Brian Paul
|
04207ab7e2
|
fix another glDrawArrays indexing bug, jump through _glapi_Dispatch functions
|
21 лет назад |
Brian Paul
|
09a4f915d3
|
fix library naming glitches (bug 904867)
|
21 лет назад |
Brian Paul
|
c8957aa896
|
Fix C/C++ calling conventions problem (Bug 904854)
|
21 лет назад |
Felix Kuehling
|
89d04e4623
|
Set ctx->Const.MaxTexture[Image/Coord]Units correctly. Fixes corruption in q3.
|
21 лет назад |
Felix Kuehling
|
76283a9079
|
Adapt the VERT_SET/COPY/SAVE/RESTORE_RGBA/SPEC macros to copy with all savage vertex formats.
|
21 лет назад |
Felix Kuehling
|
229654d815
|
Forgot to remove savagevb.h in last commit.
|
21 лет назад |
Felix Kuehling
|
d9a0330872
|
Converted vertex setup to use t_vertex.[ch].
|
21 лет назад |
Ian Romanick
|
795f1faf81
|
Create all the right modes for 16-bit screens.
|
21 лет назад |
Brian Paul
|
04bcaac383
|
added _tnl_allow_vertex/pixel_fog() calls
|
21 лет назад |
Felix Kuehling
|
21893e56e0
|
Call _tnl_allow_pixel/vertex_fog in savageCreateContext. (Brian Paul)
|
21 лет назад |
Brian Paul
|
54056db8db
|
use ABS(Z) when computing blend factors
|
21 лет назад |
Brian Paul
|
20e25ca50a
|
call _tnl_allow_pixel/vertex_fog() funcs
|
21 лет назад |
Brian Paul
|
8d407300c2
|
turns out we probably need a _tnl_allow_pixel_fog() function afterall
|
21 лет назад |
Brian Paul
|
4d5dddd125
|
jump through dispatch table instead of calling gl functions directly
|
21 лет назад |
Brian Paul
|
9d1ff8c1bb
|
fix incorrect texcoord attribute index
|
21 лет назад |
Brian Paul
|
2615e81620
|
added some GLAPIENTRY keywords, minor clean-ups
|
21 лет назад |
Brian Paul
|
4a048e5e48
|
s/transform/tnl/
|
21 лет назад |
Brian Paul
|
0adce8f7c7
|
upgraded to version 22
|
21 лет назад |
Brian Paul
|
1e3d868ffb
|
Yet another revision of _ae_update_state(). Issue both conventional AND
generic vertex attribute commands, ignoring ctx->VertexProgram.Enabled
since this function may be used during display list compilation.
|
21 лет назад |
Brian Paul
|
0f1e19c03c
|
added some const keywords
|
21 лет назад |
Brian Paul
|
ffa7eff9ff
|
glDrawArrays loop was wrong
|
21 лет назад |
Brian Paul
|
cf20f8cc3f
|
updates from Erdi Chen
|
21 лет назад |
Brian Paul
|
537f42e240
|
fix typo (Matt Case)
|
21 лет назад |
Ian Romanick
|
c00fbd55ba
|
The available GLX version is now logged in addition to the client
version and the server version.
|
21 лет назад |
Dave Airlie
|
001dc022fc
|
delete the textures
|
21 лет назад |
Felix Kuehling
|
263581bba4
|
Imported the Savage DRI driver from the savage-2-0-0-branch of DRI CVS
with modifications to make it work with current Mesa 6.
|
21 лет назад |
Brian Paul
|
6e450f22bb
|
some minor tweaks
|
22 лет назад |
Daniel Borca
|
2aa84490c0
|
fixed some typos
|
22 лет назад |
Ian Romanick
|
304d3aa9cb
|
Refactored several variables out of XMesaVisual in favor of identical
fields in __GLcontextModes (the base type). Removed the need to keep
the XMesaVisualInfo pointer when building inside the X-server.
|
22 лет назад |
Brian Paul
|
e01370271e
|
recent bug fixes/changes (fog, glArrayElement, triangle rasterization)
|
22 лет назад |
Brian Paul
|
0733dbb011
|
A few more tweaks to fog code.
Remove unneeded FABSF() macros.
Added blend factor clamping in a few spots.
|
22 лет назад |
Brian Paul
|
4e41eb1061
|
compute fog coord in eye space, not clip space
|
22 лет назад |
Brian Paul
|
09da0b8e66
|
A bit of an overhaul of the fog code.
glFogCoord didn't always work reliably.
ARB fragment program fog options work now.
Per-fragment fog computations are now perspective corrected.
|
22 лет назад |
Brian Paul
|
9a389d4bdb
|
define DO_FRAGMENT_FOG=1 to test fragment program fog option
|
22 лет назад |
Brian Paul
|
a60c89e8c8
|
added SPAN_W
|
22 лет назад |
Brian Paul
|
230ebaff2a
|
just some reformatting
|
22 лет назад |
Brian Paul
|
4250c7acac
|
some debug code
|
22 лет назад |
Brian Paul
|
5cd79f9267
|
added FogOption to fragment_program struct
|
22 лет назад |
Brian Paul
|
c2f6d6d092
|
added FixedToDouble() macro
|
22 лет назад |
Brian Paul
|
84b4a3a087
|
Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoubles
instead of GLfixed. (Justin Novosad)
|
22 лет назад |
Roland Scheidegger
|
bb1dcb4fad
|
texture env combine refactor (Andreas Stenglein), following the same principles as the refactored code already present in the R200 driver
|
22 лет назад |
Brian Paul
|
64d6ddabaa
|
remove incorrect negation in fog coord computation
|
22 лет назад |
Keith Whitwell
|
477363455d
|
Add _tnl_set_attr() to complement existing get_attr() call.
|
22 лет назад |
Keith Whitwell
|
7b5199e8a4
|
glutInitWindowPosition
|
22 лет назад |
Daniel Borca
|
45f4c5ec3b
|
cleanup and some WGL PIXELFORMAT issues
|
22 лет назад |
Daniel Borca
|
a49a08d014
|
fog_coord demo
|
22 лет назад |
Brian Paul
|
05ad3078a9
|
some code clean-ups
|
22 лет назад |
Brian Paul
|
7c4a61c57f
|
Minor clean-ups of variable scopes, initializations, etc.
New comments discussing FIXED_FRAC_BITS, SUB_PIXEL_BITS, max viewport size
and rasterization accuracy.
|
22 лет назад |
Keith Whitwell
|
0200947f5e
|
Remove debug
|
22 лет назад |
Keith Whitwell
|
964e5325bd
|
Make it easier for drivers to create "subclasses" of the existing
program struct hierarchy.
Add driver callbacks to enable the above and make it possible to track
more changes to program objects.
|
22 лет назад |