Alex Deucher
c243e8dd23
r600: remove the no rrb messages
16 年之前
Alex Deucher
b924579bd4
r600: Add support for ARB_depth_clamp
16 年之前
Brian Paul
d0b6147291
intel: remove memcpy_get_tex_image() code
This has been lifted into core Mesa where it can be used for all drivers
that use the _mesa_get_teximage() fallback for ctx->Driver.GetTexImage().
16 年之前
Brian Paul
fcbf663640
mesa: lift memcpy_get_tex_image() code from intel driver into core Mesa
The code should work for any driver.
16 年之前
Brian Paul
bde7874317
mesa: refactor _mesa_get_teximage() code
Break different formats into different functions to make it easier to read.
16 年之前
Brian Paul
217a40d8d9
i965: indentation fix
16 年之前
Brian Paul
26d22b094b
i965: make brw_sf_prog_key::sprite_origin_lower_left one bit
Shrinks size of key to 8 bytes from 12.
Note that progs/demos/spriteblast.c is still broken.
16 年之前
Brian Paul
035b21f365
i965: make brw_wm_prog_key a little smaller
GLushort is big enough for the swizzle and origin fields.
The key could probably be made smaller still by re-ordering things.
I'll hold off on that until after the outputswritten64 branch is merged.
The key will get a little larger again with the GLbitfield64 fields.
16 年之前
Eric Anholt
8a9afe71b8
i915: Fix 1D texture mapping in the t coordinate.
Fixes piglit tex1d-2dborder test.
16 年之前
Eric Anholt
4b377ae292
i915: Correct and make use of the defines for 32-bit depth texture modes.
Previously, S8_Z24 depth textures would always be treated as intensity.
Fixes piglit depth-tex-modes.
16 年之前
Brian Paul
861fec163c
i965: avoid shader translation on window resize
If the fragment shader doesn't use FRAG_ATTRIB_WPOS (gl_FragCoord) we
don't need to worry about the window size and origin in
brw_wm_populate_key().
This avoids re-generating the i965 shader code when a window is resized.
Issue spotted by Keith Whitwell.
16 年之前
Brian Paul
198ec96d36
i965: define, use BRW_MAX_DRAW_BUFFERS
i965 might support more than 4 color draw buffers. But if not, this protects
from breakage if the Mesa limit is raised.
16 年之前
Brian Paul
7648c80ac8
i965: remove unused var
16 年之前
Brian Paul
9ef33b8685
i965: don't use context state in emit_fb_write()
Put the state that we care about in the hash key.
Issue spotted by Keith Whitwell.
16 年之前
Brian Paul
a8d233e509
i965: use macros to get/set prog_instruction::Aux field
This makes things a bit easier to remember/understand.
16 年之前
Brian Paul
a0959bcee5
i965: minor code reformatting
16 年之前
Brian Paul
02b9fb9c80
progs/tests: fixes for drawbuffers.c
Disable GL_DEPTH_TEST before glDrawPixels.
Show color buffer 0 on left, color buffer 1 on right.
16 年之前
José Fonseca
c6164ff155
mesa: Add MESA_FORMAT_Z24_X8.
16 年之前
Zack Rusin
a7fa56a64b
st/xorg: fix scaling ov xv data, plus some cleanups
16 年之前
Eric Anholt
f8f40b53a6
i915: Implement min/max LOD clamping with the hardware.
This gets us expected behavior for clamping between mipmap levels, and
avoids relayout of textures for doing clamping.
Fixes piglit lodclamp-between.
16 年之前
Eric Anholt
3744472441
i965: Replace a MIN(MAX()) with CLAMP().
16 年之前
Brian Paul
ea414e3318
intel: check for single memcpy() in memcpy_get_tex_image()
16 年之前
Eric Anholt
92e7c6a258
i965: Fix fallout from ARB_depth_clamp enablement that broke glDepthRange.
If a backwards glDepthRange was supplied (as with the old Quake no-z-clearing
hack), the hardware would have always clamped because we weren't clamping to
the min of near/far and the max of near/far. Also, we shouldn't be clamping
to near/far at all when not in depth clamp mode (this usually didn't matter
since near/far are usually the same as the 0.0, 1.0 clamping you do for
fixed-point depth).
