Ian Romanick
06143ea094
glsl2: Conditionally define preprocessor tokens for optional extensions
The only optional extension currently supported by the compiler is
GL_EXT_texture_array.
15 yıl önce
Ian Romanick
2d12236117
glsl2: Define preprocessor tokens for extensions
Currently only GL_ARB_draw_buffers and GL_ARB_texture_rectangle are
defined because those extensions are always enabled. This make
tex_rect-03.frag pass.
15 yıl önce
Ian Romanick
6f0823da09
glsl2: Support AST-to-IR translation of invariant keyword
15 yıl önce
Ian Romanick
3832706f81
glsl2: Initialize ast_declarator_list::invariant in constructor
15 yıl önce
Ian Romanick
12873fa4e3
glsl2: Don't bounds check unsize array redeclarations
This along with several previous commits fix test CorrectUnsizedArray.frag.
15 yıl önce
Ian Romanick
127308b4be
glsl2: Add gl_MaxTextureCoords
15 yıl önce
Ian Romanick
cd00d5b88c
glsl2: Default delcaration of gl_TexCoord is unsized
15 yıl önce
Ian Romanick
5466b63968
glsl2: Change order of semaintic checks on variable declarations
This will make it easier to support more (valid) kinds of redeclarations.
15 yıl önce
Eric Anholt
411fb36b7c
ir_to_mesa: Fill in remaining ops, remove default case for expression types.
We should now have support for all the expression types we need for
GLSL 1.20.
15 yıl önce
Eric Anholt
8761fcc2bf
ir_to_mesa: Add support for ir_unop_rcp.
This isn't used at the moment, but will be soon.
15 yıl önce
Eric Anholt
d1b07167b9
glsl2: Update README for what I've been thinking about with expr types work.
15 yıl önce
Eric Anholt
8a1f186cc5
glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).
This is used by the Mesa IR backend to implement mod, fixing glsl-fs-mod.
15 yıl önce
Eric Anholt
9acf618f24
glsl2: Remove dead member from dead code visitor.
15 yıl önce
Eric Anholt
d925c91730
glsl2: Add ir_unop_fract as an expression type.
Most backends will prefer seeing this to seeing (a - floor(a)), so
represent it explicitly.
15 yıl önce
Eric Anholt
5e4dd061d1
ir_to_mesa: Add support for discard instructions.
Fixes glsl-fs-discard-01.
15 yıl önce
Eric Anholt
f5b3b2a01a
glsl2: Don't break sign() down by vector components.
15 yıl önce
Eric Anholt
3acd92a91f
ir_to_mesa: Add support for ir_unop_sign.
Fixes glsl-fs-sign, glsl-vs-sign.
15 yıl önce
Eric Anholt
e558786a3e
i965: Add support for OPCODE_SSG.
The old compiler didn't use SSG, and instead emitted SGT/SGT/SUB. We
can do a little better for SSG than we do for the SGT series.
15 yıl önce
Eric Anholt
d6ebe9b16b
ir_to_mesa: Add missing no-op type conversions.
Fixes glsl-fs-step.
15 yıl önce
Eric Anholt
02d615306e
glsl2: Fix reversed value of step().
It's 0.0 if x < edge, not 1.0. Partial fix for glsl-fs-step.
15 yıl önce
Eric Anholt
e64a4aaacb
ir_to_mesa: Note which of our expr ops are unsupported 1.30 features.
15 yıl önce
Eric Anholt
4e16a7b526
glsl2: Fix up the implementation of fract() for vector types.
There's no need to split each vector component out, just do vector ops.
15 yıl önce
Eric Anholt
285ff93819
ir_to_mesa: Initialize the (we never use it) abs field of Mesa src regs.
15 yıl önce
Eric Anholt
ea6b34cce4
ir_to_mesa: Send the negate field on to Mesa IR.
Fixes glsl-fs-neg.
15 yıl önce
Eric Anholt
698b844443
ir_to_mesa: When generating a swizzle, respect the reg's current swizzle.
Fixes depth-tex-modes-glsl.
15 yıl önce
Kenneth Graunke
77049a702a
glsl2: Implement AST->HIR support for the "discard" instruction.
15 yıl önce
Kenneth Graunke
16efab1c4d
glsl2: Define new ir_discard instruction.
