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removed two bugs

tags/mesa_3_3
Brian Paul 26 år sedan
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1 ändrade filer med 1 tillägg och 12 borttagningar
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      src/mesa/main/KNOWN_BUGS

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src/mesa/main/KNOWN_BUGS Visa fil

@@ -1,4 +1,4 @@
$Id: KNOWN_BUGS,v 1.2 2000/02/06 17:04:56 brianp Exp $
$Id: KNOWN_BUGS,v 1.3 2000/07/19 15:08:55 brianp Exp $


Performance issues with EXT_point_parameters & quake2
@@ -15,17 +15,6 @@ etc) haven't been updated for Mesa 3.3's device driver changes.



Separate specular color interpolation isn't implemented for points and
lines. Also, will have to add specular color add to pb.c (pixel buffer
code).



Joe Bronkema reported a bug when drawing a series of long GL_LINE_STRIP
primitives. Putting a glFlush() between the primitives is a work-around.



glDrawRangeElements() should use vertex array locking to improve performance
but trying to do so causes a rendering error. Reported by Scott McMillan.
Fixed by disabling locking in glDrawRangeElements (varray.c) but that's

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