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removed two bugs

tags/mesa_3_3
Brian Paul 26 years ago
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912ed380fe
1 changed files with 1 additions and 12 deletions
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      src/mesa/main/KNOWN_BUGS

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src/mesa/main/KNOWN_BUGS View File

$Id: KNOWN_BUGS,v 1.2 2000/02/06 17:04:56 brianp Exp $
$Id: KNOWN_BUGS,v 1.3 2000/07/19 15:08:55 brianp Exp $




Performance issues with EXT_point_parameters & quake2 Performance issues with EXT_point_parameters & quake2






Separate specular color interpolation isn't implemented for points and
lines. Also, will have to add specular color add to pb.c (pixel buffer
code).



Joe Bronkema reported a bug when drawing a series of long GL_LINE_STRIP
primitives. Putting a glFlush() between the primitives is a work-around.



glDrawRangeElements() should use vertex array locking to improve performance glDrawRangeElements() should use vertex array locking to improve performance
but trying to do so causes a rendering error. Reported by Scott McMillan. but trying to do so causes a rendering error. Reported by Scott McMillan.
Fixed by disabling locking in glDrawRangeElements (varray.c) but that's Fixed by disabling locking in glDrawRangeElements (varray.c) but that's

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