55879 Commit (bdfbeb9633eb3f8cf1ad76723f6c3839e57a08a3)
 

Autore SHA1 Messaggio Data
  Kenneth Graunke fdc5941972 mesa: Delete VERT_ATTRIB_GENERIC_NV and VERT_BIT_GENERIC_NV macros. 12 anni fa
  Eric Anholt 0967c362bf i965: Fix an inconsistency inb the VUE map with gl_ClipVertex on gen4/5. 12 anni fa
  Eric Anholt 9dd19575d3 intel: Remove a never-taken debug print path. 12 anni fa
  Brian Paul c34bbe110d st/mesa: add ir_lod case in GLSL->TGSI code to silence warning 12 anni fa
  Ian Romanick e0131196ca glsl: Generated masked write instead of vector array index for UBO lowering 12 anni fa
  Ian Romanick 65cc68f430 glsl: Replace open-coded dot-product with dot 12 anni fa
  Ian Romanick dbf94d105a glsl: Replace constant-index vector array accesses with swizzles 12 anni fa
  Ian Romanick c770faea0a glsl: Add missing bool case in glsl_type::get_scalar_type 12 anni fa
  Kenneth Graunke 57a502518e i965: Fix INTEL_DEBUG=shader_time for fragment shaders with discards. 12 anni fa
  Eric Anholt 20d846ce8b i965: Add names for all instructions to dump_instruction() in FS and VS. 12 anni fa
  Matt Turner ed6186f0e8 i965: Enable ARB_texture_query_lod. 12 anni fa
  Matt Turner b8aa9f7d3a i965/fs: Generate LOD sampler message from ir_lod. 12 anni fa
  Dave Airlie 110ca8b1f3 glsl: Implement ARB_texture_query_lod 13 anni fa
  Matt Turner 0e0ab8a071 i965/fs: Use measured Gen7 instruction timings on Gen6. 12 anni fa
  Matt Turner f085b21b25 i965/fs: Increase and document MAD latency on Gen7. 12 anni fa
  Matt Turner 414ea2f560 i965/fs: Add LRP instruction latency. 12 anni fa
  Matt Turner ad4507b355 i965/fs: Add Haswell cycle timings 12 anni fa
  Matt Turner 7997e59b65 i965: Note that write-after-write dependencies are blocking. 12 anni fa
  Matt Turner f91e371fee i965: Reword comment about the shared mathbox. 12 anni fa
  Roland Scheidegger 5f41e08cf3 gallivm: consolidate some half-to-float and r11g11b10-to-float code 12 anni fa
  Chris Forbes 4412f3bc13 mesa: provide default implementation of QuerySamplesForFormat 12 anni fa
  Christoph Bumiller ee624ced36 nvc0: implement MP performance counters 12 anni fa
  Christoph Bumiller 480359bcf6 nvc0: enable compression when supported 12 anni fa
  Christoph Bumiller 25722e3454 nvc0: use NOUVEAU_GETPARAM_GRAPH_UNITS to get MP count 12 anni fa
  Christoph Bumiller 443b247878 nv50,nvc0: fix 3d blits, restore viewport after blit 12 anni fa
  Christoph Bumiller 090e73fc46 nv50: fix 3D render target setup 12 anni fa
  Brian Paul b54ce3738a llvmpipe: put .bmp extension on dumped image files 12 anni fa
  Brian Paul e90c56bc4e llvmpipe: add 'f' suffix to 1.0 in fixed_to_float() 12 anni fa
  Brian Paul 499aa3ddb4 draw: fix some build breakage when LLVM is not used 12 anni fa
  Marek Olšák 9ad9141917 mesa: handle STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED for parameter printing 12 anni fa
  Kenneth Graunke 9fe47756b3 i965: Tidy shader time printing code by using printf's field widths. 12 anni fa
  Eric Anholt 6192e9b377 i965/vs: Include URB payload setup in shader_time. 12 anni fa
  Eric Anholt 55feb19704 i965/vs: Use a send from a 2-register VGRF for shader time writes. 12 anni fa
  Eric Anholt 130138030a i965/vs: Teach copy propagation about sends from GRFs. 12 anni fa
  Eric Anholt c3a22d42a8 i965/vs: Prepare split_virtual_grfs() for the presence of SENDs from GRFs. 12 anni fa
  Eric Anholt 47e795d861 i965/fs: Include everything but the final FB write in shader_time. 12 anni fa
  Eric Anholt 5c5218ea61 i965/fs: Switch shader_time writes to using GRFs. 12 anni fa
  Eric Anholt 5c039543db i965: Provide more detailed information to match shader_time to programs. 12 anni fa
  Eric Anholt d2ba1c24b4 i965: Track ARB program state along with GLSL state for shader_time. 12 anni fa
  Marek Olšák a19f6e880a st/dri: fix crash with HUD and single buffering 12 anni fa
  Marek Olšák 6b5dfa42c9 st/mesa: remove leftover printfs from ReadPixels 12 anni fa
  Eric Anholt eda434921d i965/fs: Improve performance of copy propagation dataflow using bitsets. 12 anni fa
  Zack Rusin d066133a76 llvmpipe/draw: Fix texture sampling in geometry shaders 12 anni fa
  Zack Rusin 186a6bffdd draw/llvm: Cleanup the store debugging code 12 anni fa
  Zack Rusin 10964fc73d draw: Allocate the output buffer for output primitives 12 anni fa
  Zack Rusin f20f981553 gallivm: Implement the breakc instruction 12 anni fa
  Zack Rusin b66ffcf2f8 gallivm: implement implicit primitive flushing 12 anni fa
  Zack Rusin e96f4e3b85 gallium/llvm: implement geometry shaders in the llvm paths 12 anni fa
  Zack Rusin edcebe665d draw/gs: Fetch more than one primitive per invocation 12 anni fa
  Zack Rusin 014c4d1cd7 draw/gs: Abstract the portions of GS that are tgsi specific 12 anni fa