12097 次程式碼提交 (49adf51eeec31c9f3c995a70acc5008522689708)
 

作者 SHA1 備註 提交日期
  Brian 49adf51eee Add some FLUSH_CURRENT() calls. 18 年之前
  Brian 420c062cb6 Assert that there's no outstanding current state that needs to be flushed from the vbo in _mesa_load_state_parameters(). 18 年之前
  Brian 5cb0d749b0 formatting fix 18 年之前
  Brian e48ea92510 fix addressing error in read_stencil_pixels() 18 年之前
  Brian 906768316d Replace repeat_remainder() with simpler macro that just casts args to unsigned. 18 年之前
  Brian df4410a597 reorder params to get_texel() 18 年之前
  Brian 3d6f9d904f implement 3D texture sampling 18 年之前
  Brian 7392dac962 When in GL_FEEDBACK mode, make sure we emit color and texcoord registers. 18 年之前
  Brian 38743e2ef1 generate selection hit if in selection mode and pos is not clipped 18 年之前
  Brian 4338f0f709 Update framebuffer state in response to _NEW_COLOR (set by glDrawBuffer) 18 年之前
  Brian 2dd27cfdd9 Fix viewport Z scale/bias to get the right Z values from drawing the quad. 18 年之前
  Brian 4f23468bd0 don't crash if texture border is used (unsupported for now) 18 年之前
  Brian 863cc0af74 fix square point rasterization 18 年之前
  Brian 7db3cf8c48 lower clamp bound for UNCLAMPED_FLOAT_TO_SHORT() is -1 18 年之前
  Brian 45700ac280 use new st_clear_accum_buffer() function 18 年之前
  Brian 2de9477fee New st_clear_accum_buffer() function (can't use pipe->clear() since it doesn't handle negative color values) 18 年之前
  Brian 4959617164 front/back determination was wrong 18 年之前
  Brian 29cfec1581 remove debug assertion 18 年之前
  Brian efdacc90b4 Update mask calculations for point drawing. 18 年之前
  Brian bd35c53143 Fix broken polygon stippling (see comments for details). 18 年之前
  Brian 0edd490a96 Redefine QUAD_TOP_LEFT, TOP_RIGHT, etc. to reflect Y=0=TOP raster layout. 18 年之前
  Brian 63b0b5b6c7 fix perspective-interpolated attribs for points, liens 18 年之前
  Brian ce0f2e88e3 fix blend term translation bug, rename some funcs 18 年之前
  Brian c838d4c876 finish remaining blend modes 18 年之前
  Brian cd54414b75 fix incorrect register in get_eye_normal() for rescale_normals case 18 年之前
  Brian b2605d5f80 GL_UNSIGNED_BYTE indexes 18 年之前
  Brian 7abc78a967 implement logicop 18 年之前
  Brian 566c11254f remove commented out #include 18 年之前
  Brian ce8988018c check for width or height = 0 before calling driver Bitmap func 18 年之前
  Brian b1f136dba2 Fix useabs logic in build_fog(). 18 年之前
  Brian b4deb73fab remove feedback hack 18 年之前
  Brian 0585b4e746 Undo prev changes. 18 年之前
  Brian 65b1f6947f setup vertex format for GL_FEEDBACK mode 18 年之前
  Brian 520ad5f854 GL_SELECT mode works now 18 年之前
  Brian 230225c5d7 formatting 18 年之前
  Brian 8630e5edb3 call pipe->set_vertex_buffer() after drawing/unreferencing. 18 年之前
  Brian e3a729a681 fix logic for printing extended swizzles 18 年之前
  Brian 369eefc34c add 'normalized_coords' field to pipe_sampler_state 18 年之前
  Brian c8bf63e992 feedback/rasterpos fix-ups 18 年之前
  Brian 3eeef8aabe Change 'drawing' field to boolean. 18 年之前
  Brian 66ea4b7c7c remove unused includes 18 年之前
  Brian 583c11d383 simplify KIL usage for bitmap fragprog 18 年之前
  Brian 41b3fcbf04 check for extended swizzles, added TGSI_OPCODE_KILP 18 年之前
  Brian 29db69e222 added print_texkil_op() 18 年之前
  Brian e7af944162 implement accum ops 18 年之前
  Brian a7611dce40 implement put_tile() 18 年之前
  Brian 90f7ae2370 accum buffer support 18 年之前
  Brian 7b0b694406 16-bit rgba surface/format for accum 18 年之前
  Brian d45fdc3f1f 16-bit RGBA surface format for accum buffers 18 年之前
  Brian 9f797d8cb3 Added accum function/files. 18 年之前