15 yıl önce
Eric Anholt
88c20c46b8
ir_to_mesa: Support gl_FragDepth.
Fixes glsl-bug-22603.
15 yıl önce
Eric Anholt
97eba76b8c
glsl2: Allow a fragment shader to not write a color.
I can't find any text justifying this check, and it caused a
reasonable-looking shader in glsl-bug-22603 (which writes only
gl_FragDepth) to fail.
15 yıl önce
Eric Anholt
3e2127b9de
mesa: Don't look in unallocatd param slots for parameter values.
glsl-derivs would add 40.0, 0.0, and 1.0 in order. When we went
looking for 0.0, we'd find it in the second slot of the param, and use
it, but param->Size would still be 1. When we went to add 1.0 and
didn't find it, we'd put allocate it to that second slot and the 0.0
would actualy end up being 1.0.
Fixes glsl-derivs, glsl-deriv-varyings.
15 yıl önce
Eric Anholt
c64da87611
ir_to_mesa: Fix the indexing of attributes in the program's Attributes.
This fixes GetAttribLocation returning VERT_ATTRIB_GENERIC1 instead of 1,
caught by glsl-dlist-getattriblocation.
15 yıl önce
Kenneth Graunke
c7f4ff193a
glsl2: Fix storing of dead memory in the symbol table.
decl->identifier is part of the AST, so it doesn't live very long.
Instead, add var->name which is owned by var.
15 yıl önce
Kenneth Graunke
629198b96a
glsl2: Preprocessed source doesn't need to live past compile time.
15 yıl önce
Kenneth Graunke
c6099a65f8
glsl2: Create new talloc contexts the "right" way.
15 yıl önce
Kenneth Graunke
953ff1283d
glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.
_mesa_glsl_parse_state should be the parent for all temporary allocation
done while compiling a shader. glsl_shader should only be used as the
parent for the shader's final IR---the _result_ of compilation.
Since many IR instructions may be added or discarded during optimization
passes, IR should not ever be allocated to glsl_shader directly.
Done via sed -i s/talloc_parent(state)/state/g and s/talloc_parent(st)/st/g.
This also removes a ton of talloc_parent calls, which may help performance.
15 yıl önce
Kenneth Graunke
116f1d4f95
glsl2: Steal the live IR and free the rest of the junk.
15 yıl önce
Ian Romanick
ef5f194831
linker: Don't dynamically allocate slots for linked shaders
The can be at most one shader per stage. There are currently only two
stages. There is zero reason to dynamically size this array.
15 yıl önce
Eric Anholt
edcb9c2b06
ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.
15 yıl önce
Ian Romanick
982e3798d8
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
15 yıl önce
Eric Anholt
849e18153c
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
This avoids more allocation and shuffling of data around.
15 yıl önce
Eric Anholt
0eda9ae0a6
glsl2: Make function names and variable names be children of the node.
This avoids losing their memory when the parser state is freed.
15 yıl önce
Eric Anholt
16b68b1952
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
This saves recompiling at link time. gl_shader->ir is made a pointer
so that we don't have to bring exec_list into mtypes.h.
15 yıl önce
Eric Anholt
524745bc55
ir_to_mesa: Add support for ir_unop_abs.
15 yıl önce
Eric Anholt
ba9bd708cb
ir_to_mesa: Add support for dFdx, dFdy.
15 yıl önce
Eric Anholt
d4f7e660dd
ir_to_mesa: Start adding support for texture instructions.
Fixes:
glsl-fs-bug25902
glsl-fs-sampler-numbering
glsl-lod-bias
15 yıl önce
Kenneth Graunke
506199b852
glsl2: Keep the same number of components in implicit conversions.
Fixes piglit test glsl-implicit-conversion-01.
15 yıl önce
Ian Romanick
22971e922a
glsl2: Make gl_MaxDrawBuffers available in the vertex shader
15 yıl önce
Ian Romanick
e2f84f04e5
glsl2: Make gl_MaxDrawBuffers available in the fragment shader
15 yıl önce
Ian Romanick
9c4b1f2bad
glsl2: Make gl_FragData be available in GLSL 1.10 too
15 yıl önce
Ian Romanick
5e18b051c0
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
15 yıl önce