Fixes piglit vs-isnan-*.shader_test at the expense of gl-1.0-spot-light.tags/18.2-branchpoint
@@ -702,15 +702,17 @@ | |||
<field name="Fragment Shader Code Address" size="29" start="99" type="address"/> | |||
<field name="Fragment Shader 2-way threadable" size="1" start="96" type="bool"/> | |||
<field name="Fragment Shader 4-way threadable" size="1" start="97" type="bool"/> | |||
<field name="Propagate NaNs" size="1" start="98" type="bool"/> | |||
<field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/> | |||
<field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/> | |||
<field name="Vertex Shader Code Address" size="32" start="20b" type="address"/> | |||
<field name="Vertex Shader 2-way threadable" size="1" start="160" type="bool"/> | |||
<field name="Vertex Shader 4-way threadable" size="1" start="161" type="bool"/> | |||
<field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/> | |||
<field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/> | |||
<field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/> | |||
<field name="Coordinate Shader 2-way threadable" size="1" start="224" type="bool"/> | |||
<field name="Coordinate Shader 4-way threadable" size="1" start="225" type="bool"/> | |||
<field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/> | |||
<field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/> | |||
</struct> | |||
@@ -781,17 +781,19 @@ | |||
<field name="Fragment Shader Code Address" size="32" start="12b" type="address"/> | |||
<field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/> | |||
<field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/> | |||
<field name="Propagate NaNs" size="1" start="98" type="bool"/> | |||
<field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/> | |||
<field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/> | |||
<field name="Vertex Shader Code Address" size="32" start="20b" type="address"/> | |||
<field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/> | |||
<field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/> | |||
<field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/> | |||
<field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/> | |||
<field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/> | |||
<field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/> | |||
<field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/> | |||
<field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/> | |||
<field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/> | |||
</struct> | |||
@@ -782,17 +782,19 @@ | |||
<field name="Fragment Shader Code Address" size="32" start="12b" type="address"/> | |||
<field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/> | |||
<field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/> | |||
<field name="Propagate NaNs" size="1" start="98" type="bool"/> | |||
<field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/> | |||
<field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/> | |||
<field name="Vertex Shader Code Address" size="32" start="20b" type="address"/> | |||
<field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/> | |||
<field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/> | |||
<field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/> | |||
<field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/> | |||
<field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/> | |||
<field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/> | |||
<field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/> | |||
<field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/> | |||
<field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/> | |||
</struct> | |||
@@ -183,7 +183,9 @@ v3d_emit_gl_shader_state(struct v3d_context *v3d, | |||
shader.number_of_varyings_in_fragment_shader = | |||
v3d->prog.fs->prog_data.base->num_inputs; | |||
shader.propagate_nans = true; | |||
shader.coordinate_shader_propagate_nans = true; | |||
shader.vertex_shader_propagate_nans = true; | |||
shader.fragment_shader_propagate_nans = true; | |||
shader.coordinate_shader_code_address = | |||
cl_address(v3d->prog.cs->bo, 0); |