| @@ -75,14 +75,6 @@ static void Draw(void) | |||
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |||
| glEnable(GL_DEPTH_TEST); | |||
| /* | |||
| * Because of clamping, the Z values of the first polygon may | |||
| * be 1.0 (the same as the clear value) so nothing would be | |||
| * drawn if the depth func is GL_LESS. Set it to GL_LEQUAL | |||
| * so we can see polygons with Z==1. | |||
| */ | |||
| glDepthFunc(GL_LEQUAL); | |||
| /* red: offset back */ | |||
| glEnable(GL_POLYGON_OFFSET_FILL); | |||
| glPolygonOffset(0, 4); | |||