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@@ -1679,11 +1679,8 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader) |
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state->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; |
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/* Create a new context for the preprocessor output. Ultimately, this |
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* should probably be the parser context, but there isn't one yet. |
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*/ |
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const char *source = shader->Source; |
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state->error = preprocess(shader, &source, &state->info_log); |
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state->error = preprocess(state, &source, &state->info_log); |
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if (!state->error) { |
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_mesa_glsl_lexer_ctor(state, source); |