buffer,
but doesn't. We also leaked the clear_color_bo if it existed.
With this patch, we now free the miptree aux buffer resources and let
intel_miptree_alloc_mcs() know that the MCS buffer no longer exists.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>