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mesa: Add MESA_FORMAT_Z24_X8.

tags/mesa_7_7_rc1
José Fonseca 16 years ago
parent
commit
c6164ff155

+ 14
- 0
src/mesa/main/formats.c View File

@@ -330,6 +330,15 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_Z24_X8, /* Name */
"MESA_FORMAT_Z24_X8", /* StrName */
GL_DEPTH_COMPONENT, /* BaseFormat */
GL_UNSIGNED_INT, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_Z32, /* Name */
"MESA_FORMAT_Z32", /* StrName */
@@ -1004,6 +1013,11 @@ _mesa_format_to_type_and_comps(gl_format format,
*comps = 1;
return;

case MESA_FORMAT_Z24_X8:
*datatype = GL_UNSIGNED_INT;
*comps = 1;
return;

case MESA_FORMAT_Z32:
*datatype = GL_UNSIGNED_INT;
*comps = 1;

+ 1
- 0
src/mesa/main/formats.h View File

@@ -77,6 +77,7 @@ typedef enum
MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */
MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */
MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
MESA_FORMAT_S8, /* SSSS SSSS */
/*@}*/

+ 7
- 0
src/mesa/main/texfetch.c View File

@@ -529,6 +529,13 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
fetch_texel_3d_f_s8_z24,
store_texel_s8_z24
},
{
MESA_FORMAT_Z24_X8,
fetch_texel_1d_f_z24_s8,
fetch_texel_2d_f_z24_s8,
fetch_texel_3d_f_z24_s8,
store_texel_z24_s8
},
{
MESA_FORMAT_Z32,
fetch_texel_1d_f_z32,

+ 40
- 1
src/mesa/main/texstore.c View File

@@ -1077,6 +1077,44 @@ _mesa_texstore_x8_z24(TEXSTORE_PARAMS)
}


/**
* Store a 24-bit integer depth component texture image.
*/
static GLboolean
_mesa_texstore_z24_x8(TEXSTORE_PARAMS)
{
const GLuint depthScale = 0xffffff;
const GLuint texelBytes = 4;

(void) dims;
ASSERT(dstFormat == MESA_FORMAT_Z24_X8);

{
/* general path */
GLint img, row;
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
const GLvoid *src = _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
GLuint *dst = (GLuint *) dstRow;
GLint i;
_mesa_unpack_depth_span(ctx, srcWidth,
GL_UNSIGNED_INT, dst,
depthScale, srcType, src, srcPacking);
for (i = 0; i < srcWidth; i++)
dst[i] <<= 8;
dstRow += dstRowStride;
}
}
}
return GL_TRUE;
}


/**
* Store a 16-bit integer depth component texture image.
*/
@@ -3012,7 +3050,7 @@ _mesa_texstore_sla8(TEXSTORE_PARAMS)
* Table mapping MESA_FORMAT_8 to _mesa_texstore_*()
* XXX this is somewhat temporary.
*/
static struct {
const static struct {
gl_format Name;
StoreTexImageFunc Store;
}
@@ -3046,6 +3084,7 @@ texstore_funcs[MESA_FORMAT_COUNT] =
{ MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 },
{ MESA_FORMAT_Z16, _mesa_texstore_z16 },
{ MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 },
{ MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 },
{ MESA_FORMAT_Z32, _mesa_texstore_z32 },
{ MESA_FORMAT_S8, NULL/*_mesa_texstore_s8*/ },
{ MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 },

+ 2
- 0
src/mesa/state_tracker/st_format.c View File

@@ -309,6 +309,8 @@ st_pipe_format_to_mesa_format(enum pipe_format pipeFormat)
return MESA_FORMAT_Z16;
case PIPE_FORMAT_Z32_UNORM:
return MESA_FORMAT_Z32;
case PIPE_FORMAT_Z24X8_UNORM:
return MESA_FORMAT_Z24_X8;
case PIPE_FORMAT_Z24S8_UNORM:
return MESA_FORMAT_Z24_S8;
case PIPE_FORMAT_X8Z24_UNORM:

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