This should fix funny depth issues in PlaneShift, and fixes piglit
depth-clamp-range
16 年之前
Eric Anholt
32ec3f2673
mesa: Mostly fix swrast's ARB_depth_clamp support.
I'd written a testcase for the hard part of the extension enablement, so
naturally the easy stuff was completely broken. There are still issues,
as I'm seeing FLOAT_TO_UINT(max_f) == 0x0 when max_f == 1.0, but it gets
piglit depth-clamp-range closer to success.
16 年之前
Eric Anholt
6eb6a0e9cb
intel: Don't bother MI_FLUSHing on glFlush in the DRI2 case.
We only need it when drawing to the front buffer, which we never do for
DRI2. No significant performance difference, but the flush is definitely
gone from the end of every batchbuffer.
16 年之前
Eric Anholt
fb0084e69e
intel: Clean up merge leftover from the DRI2 swap throttling.
16 年之前
Brian Paul
1596f714d2
intel: remove debug code
16 年之前
Brian Paul
2b628d43c0
mesa: consolidate some code in _mesa_GetCompressedTexImageARB()
16 年之前
Brian Paul
dcb4716802
intel: added fast memcpy path for glGetTexImage()
16 年之前
Brian Paul
1e2c517026
progs/tests: also test GL_BGRA format in getteximage.c
16 年之前
Brian Paul
01ee5c63d3
mesa: move pixels==NULL check in glGetTexImage()
16 年之前
Brian Paul
99bbf4b4f5
mesa: consolidate some code in _mesa_GetTexImage()
16 年之前
Brian Paul
67df4fb56b
mesa: move, clean-up _mesa_print_texture()
16 年之前
Brian Paul
d580c0c8f7
mesa: fix some tests in subtexture_error_check2()
Don't use hard-coded compressed block sizes.
Update comments and error strings.
16 年之前
Brian Paul
cf7040594e
mesa: remove unneedded is_srgb_teximage() function
Use _mesa_get_format_color_encoding() function instead.
16 年之前
Brian Paul
c89f5b6ac8
glsl: make shader substitution a little better
16 年之前
David Heidelberger
41892e9b17
st/mesa: fix PIPE_FORMAT_X8Z24 <> MESA_FORMAT_X8_Z24 conversion
Signed-off-by: David Heidelberger <d.okias@gmail.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
16 年之前
David Heidelberger
10a509564f
st/mesa: Add conversion from PIPE_FORMAT_X8Z24_UNORM to MESA_FORMAT_S8_Z24.
Fix glxgears and openarena for Nouveau (no more asserts and crash).
Signed-off-by: David Heidelberger <d.okias@gmail.com
Signed-off-by: Brian Paul <brianp@vmware.com>
16 年之前
David Heidelberger
c2f5eb7148
st/mesa: Fix nouveau glxinfo after merging texformat-rework.
Signed-off-by: David Heidelberger <d.okias@gmail.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
16 年之前
Brian Paul
1f1bfe8cb5
mesa: move declaration to prevent unused var warning
16 年之前
Chia-I Wu
9927d7f31c
mesa: Fix compilation errors and warnings when features are disabled.
Some of the fixes are cherry-picked from opengl-es branch.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
16 年之前
Chia-I Wu
59798cd886
mesa/main: Make FEATURE_texture_s3tc follow feature conventions.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
16 年之前
Chia-I Wu
20e20fc5af
mesa/main: Make FEATURE_texture_fxt1 follow feature conventions.
Also remove the unused initialization and GLchan fetch functions.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
16 年之前
Chia-I Wu
920f023e8b
mesa/main: Never return NULL in _mesa_get_texstore_func.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
16 年之前
Brian Paul
e2131e0171
radeon: fix incorrect Z format in radeon_alloc_renderbuffer_storage()
And update error message.
16 年之前
Cooper Yuan
da1fb3be82
r300g: Fix bytes_per_line calculation error while displaying surface
16 年之前
Chia-I Wu
59b29516af
swrast: added braces
16 年之前
Brian Paul
c6bd5fae0c
mesa: remove old, unused #define
16 年之前
Brian Paul
635ea87374
progs/tests: added test for GL_EXT_texture_compression_s3tc support
16 年之前
Brian Paul
bd36ca9b76
mesa: re-remove s3v and trident driver files
These were removed from master but a few files came back from the
texformat-rework branch.
16 年之前